Paler the Dungeon (0, 7, D) a +0 mace a wyvern corpse (skeletalised by now) (0, 19, D) a +0 whip of flaming a +0 robe (0, 20, D) a +0 club (2, 4, D) 10 stones (4, 14, D) a quokka corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (5, 6, D) a +0 war axe a +0 war axe a +0 ring mail (5, 8, D) a +0 dagger (5, 11, D) a +0 club 3 stones (5, 14, D) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (5, 18, D) a +0 mace a +0 scale mail the human skeleton of Terence (6, 4, D) a +2 quarterstaff a +2 trident (6, 7, D) a quokka skeleton (6, 23, D) an adder skeleton (7, 4, D) a +2 falchion a +2 dagger (8, 8, D) a +3 chain mail (8, 9, D) a +1 heavy trident (8, 10, D) a +0 dagger of venom (8, 11, D) a +0 heavy mace (8, 19, D) a +0 hand axe (9, 8, D) a +3 chain mail (9, 9, D) a +2 heavy hand axe (9, 10, D) a +2 long sword of flaming (9, 11, D) a +1 quarterstaff of protection (10, 6, D) a +0 flail a gnoll skeleton (17, 19, D) a +0 pair of gloves a protean talisman (17, 20, D) a +4 scale mail a serpent talisman (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +4 quarterstaff of speed (18, 19, D) a +0 cloak a protean talisman (18, 20, D) a +5 ring mail a maw talisman (18, 21, D) a +2 halberd of venom (18, 22, D) a +2 war axe of flaming (18, 23, D) a +2 morningstar of protection (22, 15, D) a +0 dagger a +0 robe (23, 14, D) a +0 short sword an orc skeleton (24, 14, D) a +0 flail a +0 leather armour an orc skeleton (25, 20, D) a +0 dagger a +0 robe a human skeleton (26, -5, D) a +1 chain mail of fire resistance (27, 15, D) a +0 mace a +0 robe (28, -5, D) a staff of cold (28, 11, D) a +1 heavy spear (36, 0, D) a +2 great mace of protection (36, 1, D) a ring of see invisible (36, 2, D) a +4 scale mail of fire resistance (36, 13, D) the felid skeleton of Paler (37, -1, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (37, 1, D) the +11 spear "Ogrebane" {spect, rElec rCorr Str+4 Dex-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (37, 2, D) a +1 plate armour of death (38, 13, D) a dream sheep skeleton (42, 7, D) a +0 flail (45, 0, D) a +5 quick blade (45, 1, D) a +1 bardiche (45, 7, D) a +3 great sword (45, 8, D) a +0 scimitar (46, 0, D) a +0 whip (46, 1, D) a +5 dire flail of protection (46, 7, D) a +3 lajatang (46, 8, D) a +3 battleaxe (47, 7, D) a +5 dire flail (47, 8, D) a +5 quick blade (48, 7, D) a +3 great mace (48, 8, D) a +1 executioner's axe (50, -3, D) a +0 battleaxe a +0 chain mail (50, 7, D) a +5 longbow of draining (50, 8, D) a +3 partisan of venom (51, 7, D) a +2 dagger of speed (51, 8, D) a +2 arbalest of flaming (51, 19, D) a +0 trident (52, 0, D) a +3 double sword (52, 1, D) a +5 quick blade (52, 16, D) 2 scrolls of enchant armour (53, 0, D) a +3 great mace (53, 1, D) a +5 partisan (53, 19, D) a +0 orcbow (53, 20, D) a staff of air (53, 21, D) a +2 pair of boots (54, 19, D) a staff of air (54, 23, D) a ring of protection from fire a ring of protection from cold (57, 18, D) a manual of Long Blades (59, 16, D) a manual of Axes (63, 22, D) the amulet "Sypp" {Faith Will+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. the ring "Meobru" {*Slow rC+ Dex+4 Slay+4} [ring of slaying] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet of the Ancients {Spirit -Tele MP+5 Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). the amulet "Miory" {Reflect Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the amulet of Sif Muna's Hope {Harm rElec RegenMP+ Str+4 Dex-4} [amulet of magic regeneration] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). the amulet of Ekluvoq {Spirit rElec SInv Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the amulet of Qatrit {Spirit Will+ Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the ring "Irramo Foxol" {rPois AC+4 Int-2 Dex+3} [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). the amulet of Pbba {rPois RegenMP+ Dex+2} [amulet of magic regeneration] rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). the amulet "Kiciurch" {RegenMP+ Str+2 Dex+3} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the ring of Qazlal's Displeasure {rN+ Will++ Int+4 Dex-4} [ring of positive energy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). the amulet "Ciahuaw" {Faith rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. the ring of the Lich-sworn {^Contam rF+ Wiz Int+3 Dex+3} [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the ring of Ujosch {Will+ Str+7 Dex+10} [ring of dexterity] Will+: It increases your willpower. Str+7: It affects your strength (+7). Dex+10: It affects your dexterity (+10). the ring "Keiq" {rN+ Str+6} [ring of strength] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). the ring of Zin's Pride {rPois Dex+4} [ring of poison resistance] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). the ring "Nissux" {rN+ Str+9 Int+2} [ring of strength] rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). the ring of Reckui {^Contam rC+ rN+ Int+6} [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). a +5 ring of slaying the ring "Fotenn" {Str+9 Dex+2} [ring of strength] Str+9: It affects your strength (+9). Dex+2: It affects your dexterity (+2). the ring of Arrival {rF+++ Will+ MP+5 Dex+8 Slay-3} [ring of dexterity] rF+++: It renders you almost immune to fire. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). Dex+8: It affects your dexterity (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the ring "Tuih" {rF+ EV+6 Str+8 Dex-3} [ring of evasion] rF+: It protects you from fire. EV+6: It affects your evasion (+6). Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). the ring "Inoim" {rF+ AC+6 Dex+3 SInv} [ring of protection] rF+: It protects you from fire. AC+6: It affects your AC (+6). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +5 ring of slaying the ring of Olutzupeo {Int+9 SInv} [ring of intelligence] Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. a +3 ring of intelligence a +3 ring of dexterity (64, 0, D) a +1 tower shield (64, 1, D) a +1 pair of gloves (65, 0, D) a +5 plate armour (65, 1, D) a +1 helmet (66, 7, D) a +0 buckler of resistance (66, 8, D) a +2 scale mail of death (67, 7, D) a +3 ring mail of fire resistance (67, 8, D) a +2 scale mail of cold resistance (69, -2, D) a +0 whip a +0 robe (69, 7, D) a +2 helmet of light (69, 8, D) a +1 tower shield (70, 7, D) a +0 robe (70, 8, D) a +0 leather armour (71, 0, D) +2 swamp dragon scales (71, 1, D) +2 acid dragon scales (71, 7, D) a +1 cloak (71, 8, D) a +4 ring mail (72, 0, D) a +2 scale mail of positive energy (72, 1, D) a +4 ring mail (72, 7, D) +3 storm dragon scales (72, 8, D) a +4 ring mail (74, 2, D) the felid skeleton of Paler (74, 8, D) the felid skeleton of Paler (74, 11, D) a +0 long sword a +0 cloak a purple draconian skeleton (74, 17, D) a staff of conjuration (75, 7, D) the felid skeleton of Paler (75, 8, D) a +0 cloak (75, 10, D) a +0 cloak