Paler the Dungeon (2, 4, D) 10 stones (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 falchion a +2 dagger (6, 8, D) a +0 dagger (6, 14, D) a +2 heavy trident (6, 15, D) a +2 hand axe of freezing (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +2 quarterstaff of protection (7, 15, D) a +2 mace of protection (8, 12, D) a bat corpse (skeletalised by now) (8, 14, D) a +0 long sword of holy wrath (8, 15, D) a +2 dagger of venom (9, 10, D) a +0 whip a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, 14, D) a +3 scale mail (9, 15, D) a +3 chain mail (17, 19, D) a +5 ring mail a maw talisman (17, 20, D) a protean talisman (17, 21, D) a +2 rapier of venom (17, 22, D) the +2 war axe of Sandy Tender Mercy {protect, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (17, 23, D) a +2 scimitar of flaming (18, 19, D) a +4 scale mail a maw talisman (18, 20, D) a +4 chain mail a blade talisman (18, 21, D) a +0 lajatang (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 heavy morningstar (23, 16, D) a yak skeleton (30, 12, D) a wolf corpse (skeletalised by now) (32, 12, D) a +0 dagger a +0 robe (35, 17, D) a +3 scale mail of command (36, 22, D) a ring of protection from cold a +3 ring of intelligence (42, 16, D) a frilled lizard skeleton (51, 22, D) the +9 demon trident of the Orcish Mines {pain, ^Fragile rF- rCorr Str+3} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (51, 23, D) a +0 sling (53, 13, D) a +0 robe (53, 14, D) a +0 pair of boots (74, -2, D) a wolf corpse