Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 hand axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of the Armadillo {Str+2} (still there?) [blade talisman] Str+2: It affects your strength (+2). the lupine talisman of Lust {Slay+6} (still there?) [lupine talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the inkwell talisman of the Swamp {Rampage rF+ rN+ Int-5} (still there?) [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). the quill talisman of Leakliac {Dex+3 Stlth+} (still there?) [quill talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (10, 5, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) an orb of light the +9 sword of Power {lifebolt} It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 4, D) a ring of flight a +6 ring of dexterity (61, 0, D) a +0 arbalest of freezing (unseen) (61, 8, D) a staff of air (unseen) (61, 11, D) a jackal corpse (skeletalised by now) (61, 16, D) a +4 glaive of venom (unseen) (61, 26, D) a +0 whip of venom (unseen) (62, 0, D) a +2 dagger of electrocution (62, 1, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 8, D) a staff of earth (unseen) (62, 9, D) a +2 scale mail of willpower (62, 16, D) a +2 ring mail of fire resistance (unseen) (62, 17, D) the ring "Eqafaqof" {^Contam rPois EV+5 Str-5 Stlth+} [ring of evasion] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (62, 20, D) a +0 hand axe a +0 leather armour (62, 21, D) a +2 antimagic war axe (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (62, 26, D) a +3 heavy hand axe (unseen) (62, 27, D) a +3 leather armour of cold resistance (63, 0, D) a ring of poison resistance (63, 16, D) a staff of fire (63, 17, D) a +6 ring of strength (63, 19, D) a +0 trident a +0 leather armour (63, 20, D) a +0 club a +0 chain mail a +0 flail a +0 chain mail a +0 club a +0 leather armour an orc corpse (63, 26, D) a +1 chain mail of fire resistance (unseen) (63, 27, D) the +1 trident of a Thousand Places {drain, *Noise rElec Dex+4 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 30, D) a hell hound corpse (64, 16, D) a +0 shortbow of draining (unseen) (64, 20, D) a +0 dagger (64, 27, D) a staff of conjuration (unseen) (64, 29, D) a +0 dire flail of protection (65, 26, D) a +0 broad axe of electrocution (unseen) (67, 0, D) a +0 tower shield of reflection (unseen) (67, 2, D) a +0 whip an orc corpse (skeletalised by now) (68, 2, D) a +0 club a +0 dagger an orc corpse (skeletalised by now) (69, 0, D) a +2 long sword of freezing (unseen) (69, 36, D) a +2 robe of positive energy (unseen) (70, 8, D) a +6 ring of strength (70, 9, D) the +0 chain mail of Refuge {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a lightning rod (4/4) (71, 26, D) the +2 whip "Osmeemov" {flame, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (71, 27, D) the +0 rapier of the Ghost {venom, rF+ rN+++ Str-5 SInv} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. (71, 29, D) a jackal corpse (71, 36, D) a +4 mace of protection (unseen) (71, 37, D) the earth staff of the Eternal Warrior {Will- Dex-2 Conj Tloc Earth} [staff of earth] Will-: It decreases your willpower. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (72, 8, D) a +5 halberd of protection (unseen) (72, 9, D) the serpent talisman of Kathenotheism {Rampage Int+5} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. Int+5: It affects your intelligence (+5). (unseen) (72, 27, D) the +10 dagger of Spite {flame, rElec rF+ Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 29, D) an iguana corpse an iguana corpse (72, 30, D) a komodo dragon corpse (72, 36, D) the air staff of Talukhao {+Blink Fly rElec Tloc Air} [staff of air] +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (72, 37, D) a ring of positive energy (73, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 16, D) a +1 battleaxe of freezing (unseen) (73, 17, D) a talisman of death (73, 19, D) a +0 mace (73, 22, D) a +1 dagger of freezing (still there?) a +0 robe (still there?) (73, 26, D) a staff of earth (73, 27, D) a +4 ring mail of cold resistance (73, 29, D) a water moccasin corpse (73, 36, D) a +2 orcbow of flaming (unseen) (73, 37, D) a staff of alchemy (unseen) (74, 20, D) a +0 dagger a +0 robe (75, 1, D) a +2 morningstar of holy wrath (unseen)