Paler the Dungeon (0, 50, D) a parchment of Forge Phalanx Beetle (0, 51, D) a +0 war axe (still there?) a +0 animal skin (still there?) a ring of willpower (still there?) a staff of earth (still there?) a spriggan corpse (skeletalised by now) (still there?) (0, 52, D) a parchment of Forge Monarch Bomb (1, 32, D) a condenser vane (1, 34, D) a +1 falchion of holy wrath (unseen) (1, 51, D) a +0 hand axe a +0 animal skin a manual of Fighting (1, 52, D) a potion of might (2, 15, D) a staff of necromancy (unseen) (2, 16, D) a parchment of Haunt (2, 32, D) 4 potions of haste (2, 33, D) the +0 halberd "Wihir" {speed, rF++ Int+5 Dex-4} rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (2, 34, D) a ring of poison resistance (2, 50, D) a parchment of Ozocubu's Armour (2, 51, D) a +0 rapier a +0 animal skin a ring of willpower a spriggan corpse (skeletalised by now) (2, 52, D) 4 potions of heal wounds (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 demon whip of draining (unseen) (3, 15, D) a parchment of Passwall (3, 16, D) +1 ice dragon scales (unseen) (3, 33, D) a staff of alchemy (unseen) (3, 34, D) a +0 heavy war axe (unseen) (3, 36, D) a +6 halberd of freezing (unseen) (3, 37, D) a +0 long sword a red draconian skeleton (3, 50, D) a +2 sling of freezing (unseen) (3, 51, D) a +0 club (still there?) a +0 longbow (still there?) a staff of necromancy (still there?) (3, 52, D) a parchment of Alistair's Walking Alembic (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 mace of protection (unseen) (4, 15, D) the +1 fire dragon scales of Prudence {rF++ rC- SInv} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (4, 16, D) a ring of poison resistance (4, 32, D) a lupine talisman (4, 33, D) a sack of spiders (4, 34, D) the +2 cloak of Plasticity {rPois rN+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (4, 35, D) a +0 dire flail a yellow draconian skeleton (4, 50, D) the +6 halberd "Soecue" {venom, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (4, 51, D) a +0 club (still there?) a +0 longbow (still there?) the +6 mace of Piofass {venom, rElec rF+++ Str+3 Int-3} (still there?) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (4, 52, D) a +2 pair of gloves of hurling (unseen) (5, 15, D) a +1 vampiric demon whip a staff of fire (5, 16, D) a parchment of Lesser Beckoning (5, 19, D) a +2 demon whip of draining (unseen) (5, 20, D) a +2 demon whip of flaming (still there?) the +2 shield of Resistance {rF++ rC++ Will++} (still there?) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (5, 32, D) the +5 chain mail of Okawaru's Generosity {Rampage} Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. (unseen) (5, 33, D) a parchment of Plasma Beam (5, 34, D) a +2 chain mail of cold resistance (unseen) (5, 36, D) a +0 flail (5, 50, D) a staff of alchemy (unseen) (5, 51, D) the +1 battleaxe "Fipap" {drain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (5, 52, D) a +1 morningstar of protection (unseen) (5, 58, D) a dire elephant corpse (skeletalised by now) (6, 8, D) a +0 leather armour (6, 14, D) a staff of air (6, 15, D) a +1 arbalest of draining (6, 16, D) a +2 shortbow of freezing (unseen) (6, 18, D) a hell hog corpse (skeletalised by now) (6, 33, D) a +0 long sword a staff of alchemy a yellow draconian corpse (skeletalised by now) (6, 34, D) a +0 halberd a +0 short sword a +0 cloak a +0 leather armour of willpower a green draconian corpse (skeletalised by now) (6, 35, D) a +0 glaive a purple draconian corpse (skeletalised by now) (6, 36, D) a +0 glaive a +0 long sword a yellow draconian skeleton (6, 38, D) a +0 dire flail a +0 hand axe a white draconian corpse (skeletalised by now) (6, 51, D) a staff of necromancy (unseen) (6, 52, D) a +2 orcbow of flaming (unseen) (6, 56, D) a +1 antimagic lajatang (still there?) a +0 robe (still there?) (6, 57, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (6, 59, D) a dire elephant corpse (skeletalised by now) (6, 60, D) an eleionoma corpse (skeletalised by now) (7, 14, D) a staff of air (7, 15, D) a +2 plate armour of cold resistance (7, 16, D) a +1 demon whip