Paler the Dungeon (3, -2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, -1, D) a +5 lajatang (unseen) (3, 0, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, -1, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 0, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 1, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 3, D) an orb of light an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 4, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +0 robe (10, -4, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 0, D) the fortress talisman of the Devouring Gods {rN+ Will+ Slay+3} [fortress talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 1, D) a +6 ring of dexterity a ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, -4, D) a +0 mace the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, -4, D) the +11 lajatang "Xybiq" {protect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 4, D) a +0 short sword (61, 7, D) a wolf corpse (skeletalised by now) (62, -3, D) a +5 heavy partisan (62, 4, D) a staff of alchemy (62, 7, D) a staff of necromancy a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, -4, D) a +4 ring mail of cold resistance (unseen) (63, 4, D) a +2 short sword of venom (unseen) (67, -4, D) a +2 great mace of protection (68, -4, D) a +2 orcbow of draining (unseen) (70, 4, D) a +0 dagger of distortion (unseen) (70, 5, D) the +6 shortbow of Carole {heavy, Str+5 Int+4 Dex-5} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (70, 7, D) a +0 flail of protection (unseen) (71, 7, D) a +0 war axe a +0 ring mail (71, 12, D) a +3 leather armour of poison resistance (unseen) (71, 15, D) a scorpion corpse (71, 22, D) the ring "Upling" {rElec rPois Stlth+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (71, 23, D) +2 golden dragon scales (unseen) (72, 4, D) a +4 orcbow a +0 robe an orc corpse (skeletalised by now) (72, 5, D) an amulet of magic regeneration a ring of protection from fire (72, 12, D) the lupine talisman "Gaet" {Stlth+} [lupine talisman] Stlth+: It makes you more stealthy. (72, 13, D) a +0 great mace of protection (72, 15, D) a scorpion corpse (72, 22, D) a staff of fire (unseen) (72, 23, D) a +1 mace of protection (unseen) (73, 4, D) a +1 vampiric short sword (73, 5, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 12, D) a +2 trident of flaming (unseen) (73, 13, D) a staff of alchemy (unseen) (73, 22, D) a +6 quarterstaff of draining (unseen) (73, 23, D) a +8 chain mail of ponderousness (unseen) (75, -3, D) a staff of alchemy (unseen)