Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) an orb of light a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) a +0 mace (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a ring of protection from fire (49, 36, D) a +0 falchion (49, 37, D) a +1 ring mail of fire resistance (unseen) (50, 24, D) a lightning rod (inert) (50, 25, D) a staff of air (unseen) (50, 36, D) a +3 chain mail of fire resistance (50, 37, D) a staff of cold (unseen) (50, 42, D) a +0 mace a +0 robe (51, 24, D) a phantom mirror (51, 25, D) a staff of alchemy (unseen) (51, 36, D) a staff of alchemy (51, 37, D) a +1 battleaxe of electrocution (unseen) (51, 39, D) the +10 sling "Fofetojutz" {heavy, *Corrode rN++ Will+ Int+2} (still there?) *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (still there?) (51, 40, D) a +0 battleaxe (52, 24, D) the +1 helmet of Refuge {rPois rF+ Regen+} rPois: It protects you from poison. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (52, 25, D) the blade talisman "Hetoh" {Str+6} [blade talisman] Str+6: It affects your strength (+6). (unseen) (52, 37, D) the +6 long sword of Misconduct {reap, ^Drain Fly rN+ Dex+7} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (52, 41, D) a +0 dagger a +0 robe (53, 24, D) a ring of poison resistance (53, 25, D) a scroll of fog (53, 36, D) a staff of air (unseen) (53, 37, D) the amulet "Vucsent" {Wildshape rN++ Str+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (54, 24, D) a book of Transmutation (54, 25, D) the +0 ring mail of Iqalleur {Will+ Str+3 Slay+2} Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (54, 36, D) the +0 scimitar "Cits" {valour, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (55, 24, D) a ring of flight (59, 36, D) a ring of willpower (60, 36, D) a +1 troll leather armour (60, 37, D) a hive talisman (60, 42, D) a guardian serpent corpse (skeletalised by now) (61, 8, D) a +4 sling of freezing (unseen) (61, 16, D) a +1 antimagic hand cannon (61, 26, D) a +2 flail of holy wrath (unseen) (61, 36, D) a ring of willpower (61, 37, D) a +2 vampiric broad axe (61, 41, D) a water moccasin corpse (skeletalised by now) (61, 43, D) a +0 flail (62, 0, D) a staff of cold (unseen) (62, 1, D) a staff of necromancy (unseen) (62, 2, D) a +0 long sword a +0 leather armour a +0 short sword a +0 robe an elf corpse (skeletalised by now) (62, 3, D) a +0 long sword a +0 robe (62, 9, D) a staff of cold (unseen) (62, 16, D) a staff of cold (62, 17, D) a +1 short sword of speed (unseen) (62, 19, D) a +0 trident a +0 orcbow a +0 plate armour (62, 26, D) a +5 rapier of speed (unseen) (62, 27, D) the amulet "Niczykuo" {Wildshape rElec rPois} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 36, D) a +1 rapier of speed (unseen) (62, 37, D) a +0 great sword of electrocution (62, 42, D) a +0 flail (63, 0, D) the +4 halberd "Vocvedd" {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (63, 5, D) a +0 long sword a +0 robe (63, 8, D) a +1 scale mail of fire resistance (unseen) (63, 16, D) a +3 long sword of valour (63, 17, D) a +6 ring of strength (63, 19, D) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 orcbow of freezing (still there?) a +0 hand axe (still there?) a +0 chain mail (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (63, 26, D) a +1 battleaxe of electrocution (63, 27, D) an amulet of regeneration (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) the ring of Acisismo {rF+ Str-2 Int+7} [ring of protection from fire] rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). (63, 37, D) a +6 ring of intelligence (64, 16, D) a scroll of brand weapon (64, 17, D) the air staff "Rumo" {Fly rElec rC+ Int+4 Stlth- Forge Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (unseen) (64, 19, D) a +0 dagger a boomerang an orc corpse (skeletalised by now) (64, 20, D) a +2 long sword of protection (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) (64, 26, D) a +4 heavy spear (unseen) (64, 27, D) the +1 ice dragon scales of the Skies Above {^Drain rPois rF- rC++ Str+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. (65, 26, D) a ring of wizardry (67, 0, D) the +0 robe of Demons {rF+ Will- Dex+3} rF+: It protects you from fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (67, 1, D) a +0 arbalest (68, 0, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (69, 0, D) a +0 shortbow a +3 falchion of flaming a centaur corpse (skeletalised by now) (69, 2, D) a +0 shortbow (69, 36, D) a +2 robe of fire resistance (unseen) (70, 8, D) a +0 great sword of valour (unseen) (70, 9, D) a scroll of brand weapon (70, 12, D) a water moccasin skeleton (70, 36, D) a +4 hand axe of draining (unseen) (70, 37, D) a +4 halberd of venom (unseen) (71, 8, D) a staff of fire (71, 16, D) a +7 battleaxe of venom (71, 17, D) the +1 plate armour of Dithmenos's Pride {rElec rPois rC-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (71, 27, D) a +0 demon blade of electrocution (unseen) (71, 37, D) the +2 long sword of Amorality {valour, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (71, 39, D) a +0 flail (72, 9, D) the +5 longbow "Nyawoesm" {flame, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (72, 16, D) the +3 falchion "Acarineslayer" {elec, rElec rF+ Str+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (72, 17, D) the +2 hand axe "Rush" {chaos, rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (72, 26, D) a +2 great sword of protection (72, 27, D) a staff of air (unseen) (72, 36, D) a +1 mace of protection (unseen) (72, 37, D) the +5 whip "Zokoihis" {drain, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 40, D) a +0 war axe (72, 41, D) a +0 mace (73, 1, D) a staff of fire (unseen) (73, 16, D) a parchment of Summon Seismosaurus Egg (73, 20, D) a +0 flail a +0 long sword a +0 robe (73, 26, D) a staff of earth (unseen) (73, 36, D) a +1 long sword of electrocution (unseen) (73, 37, D) a ring of protection from cold (74, 21, D) a +0 mace