of electrocution (still there?) a +6 ring of intelligence (still there?) the alchemy staff of Nightmares {*Corrode rPois rF+++ rC+ Alch} (still there?) [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (7, 19, D) the +8 mace "Ikietus" {drain, rPois rC+ Int+2 Dex+3} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 demon whip of pain (still there?) a +1 demon whip of venom (still there?) a +0 demon whip (still there?) (7, 22, D) a +1 demon whip of venom (unseen) (7, 32, D) a +0 short sword (7, 33, D) a +0 glaive (still there?) a +2 broad axe of venom (still there?) a +0 cloak (still there?) a +0 kite shield (still there?) a +0 scimitar (still there?) an amulet of the acrobat (still there?) a +1 morningstar of protection (still there?) a +0 war axe (still there?) (7, 34, D) a +0 halberd a +0 short sword a yellow draconian corpse (skeletalised by now) (7, 35, D) a +0 war axe (still there?) a ring of wizardry (still there?) a +2 halberd of entangling (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (7, 36, D) a +0 trident a ring of flight (7, 37, D) a +0 hand axe (still there?) a +6 ring of strength (still there?) a +0 hand axe (still there?) a +0 mace (still there?) a +4 ring of protection (still there?) a +0 short sword (still there?) a +0 long sword (still there?) a +0 long sword (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a +2 cloak (still there?) a +2 vampiric long sword (still there?) a +0 war axe (still there?) a black draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a purple draconian skeleton (still there?) (7, 51, D) a staff of air (7, 52, D) a parchment of Fulminant Prism (7, 54, D) a +0 robe a spriggan corpse (skeletalised by now) (7, 55, D) a +0 quarterstaff a +0 robe (7, 56, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (7, 57, D) a +0 hand axe a +0 animal skin a +0 antimagic broad axe a +0 animal skin a +2 antimagic quarterstaff a +0 animal skin a +0 quick blade of electrocution a +0 robe a +0 buckler a ring of magical power a dire elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (7, 59, D) a +0 robe a spriggan corpse (skeletalised by now) (7, 60, D) a +0 longbow a +0 spear (8, 14, D) a staff of earth (8, 15, D) the +7 glaive "Sati" {holy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (8, 16, D) an amulet of wildshape a salamander corpse (skeletalised by now) (8, 32, D) a +0 flail (8, 33, D) a +1 dire flail of holy wrath a +0 hand axe (8, 34, D) a +1 morningstar of flaming (8, 35, D) a staff of cold (still there?) a purple draconian corpse (skeletalised by now) (still there?) (8, 36, D) a +0 war axe a +0 long sword a +0 cloak a yellow draconian corpse (skeletalised by now) a yellow draconian skeleton (8, 37, D) a +0 battleaxe a +0 cloak (8, 38, D) a +0 cloak (8, 50, D) a staff of necromancy (unseen) (8, 51, D) a staff of cold (unseen) (8, 52, D) a +3 orcbow of freezing (unseen) (8, 53, D) a +0 war axe a +0 animal skin a +6 ring of dexterity (8, 56, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (8, 57, D) an eleionoma corpse (skeletalised by now) (9, 14, D) a ring of see invisible (9, 15, D) the +9 short sword "Jazodi" {drain, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (9, 16, D) a +7 dagger of venom (9, 19, D) a +2 bardiche of flaming +1 fire dragon scales an oni corpse (skeletalised by now) (9, 20, D) a +1 demon whip of freezing a +0 demon whip (9, 32, D) a +2 ring mail of willpower (9, 34, D) a parchment of Haunt (9, 50, D) a parchment of Airstrike (9, 51, D) a ring of resist corrosion (9, 52, D) a +2 orcbow of freezing (unseen) (9, 55, D) a +0 quick blade of flaming (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 shortbow the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) the quill talisman "Byjeinga" {+Blink Slay+5 Stlth+} (still there?) [quill talisman] +Blink: It lets you blink. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a phantom mirror (10, 15, D) a parchment of Forge Lightning Spire (10, 16, D) an amulet of the acrobat (10, 32, D) a parchment of Yara's Violent Unravelling (10, 33, D) a +2 helmet of light (10, 34, D) the +9 orcbow of the Crafting Gods {drain, Int+3 SInv} (still there?) