Dungeon Crawl Stone Soup version 0.34-a0-1582-gfc0747a131 (webtiles) character file. Game seed: 9190782088496359549 4 Paler the Charlatan (level 1, 0/15 HPs) Began as a Formicid Wanderer on Dec 2, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:13 (405 turns). Paler the Charlatan (Formicid Wanderer) Turns: 405, Time: 00:01:14 Health: 0/15 AC: 3 Str: 16 XL: 1 Next: 77% Magic: 1/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + d - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: wizardry (x1) @: lethally poisoned (0 -> -1) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles c - 6 boomerangs Armour b - a +0 leather armour (worn) Jewellery d - a ring of wizardry (worn) Scrolls h - a scroll of poison {unknown} c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions d - a potion of cancellation {unknown} f - a potion of attraction {unknown} Miscellaneous a - a +0 phial of floods (inert) Skills: + Level 1.2 Fighting + Level 3.0 Throwing + Level 1.2 Armour + Level 1.2 Spellcasting + Level 1.0 Conjurations + Level 3.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 16% 1 Grave Claw Necr 0% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 1% N/A 34% 3 Ozocubu's Armour Ice 0% N/A 38% 3 Bombard Conj/Erth 1% 9d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The zap hits the ribbon worm. The ribbon worm is lightly wounded. You are out of magic! You are out of magic! Aim the phial where? Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 90% to hit) The torrent of water hits the ribbon worm! The ribbon worm is severely wounded. The wave splashes down. Water floods into the ribbon worm's lungs! You hear a shout! You hear a loud squeak. The ribbon worm gasps for air! You kill the ribbon worm! You encounter an adder. An adder is nearby! An adder is nearby! You throw a boomerang. The boomerang misses the adder. You throw a boomerang. The boomerang closely misses the adder. You throw a boomerang. The boomerang misses the adder. The adder barely misses you. The adder misses you. You throw a boomerang. The boomerang misses the adder. The adder bites you. You throw a boomerang. The boomerang barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You throw a boomerang. The boomerang barely misses the adder. You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Activating: Shaft Self Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You encounter a ribbon worm. You begin to dig a shaft. You continue digging a shaft. You die... ##........#.###.# .......####.....###### ...###.## #######.... #####...###...##.... #...##.....#..# #...#.........### #...#...........# , #...#.........#.##w# #..........#@S..~†~. #####....##...##.....~.. ...............#....##.. ...............#.##... ...............#.. ..... ####......###.#### ###. #.......†..# #....#.##### #....#.# You could see a ribbon worm (wandering) and an adder. Vanquished Creatures An orc (D:2) A ribbon worm (D:2) A bat (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Paler the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Paler set off with the following items: a +0 club, a +0 | leather armour, 6 boomerangs, a +0 phial of floods, a | potion of lignification; and the following spell memorised: | Shock; and the following spells available to memorise: | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 3 | D:1 | You fall into a shaft and drop 1 floor! 405 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_rooms, minmay_crystal_room, nicolae_grassy_gnolls D:2: layout_loops_cross Action || total ---------------------------++------- Attack: Normal || 25 Melee: Club || 25 Throw: Boomerang || 8 Cast: Shock || 3 Ability: Shaft Self || 2 Evoke: Phial of floods || 1 Drink: Lignification || 1 Stab: Sleeping || 1 Armour: Leather armour || 30 None || 6 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 413 | 413 | 0 | 0 | 328 | 2 | 206.5 | Dungeon | 413 | 413 | 0 | 0 | 328 | 2 | 206.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 410 daAuts D:1: 3 daAuts