Paler the Dungeon (5, -1, D) a +0 spear a merfolk corpse (skeletalised by now) (17, -8, D) the +5 whip of Grontol {antimagic, ^Drain rC++ Str+2} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (17, -7, D) the +2 helmet of Life {Snipe, rPois Dex-2 Slay+3 Ice} rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (17, -6, D) a parchment of Summon Hydra (17, -5, D) a staff of earth (17, -3, D) 81 gold pieces (18, -8, D) a +2 falchion of flaming (18, -7, D) the +9 long sword "Zaykaib" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (18, -6, D) a +1 executioner's axe of flaming (18, -5, D) a parchment of Alistair's Walking Alembic (20, -11, D) the Orb of Zot (20, -5, D) a +0 hand axe (21, -4, D) a scroll of enchant weapon (21, -2, D) a +0 war axe (22, -6, D) a +1 short sword of venom (23, -3, D) a +0 leather armour (24, -5, D) a +0 pair of boots (24, 2, D) the felid skeleton of Paler (25, -2, D) a +0 leather armour (25, -1, D) a +0 falchion (25, 0, D) a +0 chain mail (25, 2, D) a crocodile corpse (26, -7, D) a +0 spear (26, -3, D) a +0 sling (26, -2, D) 4 poisoned darts (27, -4, D) a +0 scale mail (28, 2, D) the felid corpse of Paler