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a scroll of acquirement (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (10, 50, D) a +0 quarterstaff (10, 51, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (10, 52, D) the +7 dagger of the Ancient Visions {holy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a parchment of Summon Forest (11, 15, D) the +3 leather armour "Gefrot" {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (11, 16, D) a +3 scimitar of protection (unseen) (11, 17, D) a +0 demon whip (11, 32, D) a staff of air (11, 33, D) a +2 halberd of venom (unseen) (11, 34, D) the +0 robe of Lethargy {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (11, 50, D) a phantom mirror (11, 51, D) the +7 hand cannon "Mule" {flame, backblast, rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. a +0 robe (still there?) a parchment of Petrify (still there?) a spriggan corpse (skeletalised by now) (still there?) (11, 52, D) the ring "Topobly" {Fly Will+ Str+4 Stlth+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (11, 54, D) a +3 quick blade of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (12, 14, D) the necromancy staff of the Many Ears {rPois rC+ rN+ Summ Necro} [staff of necromancy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (unseen) (12, 15, D) a +2 bardiche of venom (unseen) (12, 16, D) a +1 sling of flaming (unseen) (12, 32, D) a parchment of Eringya's Noxious Bog (12, 33, D) a +0 short sword (12, 34, D) a parchment of Summon Horrible Things (12, 50, D) a +0 scale mail of poison resistance (unseen) (12, 51, D) a parchment of Summon Small Mammal (12, 52, D) a +1 rapier of venom (unseen) (13, 32, D) a parchment of Hoarfrost Cannonade (13, 34, D) the +6 orcbow of Userajem {heavy, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (13, 50, D) a +1 pair of gloves of hurling (unseen) (13, 51, D) a +0 robe a parchment of Death's Door (13, 52, D) a phantom mirror (14, 32, D) a +0 whip a +0 cloak (14, 51, D) a +0 flail of protection (unseen) (14, 52, D) a +1 heavy mace (unseen) (18, 48, D) a phantom mirror (18, 49, D) a +4 ring of slaying (18, 50, D) a +5 ring of evasion (19, 0, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (unseen) (19, 1, D) the +0 great sword of Wu Jian's Wrath {spect, rPois rF+ Str-5 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. (19, 16, D) a scroll of brand weapon (19, 17, D) the ring of Juewodd {Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (19, 32, D) a +4 halberd of protection (unseen) (19, 33, D) a parchment of Olgreb's Toxic Radiance (19, 34, D) a glowing shapeshifter skeleton (19, 48, D) a +3 flail of protection (unseen) (19, 49, D) a ring of wizardry (19, 50, D) a staff of necromancy (unseen) (20, 16, D) a parchment of Eringya's Noxious Bog (20, 17, D) a +4 ring of protection (20, 32, D) a staff of air (unseen) (20, 33, D) the necromancy staff of Bawnoiro {rN+ Int-3 SInv Conj Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (unseen) (20, 48, D) a +1 plate armour of command (unseen) (20, 49, D) a +4 vampiric hand axe (20, 50, D) 4 potions of haste (21, 0, D) a parchment of Borgnjor's Revivification (21, 1, D) the +0 leather armour of Circular Logic {rElec Int-3 Dex+4} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (21, 16, D) a +2 sling of draining (unseen) (21, 17, D) the +3 shortbow of Blood {freeze, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (21, 32, D) a storm talisman (21, 33, D) a staff of necromancy (unseen) (21, 34, D) an amulet of the acrobat (21, 35, D) a glowing shapeshifter skeleton (21, 48, D) a staff of necromancy (21, 49, D) the +1 pair of boots of Least Resistance {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (21, 50, D) a staff of air (22, 0, D) a potion of might (22, 1, D) a +1 plate armour of archery (22, 16, D) a parchment of Summon Ice Beast a glowing shapeshifter corpse (skeletalised by now) (22, 17, D) a +1 vampiric battleaxe (unseen) (22, 32, D) the +2 dagger "Zetah" {drain, rF+ Int-4 SInv} rF+: It protects you from fire. