Paler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman a fortress talisman a wellspring talisman the spider talisman of Largesse {rF+ rN+ MP+7} [spider talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). a serpent talisman a blade talisman an inkwell talisman (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +4 heavy hand axe (61, 16, D) a +2 dagger of venom (61, 26, D) a staff of alchemy (62, 0, D) a +1 long sword of holy wrath (62, 1, D) the +1 leather armour "Etaxt" {MP+5 Dex+4} MP+5: It affects your magic capacity (+5). Dex+4: It affects your dexterity (+4). (62, 16, D) a +6 ring of dexterity (62, 17, D) the +0 chain mail "Uceumm" {*Silence Will+ Str+3} *Silence: It may silence you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). (62, 26, D) an amulet of guardian spirit (62, 27, D) the +2 orcbow "Koiniv" {drain, rPois rF+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (63, 0, D) a +3 dagger of speed (63, 8, D) the +2 robe of Uskayaw, Thieving {rPois Regen+ rCorr Str+2} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (63, 17, D) a +6 dagger of holy wrath (63, 20, D) a +0 whip (63, 26, D) a parchment of Summon Forest (63, 27, D) the amulet "Puples" {Alch+ rPois Str+3} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (63, 33, D) 135 gold pieces (64, 19, D) a +0 flail (64, 26, D) a Gell's gravitambourine (2/2) (64, 27, D) the +2 falchion of Conformity {freeze, ^Drain rN+ Will+ SInv} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (65, 26, D) a +0 leather armour (67, 0, D) the +5 kite shield of Supple Strength {MP+8 Str+7} MP+8: It affects your magic capacity (+8). Str+7: It affects your strength (+7). (67, 2, D) a +0 dagger (68, 0, D) a ring of resist corrosion (68, 2, D) a +0 war axe (69, 0, D) the conjuration staff "Eliptuat" {rC+ Str+2 Int+2 Dex+2 Conj} [staff of conjuration] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (69, 2, D) a +0 club a +0 chain mail (70, 8, D) a +6 ring of dexterity (70, 9, D) a +0 plate armour of willpower (71, 8, D) a +4 ring of protection (71, 16, D) a +1 hand axe of freezing (71, 17, D) the +3 whip "Eptohoh" {heavy, rPois} rPois: It protects you from poison. (71, 27, D) a ring of magical power (72, 8, D) the +4 dagger "Zeowkerch" {drain, rC- Str+3 SInv} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (72, 9, D) a +0 broad axe of venom (72, 16, D) a staff of alchemy (72, 17, D) a +4 ring of slaying (72, 22, D) 81 gold pieces (72, 26, D) a staff of cold (72, 27, D) a +3 dagger of venom (72, 30, D) a +0 buckler a +0 robe a +0 dagger (73, 1, D) the +0 kite shield "Doxtosur" {rPois Str+3 Int+2 Dex-5} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (73, 16, D) a staff of alchemy (73, 17, D) a parchment of Starburst (73, 26, D) a +2 arbalest of draining (73, 27, D) a +2 plate armour of fire resistance (73, 29, D) a +0 buckler a +0 robe a +0 rapier (73, 30, D) a +0 robe a +0 short sword (75, 1, D) a +3 plate armour of cold resistance