Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +0 war axe an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 kite shield (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman "Bucvay" {Harm rF- rN+ Will+ Int+4} (still there?) [lupine talisman] Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a staff of cold (unseen) (60, 36, D) a staff of necromancy (unseen) (60, 37, D) a staff of fire (unseen) (61, 8, D) a staff of air (61, 11, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (61, 16, D) a +2 helmet of sniping (61, 26, D) a +1 scale mail of willpower (61, 36, D) a +0 short sword of speed (61, 37, D) a +4 shortbow (unseen) (62, 1, D) a ring of magical power (62, 9, D) the +1 broad axe of Intimidation {flame, rCorr Str+8 Int-5} rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). (62, 11, D) an acid dragon corpse (skeletalised by now) (62, 17, D) the +2 great sword of the Solstice {speed, Int+5} Int+5: It affects your intelligence (+5). (unseen) (62, 26, D) a +1 war axe of freezing (unseen) (62, 27, D) a +4 arbalest of flaming (unseen) (62, 36, D) a +2 leather armour of cold resistance (62, 37, D) a +3 rapier of speed (unseen) (63, 3, D) a jackal corpse (skeletalised by now) (63, 11, D) a swamp drake corpse (skeletalised by now) (63, 17, D) a staff of cold (unseen) (63, 26, D) a +2 chain mail of resonance (63, 27, D) a +2 leather armour of fire resistance (63, 36, D) 4 potions of haste (63, 37, D) a parchment of Vampiric Draining (64, 17, D) a +2 robe of willpower (unseen) (64, 26, D) a +2 sling of freezing (64, 27, D) a +6 ring of strength (64, 29, D) a +0 trident (64, 30, D) a +0 short sword (65, 26, D) a staff of necromancy (unseen) (67, 0, D) a +6 ring of strength (69, 0, D) a staff of fire (unseen) (69, 39, D) a staff of fire (unseen) (70, 8, D) a staff of air (70, 9, D) the +0 ring mail of the Trees {Int+3} Int+3: It affects your intelligence (+3). (70, 36, D) a +2 morningstar of protection (unseen) (70, 37, D) a staff of cold (unseen) (71, 8, D) the +1 leather armour "Zurunycha" {Harm *Slow rF+ rCorr Int+3} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (71, 16, D) the ring "Imuy" {rElec Wiz Slay+2} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the amulet of Opeheim {Wildshape Str+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) Str+2: It affects your strength (+2). (71, 20, D) a hell hound corpse (skeletalised by now) (71, 21, D) a +0 scimitar (71, 36, D) a +2 dagger of holy wrath (unseen) (71, 37, D) a +3 shortbow of draining (unseen) (72, 8, D) a staff of air (unseen) (72, 9, D) a +2 heavy war axe (unseen) (72, 16, D) an amulet of wildshape (72, 17, D) the +0 leather armour "Fiff" {rF+ Will+ Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (72, 19, D) a +0 halberd (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) the +8 Vampire's Tooth {megavamp} (72, 27, D) a staff of air (72, 30, D) a +0 spear a spriggan skeleton (72, 36, D) a +0 pair of gloves of fire (72, 37, D) a +2 ring mail of willpower (72, 40, D) a +0 battleaxe (73, 1, D) a +1 scimitar of draining (unseen) (73, 16, D) a +1 barding of earth (73, 20, D) a +0 battleaxe (73, 26, D) the +7 mace of the Mind {pain, +Blink rPois rC+ Dex+3} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (73, 27, D) a +0 spear (73, 31, D) a +1 antimagic dagger a spriggan skeleton (73, 37, D) a staff of earth (73, 40, D) a +0 trident (74, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now)