Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +0 shortbow a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a parchment of Swiftness (60, 37, D) a manual of Axes (60, 43, D) 63 gold pieces (61, 0, D) a staff of conjuration (61, 12, D) a +0 war axe (61, 16, D) a +0 falchion of holy wrath (unseen) (61, 26, D) a staff of necromancy (unseen) (61, 37, D) a +0 demon whip of electrocution (unseen) (62, 0, D) a +0 spectral giant club (62, 1, D) a +2 ring mail of positive energy (62, 8, D) a +3 partisan of freezing (62, 17, D) a +2 ring mail of positive energy (unseen) (62, 21, D) a +0 trident (62, 26, D) a scroll of brand weapon (62, 27, D) a staff of earth (unseen) (62, 37, D) a +1 trident of holy wrath (unseen) (63, 0, D) a staff of air (63, 8, D) a staff of fire (63, 12, D) a +0 mace (63, 16, D) a staff of alchemy (63, 17, D) a +4 giant spiked club (63, 22, D) a +0 war axe (63, 27, D) a +0 great mace of protection (unseen) (63, 32, D) 162 gold pieces (63, 37, D) the alchemy staff of Meedo {rPois Int+3 Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (unseen) (64, 16, D) a +0 ring mail of poison resistance (64, 17, D) a +2 falchion of holy wrath (64, 22, D) a +0 battleaxe (64, 26, D) a +2 flail of protection (unseen) (64, 27, D) a phantom mirror (64, 30, D) 36 gold pieces (65, 26, D) a +1 halberd of protection (unseen) (66, 0, D) a +0 giant spiked club (66, 1, D) a +0 giant club a +0 giant club (66, 2, D) a +0 giant club a +0 giant club (67, 0, D) a ring of protection from fire (68, 0, D) a +2 chain mail of willpower (unseen) (69, 36, D) a staff of conjuration (70, 8, D) a staff of fire (70, 36, D) a +2 falchion of protection (70, 37, D) a staff of fire (71, 8, D) a +4 scimitar of protection (71, 36, D) the air staff of Embarrassment {rElec Str+3 Air Earth} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (71, 43, D) a +4 ring of slaying (72, 8, D) an amulet of the acrobat (72, 9, D) a +2 broad axe of freezing (72, 16, D) the +8 mace "Simn" {freeze, *Slow rN+++ Int-3 SInv} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (72, 17, D) a +3 great sword of electrocution (unseen) (72, 20, D) a +0 whip (72, 26, D) a +0 lajatang of speed (72, 27, D) a staff of cold (unseen) (73, 1, D) a +0 short sword a +0 leather armour (73, 16, D) the earth staff of Terra Cotta {Summ Ice Earth} [staff of earth] Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (73, 17, D) the necromancy staff of the Crypt {rElec rN+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (73, 26, D) a staff of necromancy (73, 27, D) a +0 ring mail of willpower (unseen) (73, 37, D) the -1 helmet "Ithiror" {+Blink rF+ Int+3} +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (74, -1, D) a ring of protection from cold (74, 3, D) a +0 hand axe a ring of poison resistance