Paler the Dungeon (2, 4, D) 10 stones (2, 8, D) an orb of light (2, 9, D) a +2 mace of protection (2, 10, D) a +5 quarterstaff of protection (2, 11, D) a +0 heavy hand axe (2, 12, D) a +0 robe (3, 8, D) a +3 chain mail (3, 9, D) a +2 dagger of draining (3, 10, D) a +2 long sword of flaming (3, 11, D) a +2 heavy trident (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 19, D) a +0 spear (9, 4, D) a bat skeleton (9, 9, D) a +0 club 4 stones (12, 7, D) a +0 falchion a +0 ring mail an orc skeleton (13, 7, D) a +0 club a +0 ring mail an orc skeleton (15, 9, D) a +0 short sword a +0 ring mail a frilled lizard skeleton (17, 6, D) a +0 dagger (17, 7, D) a +0 hand axe (17, 19, D) a +4 chain mail the blade talisman of Bumu {rF+} [blade talisman] rF+: It protects you from fire. (17, 20, D) a +4 scale mail a blade talisman (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 dire flail of protection (18, -5, D) a staff of conjuration (18, 5, D) a +1 spear of freezing (18, 19, D) a maw talisman (18, 20, D) a +2 plate armour a protean talisman (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +2 war axe of freezing (18, 23, D) a +2 rapier of draining (20, -5, D) a staff of conjuration (22, -7, D) a +1 robe (22, 1, D) a black mamba skeleton (23, -6, D) a +0 mace (23, -4, D) the +10 pearl dragon scales of Defiance {rPois rN++ rCorr Dex-5} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (28, -5, D) a +5 vampiric hand axe (31, -9, D) a ring of willpower a +0 pair of boots (31, 14, D) a +0 mace a +0 ring mail (32, 14, D) a +0 short sword a +0 dagger a +0 ring mail a +0 dagger a +0 robe an orc skeleton an orc skeleton (36, 1, D) a +1 ring mail of positive energy (37, 1, D) a +0 trident (42, -5, D) a +2 long sword of protection (42, 4, D) a +1 scimitar of flaming a +0 shortbow a +0 robe (43, 19, D) a quokka skeleton (45, 0, D) a +2 hand axe of draining (45, 1, D) a +0 quarterstaff of draining (45, 7, D) a +3 demon whip (45, 8, D) a +3 arbalest (46, -16, D) a +1 cloak (46, -15, D) +14 golden dragon scales (46, -14, D) +5 swamp dragon scales (46, -7, D) a +3 ring of strength (46, 0, D) a +3 lajatang (46, 1, D) a +3 great mace (46, 7, D) a +3 glaive (46, 8, D) a +3 longbow (47, -16, D) a +1 pair of boots (47, -15, D) a +4 robe of resistance (47, -14, D) +2 golden dragon scales (47, 7, D) a +3 lajatang (47, 8, D) a +3 battleaxe (48, -16, D) the +5 triple sword of the Telling Gods {flame, rF+ Dex-4 SInv} rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (48, -15, D) a +7 triple sword of venom (48, -14, D) a +7 heavy longbow (48, 7, D) a +0 quarterstaff (48, 8, D) a +3 battleaxe (49, -16, D) the +7 giant spiked club of Twilight {pain, rF+ rC+ Int+2 Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, -15, D) the +7 double sword of the Lurker {spect, ^Fragile rElec rPois Dex+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (49, -14, D) the +7 demon whip "Tach" {vamp, rPois Str-2 Int+4} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (49, 23, D) 2 poisoned darts (50, 7, D) a +2 war axe of flaming (50, 8, D) the +3 partisan "Cijumir" {flame, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 22, D) the air staff of the Orcish Mines {^Fragile rElec Int+2 Dex+5 Stlth+ Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (51, 7, D) a +1 morningstar of draining (51, 8, D) a +3 rapier of draining (51, 23, D) a +0 dagger (52, 0, D) a +5 quick blade (52, 1, D) a +3 arbalest (52, 12, D) a ring of protection from fire a ring of see invisible a +3 ring of dexterity (52, 23, D) 5 poisoned darts (53, 0, D) a +5 dire flail (53, 1, D) a +3 giant spiked club (54, 22, D) a +0 club (55, -11, D) a +0 battleaxe a +0 plate armour (64, 0, D) +3 storm dragon scales (64, 1, D) a +1 helmet (65, 0, D) a +5 plate armour (65, 1, D) a +1 helmet (66, 7, D) a +1 plate armour of death (66, 8, D) a +3 plate armour of command (67, 7, D) the +0 robe of the Evil One {+Blink rF+++ Will-} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. It cannot be enchanted further. (67, 8, D) a +2 leather armour of fire resistance (69, 8, D) a +6 chain mail (70, 8, D) +4 fire dragon scales (71, 0, D) a +4 scale mail a +4 ring mail (71, 7, D) the +1 plate armour "Gicy" {Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 8, D) +3 storm dragon scales (72, 0, D) a +3 leather armour of poison resistance (72, 1, D) +4 fire dragon scales (72, 7, D) a +1 plate armour of resonance (72, 8, D) +4 fire dragon scales