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (22, 33, D) a +0 war axe of electrocution (unseen) (22, 34, D) a +1 short sword of holy wrath (unseen) (22, 48, D) a condenser vane (22, 49, D) a +3 long sword of flaming (22, 50, D) a +4 ring of slaying (23, 0, D) a staff of cold (23, 1, D) a +2 great sword of protection (23, 16, D) a staff of earth (unseen) (23, 17, D) a parchment of Forge Blazeheart Golem a glowing shapeshifter corpse (skeletalised by now) (23, 18, D) the +8 glaive of Conscience {flame, Fly rC+ SInv} Fly: It grants you flight. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (23, 22, D) a glowing shapeshifter corpse (skeletalised by now) (23, 32, D) a staff of air (unseen) (23, 33, D) the +5 whip "Arriux" {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (23, 34, D) a parchment of Fortress Blast (23, 37, D) a glowing shapeshifter skeleton (23, 48, D) a staff of earth (unseen) (23, 49, D) a parchment of Conjure Ball Lightning (23, 50, D) a +0 chain mail of willpower (unseen) (24, 0, D) a +1 short sword of flaming (unseen) (24, 1, D) a +1 ring mail of cold resistance (24, 16, D) a parchment of Cause Fear (24, 17, D) the +3 chain mail of the Valley of Death {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 18, D) a staff of necromancy (24, 20, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 22, D) a glowing shapeshifter corpse (skeletalised by now) (24, 24, D) a glowing shapeshifter corpse (skeletalised by now) (24, 34, D) a +2 longbow of draining (24, 35, D) a glowing shapeshifter skeleton (24, 37, D) a glowing shapeshifter skeleton (24, 38, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (24, 39, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (24, 48, D) a staff of earth (24, 49, D) a +2 devious dagger (24, 50, D) the orb of Eye-covered Happiness {Energy, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (25, 0, D) a +4 ring of slaying (25, 1, D) the +8 dagger of Xungaiga {venom, *Slow rC+++ Will+} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. It cannot be enchanted further. (25, 16, D) the +1 long sword "Qeass" {flame, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (25, 17, D) the ring "Sapsi" {Fly rF++} [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. (unseen) (25, 18, D) a staff of cold (unseen) (25, 19, D) a glowing shapeshifter corpse (skeletalised by now) (25, 32, D) a parchment of Vhi's Electric Charge (25, 33, D) a quill talisman (25, 34, D) a phantom mirror (25, 48, D) a lightning rod (4/4) (25, 49, D) a staff of alchemy (25, 50, D) a ring of poison resistance (26, 0, D) a +2 robe of willpower (unseen) (26, 1, D) the +3 great sword of Seusm {heavy, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (26, 15, D) a glowing shapeshifter corpse (skeletalised by now) (26, 16, D) a potion of might (26, 17, D) a +2 mace of protection (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (26, 18, D) a glowing shapeshifter corpse (skeletalised by now) (26, 32, D) a +7 heavy war axe (26, 33, D) a staff of air (26, 34, D) a ring of protection from fire (26, 37, D) a glowing shapeshifter skeleton (26, 38, D) a glowing shapeshifter skeleton (26, 48, D) a parchment of Iskenderun's Mystic Blast (26, 49, D) a +0 pair of gloves of parrying (26, 50, D) an amulet of guardian spirit (27, 0, D) a +2 rapier of speed (unseen) (27, 16, D) a staff of fire (unseen) (27, 17, D) the ring of Quoculayl {+Blink Str+2 Int+6} [ring of intelligence] +Blink: It lets you blink. