Paler the Dungeon (0, 22, D) a +0 dagger a goblin skeleton (2, 4, D) 10 stones (2, 15, D) a +0 dagger (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +3 chain mail (8, 9, D) a +1 dagger of electrocution (8, 10, D) a +2 hand axe of freezing (8, 11, D) a +2 heavy trident (8, 20, D) a +0 dagger a +0 robe a bullfrog skeleton (9, 8, D) a +2 plate armour (9, 9, D) a +2 heavy mace (9, 10, D) a +2 quarterstaff of speed (9, 11, D) a +0 long sword of holy wrath (13, -8, D) a kobold corpse (13, -3, D) the felid skeleton of Paler (13, -1, D) a hell rat skeleton (14, -7, D) a +2 longbow of flaming a +2 flail of protection a +0 barding a mountainshell corpse (skeletalised by now) a yak skeleton (15, -6, D) the +2 great sword of Ratheetz {distort, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a +5 dire flail a +0 robe a +0 rapier a +0 robe a yak skeleton a yak skeleton (16, -5, D) a +3 scimitar of venom a +0 robe a +0 buckler a +0 hand axe a +0 robe a +0 morningstar a +0 robe a +0 great sword a +0 scale mail of death a +2 helmet of ice a warg skeleton an ugly thing skeleton (17, 19, D) a +4 chain mail a blade talisman (17, 20, D) a +4 chain mail a maw talisman (17, 21, D) a +1 heavy broad axe (17, 22, D) a +2 scimitar of holy wrath (17, 23, D) a +2 halberd of flaming (18, 19, D) a +0 pair of gloves a protean talisman (18, 20, D) a +5 ring mail the blade talisman of Insecurity {Rampage rF- rC+++ Stlth-} [blade talisman] Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Stlth-: It makes you less stealthy. (18, 21, D) the +4 quarterstaff "Feddyresch" {drain, rElec rC+ Dex+3 Stlth-} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (18, 22, D) a +2 rapier of distortion (18, 23, D) a +2 dire flail of protection (22, -3, D) a +0 trident (22, 14, D) a snapping turtle skeleton (27, 6, D) a ring of positive energy a ring of poison resistance a ring of resist corrosion (29, 11, D) a warg skeleton (29, 23, D) a polar bear skeleton (32, 20, D) a swamp drake skeleton (36, -3, D) a +0 mace a +3 leather armour of cold resistance (36, -1, D) a +0 long sword a +0 plate armour the +10 flail of Due Proportion {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the orc skeleton of Saint Roka (36, 7, D) a cane toad corpse (skeletalised by now) (37, -7, D) a +0 hand axe 2 boomerangs a +0 chain mail an orc skeleton (37, -6, D) a +0 short sword a +0 leather armour an orc skeleton (37, -4, D) a +0 falchion an orc skeleton (37, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (37, 2, D) the +6 hand axe of Checks and Balances {drain, rC+ Int-3 Dex+4} rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (37, 7, D) a manticore corpse (skeletalised by now) (37, 13, D) a +0 trident a +0 robe (37, 17, D) a +0 dagger a +0 robe (39, 22, D) a +0 whip of venom (40, 11, D) a basilisk skeleton (40, 23, D) a gnoll corpse (skeletalised by now) (42, 2, D) a +0 war axe (42, 17, D) a +1 vampiric spear a blink frog skeleton a goblin skeleton (42, 20, D) a +0 club 3 poisoned darts (43, -1, D) a +0 dagger a +0 robe a human skeleton (43, 15, D) a warg skeleton (43, 17, D) a yak skeleton (44, 15, D) an orc skeleton (44, 19, D) a +0 giant club a +0 giant club (45, -7, D) a harpy corpse (45, 0, D) a +1 bardiche (45, 1, D) a +3 double sword (45, 7, D) a +5 dire flail (45, 8, D) a +5 dire flail (45, 17, D) a jackal skeleton (45, 18, D) a blink frog skeleton (46, -7, D) the felid corpse of Paler (46, 0, D) a +5 broad axe (46, 1, D) a +5 quick blade (46, 7, D) a +3 double sword (46, 8, D) a +3 dagger of holy wrath (46, 13, D) a blink frog skeleton (46, 14, D) a +4 spear of venom a goblin skeleton a wyvern skeleton (46, 18, D) a yak skeleton (46, 19, D) a crocodile skeleton (47, -9, D) an orb spider corpse a harpy corpse (47, -7, D) a harpy corpse (47, 15, D) a +0 dire flail a +0 leather armour (47, 17, D) a yak skeleton (48, -6, D) a +0 rapier a +0 rapier a +0 leather armour (48, 0, D) a +3 battleaxe (48, 1, D) a +5 broad axe (48, 7, D) a +3 demon blade of flaming (48, 8, D) a +2 rapier of draining (48, 15, D) a +0 dagger a +0 robe a yak skeleton (48, 16, D) a +0 scimitar a +0 orcbow a +0 plate armour a +0 long sword a +0 chain mail an orc skeleton (49, 0, D) a +3 battleaxe (49, 1, D) a +3 longbow (49, 7, D) a +3 great mace (49, 8, D) a +3 lajatang (50, -8, D) a +0 longbow a +0 leather armour (50, -7, D) a harpy corpse (50, 23, D) the +9 short sword "Amufen" {drain, rElec rN+ Int-5 Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (51, 0, D) a +6 demon blade (51, 12, D) 2 scrolls of enchant armour (52, 0, D) a +1 morningstar of freezing (52, 11, D) 2 scrolls of enchant weapon (52, 22, D) the +1 scale mail of the Trees {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 23, D) a ring of see invisible (53, 0, D) the +3 glaive "Daadovo" {holy, +Blink rC+ Stlth+} +Blink: It lets you blink. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 22, D) 4 large rocks (54, 0, D) the +2 whip of Division {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 13, D) 2 scrolls of enchant armour (54, 22, D) a +0 leather armour (56, -2, D) a +0 dagger a +0 robe (56, 2, D) a black mamba skeleton (57, 4, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (57, 5, D) a +1 morningstar of protection (58, 1, D) a +0 flail a +0 leather armour (58, 3, D) a +0 war axe a +0 plate armour (58, 4, D) a +0 glaive a +0 chain mail a +0 short sword a +0 arbalest a +0 plate armour an orc skeleton an orc skeleton (58, 5, D) an orc skeleton (58, 6, D) a +0 war axe a +0 arbalest a +1 plate armour of fire resistance (58, 8, D) a +0 war axe a +0 chain mail an orc skeleton (59, 3, D) an orc skeleton (59, 5, D) a +0 arbalest a +0 battleaxe a +0 plate armour an orc skeleton (59, 6, D) a +0 war axe of freezing a +0 arbalest a +3 chain mail of fire resistance (59, 7, D) a +0 dire flail a +0 chain mail of death an orc skeleton (59, 8, D) a +0 mace a +0 plate armour (60, -3, D) a +0 whip a kobold skeleton (60, -2, D) a +0 battleaxe a +0 chain mail a +0 arbalest a +0 morningstar a +0 ring mail a +0 sling a +0 scimitar of flaming a +0 robe a +0 buckler an orc skeleton (60, 4, D) a +0 arbalest a +0 arbalest a +0 arbalest a +1 great mace of protection a +0 chain mail a yaktaur skeleton a yaktaur skeleton (61, -3, D) a +0 scimitar a +0 leather armour of positive energy a +0 buckler a +3 great mace of venom a +0 robe a +0 kite shield an elf skeleton (62, 5, D) a black mamba skeleton (63, -3, D) a +0 long sword a +0 leather armour an elf skeleton (63, 0, D) the +0 plate armour of the Shishi {Death, Rampage rElec Dex+4} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 5, D) a +0 hand axe a +0 shortbow a +0 arbalest a naga skeleton a yaktaur skeleton (64, 0, D) an orb of pyromania (65, 0, D) +0 golden dragon scales (65, 4, D) a +0 flail a +0 arbalest a +0 chain mail an orc skeleton (66, 0, D) +7 fire dragon scales (68, 0, D) a +7 scale mail (68, 1, D) a +5 plate armour (68, 7, D) a +5 plate armour (68, 8, D) a +1 tower shield (69, 0, D) +4 ice dragon scales (69, 1, D) a +5 plate armour (69, 7, D) a +6 chain mail (69, 8, D) a +0 plate armour (71, 0, D) +4 fire dragon scales (71, 1, D) a +7 scale mail (71, 7, D) the +0 chain mail of Naonuded {*Silence rN+ Regen+ Str+3} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 8, D) +4 ice dragon scales (72, 0, D) +4 ice dragon scales (72, 1, D) a +0 pair of gloves of stealth (72, 7, D) a +1 tower shield (72, 8, D) the +0 plate armour "Uvesmis" {Dex+7 SInv} Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. It cannot be enchanted further. (74, 0, D) a death yak skeleton (74, 1, D) a death yak skeleton (75, 1, D) a +0 dagger a +0 robe (75, 4, D) a death yak skeleton a death yak skeleton