Paler the Dungeon (0, 10, D) a quokka skeleton (0, 13, D) a jackal skeleton (2, 4, D) 10 stones (2, 8, D) a frilled lizard corpse (skeletalised by now) (4, 9, D) a hobgoblin corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (6, 8, D) a +0 club (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +3 scale mail (8, 9, D) a +0 heavy trident (8, 10, D) a +1 dagger of venom (8, 11, D) a +0 heavy mace (9, 6, D) an adder skeleton (9, 8, D) a +2 plate armour (9, 9, D) a +0 long sword of holy wrath (9, 10, D) a +0 quarterstaff of speed (9, 11, D) a +1 heavy hand axe (17, -4, D) a +5 longbow of flaming (17, 19, D) a +0 cloak a maw talisman (17, 20, D) a +0 barding a serpent talisman (17, 21, D) a +2 halberd of venom (17, 22, D) a +2 rapier of speed (17, 23, D) a +2 heavy morningstar (18, -5, D) a hippogriff corpse (skeletalised by now) (18, 19, D) a +0 pair of gloves a maw talisman (18, 20, D) a +0 pair of gloves a maw talisman (18, 21, D) a +4 quarterstaff of speed (18, 22, D) the +2 scimitar of Houzy {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (18, 23, D) a +2 heavy war axe (20, -7, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (20, -5, D) a staff of air (21, -8, D) a +3 battleaxe a +0 troll leather armour an ugly thing corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (21, -4, D) a staff of fire (22, -7, D) the +8 partisan of Ziadwofo {pain, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a black mamba corpse (skeletalised by now) (22, -3, D) a +1 chain mail of fire resistance (22, 9, D) a +0 dagger a +0 robe (22, 10, D) a +4 scimitar a +0 plate armour a +3 ring of dexterity a ring of positive energy a ring of poison resistance a human skeleton (23, -6, D) a +0 rapier (23, -4, D) a +0 trident (23, 8, D) a +5 broad axe of flaming a +0 plate armour a human skeleton (24, -5, D) a +2 spectral quarterstaff a polar bear corpse (skeletalised by now) (25, -6, D) a +8 giant spiked club (28, -5, D) a manual of Throwing (36, -2, D) a +0 dagger a +0 robe (36, -1, D) a +0 short sword 7 poisoned darts a +0 dagger a +0 robe of fire resistance a kobold corpse (skeletalised by now) (36, 0, D) a +0 dagger a +0 robe a staff of alchemy (36, 2, D) a +0 club 4 stones the scarf "Tisykh" {Harm, rPois rN+ Dex-3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a kobold corpse (skeletalised by now) (37, -1, D) a +0 dagger (37, 0, D) a +0 short sword a kobold corpse (skeletalised by now) (37, 1, D) a +0 orcbow of draining (37, 2, D) a +5 ring of evasion (39, 7, D) the felid skeleton of Paler (40, 18, D) a hell hound skeleton (41, 17, D) the felid skeleton of Paler (42, 5, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (43, 0, D) a +0 cloak a sphinx marauder corpse (43, 17, D) a quokka skeleton (45, -6, D) the felid skeleton of Paler (45, 0, D) a +3 double sword (45, 1, D) a +3 lajatang (45, 2, D) a +3 giant spiked club (45, 4, D) a +1 eveningstar of distortion (45, 5, D) a +3 longbow (45, 6, D) a +3 glaive (46, 0, D) a +3 double sword (46, 2, D) the +4 arbalest "Hefimpil" {drain, rC- rCorr Int+2 Dex+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (46, 4, D) a +3 giant spiked club (46, 6, D) a +3 great mace (47, 0, D) a +5 partisan (47, 1, D) a +3 longbow (47, 2, D) a +5 dire flail (47, 4, D) a +3 battleaxe (47, 5, D) a +5 partisan (47, 6, D) a +3 heavy battleaxe (49, -3, D) the felid skeleton of Paler (49, 0, D) a +0 rapier of speed (49, 1, D) the +12 great sword "Ukhlogon" {protect, rF++ rC++ Dex-2} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (49, 2, D) a +1 glaive of freezing (49, 3, D) a +0 shortbow of flaming (50, 15, D) 2 scrolls of enchant armour (51, 19, D) a +0 ring mail (51, 20, D) a +1 leather armour of willpower (52, 13, D) 2 scrolls of enchant weapon (53, 12, D) 2 scrolls of enchant armour (53, 19, D) a +0 helmet of ice (53, 21, D) a +0 dagger (54, 15, D) 2 scrolls of enchant armour (54, 21, D) a +3 mace of holy wrath (54, 22, D) 4 boomerangs (68, 0, D) a +2 scale mail of fire resistance (68, 1, D) the +10 chain mail of the Gusle {+Inv rElec Int+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (68, 2, D) a +4 chain mail of fire resistance (68, 3, D) a +1 plate armour of fire resistance (70, 0, D) +0 fire dragon scales (70, 1, D) a +1 cloak of air (70, 2, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (70, 4, D) a +4 ring mail (70, 5, D) a +1 cloak (70, 6, D) a +1 cloak (71, 0, D) a +6 chain mail (71, 2, D) a +2 plate armour of cold resistance (71, 4, D) a +7 scale mail (71, 6, D) a +6 chain mail (72, 0, D) a +2 chain mail of poison resistance (72, 1, D) +2 golden dragon scales (72, 2, D) +4 fire dragon scales (72, 4, D) a +1 pair of boots (72, 5, D) a +7 scale mail (72, 6, D) +2 swamp dragon scales