Paler the Dungeon (2, 4, D) 10 stones (2, 9, D) a +1 long sword of flaming (2, 10, D) a +0 robe a +2 heavy mace (2, 11, D) a +1 hand axe of freezing (3, 9, D) a +1 dagger of electrocution (3, 10, D) a +2 heavy trident (3, 11, D) a +1 quarterstaff of protection (3, 12, D) a +2 plate armour (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace a +2 hand axe (6, 13, D) a +0 dagger 5 stones (7, 4, D) a +2 quarterstaff a +2 trident (7, 8, D) a frilled lizard skeleton (7, 13, D) a +0 dagger (7, 14, D) a bat corpse (skeletalised by now) (8, 19, D) a +0 dagger a +0 robe (9, 9, D) a jackal skeleton a ball python skeleton (10, 6, D) a +0 whip an orc skeleton (17, 19, D) a protean talisman (17, 20, D) a blade talisman (17, 21, D) a +2 halberd of protection (17, 22, D) a +2 heavy dire flail (17, 23, D) a +2 war axe of freezing (18, 19, D) a +3 plate armour a blade talisman (18, 20, D) a +3 scale mail a +4 chain mail a serpent talisman (18, 21, D) a +4 quarterstaff of speed (18, 22, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (18, 23, D) a +2 rapier of draining (21, 10, D) a +0 club a +0 orcbow a goblin skeleton a centaur skeleton (21, 11, D) a hobgoblin skeleton a wolf skeleton (22, 9, D) a hobgoblin skeleton (22, 10, D) a +0 dagger a hobgoblin skeleton (22, 11, D) a hobgoblin skeleton (22, 13, D) a +0 club a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (22, 15, D) a +0 dagger a goblin skeleton (23, 13, D) a +2 hand axe of freezing a +0 robe (52, 22, D) a +6 ring of strength a ring of positive energy an orb of light (52, 23, D) a +0 leather armour (53, 19, D) the +10 quarterstaff of Uncomfortable Rashes {pain, Str+2 Int+2 SInv} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (53, 20, D) a +0 mace