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (unseen) (27, 22, D) a glowing shapeshifter corpse (skeletalised by now) (27, 32, D) a parchment of Lee's Rapid Deconstruction (27, 33, D) a +0 long sword of draining (unseen) (27, 34, D) a +2 glaive of flaming (unseen) (27, 39, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (27, 48, D) a staff of conjuration (unseen) (27, 49, D) the ring of Moral Flaws {rCorr AC+4 Int+2} [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). (unseen) (27, 50, D) a ring of positive energy (28, 0, D) a staff of conjuration (unseen) (28, 1, D) a +1 mace of holy wrath (unseen) (28, 16, D) a ring of protection from fire (28, 17, D) a parchment of Hailstorm (28, 18, D) a glowing shapeshifter corpse (skeletalised by now) (28, 32, D) a ring of wizardry (28, 33, D) a staff of conjuration (unseen) (28, 39, D) a glowing shapeshifter corpse (skeletalised by now) (28, 48, D) the serpent talisman of Conscience {rF+ rN+} [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (28, 49, D) a +1 buckler of reflection (unseen) (28, 50, D) a +1 heavy sling (unseen) (29, 0, D) a +2 halberd of protection (unseen) (29, 1, D) a scroll of brand weapon (29, 16, D) the +3 war axe of Linearity {holy, rF+ Int+3 Dex-3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (29, 17, D) a sack of spiders (29, 32, D) the amulet of Tim Bos {Reflect rCorr Str-2 Int+3 Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). (unseen) (29, 33, D) a staff of necromancy (unseen) (29, 48, D) a parchment of Detonation Catalyst (29, 49, D) a +7 trident of pain (unseen) (29, 50, D) a parchment of Forge Phalanx Beetle (30, 48, D) a parchment of Summon Seismosaurus Egg (30, 49, D) a +1 spear of flaming (unseen) (30, 50, D) a parchment of Forge Phalanx Beetle (31, 48, D) a +6 ring of intelligence (31, 49, D) a sack of spiders (31, 50, D) a parchment of Silence (32, 48, D) a +1 heavy morningstar (unseen) (32, 49, D) a staff of fire (unseen) (32, 50, D) a scroll of fog (33, 48, D) a parchment of Enfeeble (33, 49, D) a staff of cold (unseen) (33, 50, D) a +2 sling of freezing (unseen) (34, 15, D) 6 large rocks (34, 28, D) a parchment of Teleport Other (34, 48, D) a staff of air (unseen) (34, 49, D) a potion of might (34, 50, D) the +10 dagger of Ruination {venom, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (35, 0, D) the necromancy staff of Ignis's Whim {rElec rF+ rC- rN+ Necro Ice} [staff of necromancy] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (35, 14, D) a +2 ring mail of fire resistance (unseen) (35, 15, D) the +1 scale mail of Qashys {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (35, 16, D) a +0 giant spiked club a +0 giant spiked club (35, 28, D) a +0 robe (35, 29, D) a +0 short sword of venom (still there?) the +0 pearl dragon scales "Yssyud" {-Tele rN++ Will- Dex+8} (still there?) -Tele: It prevents most forms of teleportation. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. a staff of earth (still there?) an elf skeleton (still there?) (35, 30, D) a +0 long sword a +0 robe (36, 1, D) a staff of cold (unseen) (36, 15, D) a staff of air (unseen) (36, 28, D) a +1 leather armour of willpower (unseen) (36, 29, D) a +1 trident of protection (unseen) (36, 30, D) a +0 long sword a +0 scale mail an elf skeleton (37, 0, D) the earth staff of Haliol {rF+ Str+6 Dex+2 Earth} [staff of earth] rF+: It protects you from fire. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (37, 1, D) a parchment of Splinterfrost Shell (37, 15, D) 5 large rocks (still there?) a staff of air (still there?) (37, 28, D) the ring "Gis Neivios" {MP+9 Int+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). (unseen) (37, 29, D) a +5 orcbow of draining (unseen) (37, 32, D) a +5 flail of holy wrath (unseen) (37, 33, D) a +1 war axe of venom (unseen) (38, 0, D) a parchment of Dragon's Call (38, 1, D) the +1 rapier of Dawn {venom, ^Fragile rN+ rCorr Dex+4} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (38, 14, D) a +4 flail of protection (38, 15, D) a parchment of Summon Horrible Things (38, 28, D) a +0 long sword (38, 29, D) a staff of conjuration (unseen) (38, 30, D) a +0 longbow a +0 leather armour an elf skeleton (38, 32, D) a +0 longbow a +0 leather armour an elf skeleton (38, 34, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (39, 0, D) a +0 hand axe of flaming (39, 14, D) a +0 giant spiked club (39, 15, D) a +0 troll leather armour a troll skeleton (39, 16, D) 6 large rocks a stone giant skeleton (39, 20, D) 5 large rocks a +2 battleaxe of freezing (39, 28, D) the +1 robe of Cirasegi {MP+6} MP+6: It affects your magic capacity (+6). It cannot be enchanted further. (39, 32, D) a +0 trident of flaming (39, 33, D) a +0 rapier a +0 rapier a +0 leather armour (39, 48, D) a talisman of death (39, 49, D) a parchment of Shock (39, 50, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (unseen) (40, 0, D) a parchment of Rimeblight (40, 1, D) a parchment of Airstrike (40, 14, D) a staff of air (unseen) (40, 15, D) the +2 chain mail of the Playwright {Ponderous, MP-8 Str+6 Int+3} MP-8: It affects your magic capacity (-8). Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (40, 17, D) 4 large rocks a stone giant skeleton (40, 20, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (40, 28, D) a +2 flail of pain (unseen) (40, 29, D) a +4 lajatang of electrocution (still there?) a +0 robe (still there?) a parchment of Detonation Catalyst (still there?) (40, 31, D) a +0 dagger a +0 ring mail an elf skeleton (40, 33, D) a +0 rapier a +0 rapier a +0 leather armour (40, 48, D) a ring of magical power (40, 49, D) a +2 flail of draining (unseen) (40, 50, D) a +1 shortbow of freezing (unseen) (41, 0, D) a parchment of Manifold Assault (41, 1, D) a +2 great mace of protection (unseen) (41, 14, D) a staff of earth (unseen) (41, 15, D) a staff of cold (unseen) (41, 16, D) a +0 troll leather armour a troll skeleton (41, 28, D) a staff of cold (unseen) (41, 29, D) the +3 dagger of Freehold {venom, *Slow rF++ SInv} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (41, 31, D) a +0 long sword a +0 robe an elf skeleton (41, 48, D) a +4 chain mail of cold resistance (unseen) (41, 50, D) a staff of air (unseen) (41, 51, D) a dire elephant corpse (skeletalised by now) (42, 0, D) a phantom mirror (42, 1, D) a +4 partisan of flaming (unseen) (42, 14, D) 5 large rocks a parchment of Alistair's Walking Alembic (42, 15, D) a ring of wizardry (42, 16, D) a +0 troll leather armour a troll skeleton (42, 29, D) a +0 short sword (still there?) a +0 robe (still there?) an orb of stardust (still there?) a ring of protection from fire (still there?) (42, 48, D) a +6 ring of intelligence (42, 49, D) a +2 morningstar of protection (unseen) (42, 50, D) a staff of conjuration (unseen) (43, 14, D) a staff of cold (unseen) (43, 15, D) a +3 longbow of electrocution (unseen) (43, 16, D) 5 large rocks a cyclops skeleton (43, 28, D) a condenser vane (43, 29, D) a parchment of Forge Lightning Spire (43, 30, D) a +3 quarterstaff of draining (still there?) a +0 ring mail (still there?) (43, 48, D) a +2 scale mail of cold resistance (unseen) (43, 49, D) the granite talisman "Pohuxi Poysi" {Int+3} [granite talisman] Int+3: It affects your intelligence (+3). (unseen) (43, 50, D) a parchment of Frozen Ramparts (43, 51, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (44, 28, D) a +0 long sword (44, 48, D) a staff of necromancy (unseen) (44, 49, D) a ring of flight (44, 50, D) a phial of floods (44, 51, D) a +1 buckler of resistance (unseen) (44, 54, D) a +0 quarterstaff (still there?) a +0 robe (still there?) the ring "Luzoc" {Str+6 Dex+3 Stlth+} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a spriggan corpse (skeletalised by now) (still there?) (45, 48, D) a +6 ring of dexterity (45, 49, D) the +2 partisan "Akiodd" {antimagic, +Blink rCorr Int+5} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (45, 50, D) a +1 battleaxe of freezing (unseen) (45, 51, D) a parchment of Iskenderun's Mystic Blast (45, 55, D) a catoblepas corpse (skeletalised by now) (46, 48, D) a staff of fire (unseen) (46, 49, D) an amulet of magic regeneration (46, 50, D) a +0 quarterstaff a +0 robe a parchment of Diamond Sawblades (46, 51, D) a +3 chain mail of fire resistance (unseen) (46, 55, D) a hydra corpse (skeletalised by now) (46, 57, D) a dire elephant corpse (skeletalised by now) (46, 59, D) a catoblepas corpse (skeletalised by now) (47, 48, D) a staff of fire (47, 49, D) a staff of necromancy (unseen) (47, 50, D) a staff of necromancy (unseen) (47, 51, D) 4 potions of haste (47, 53, D) a +0 quarterstaff a +0 robe (47, 55, D) a dire elephant corpse (skeletalised by now) (47, 56, D) a hellephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (47, 57, D) a dire elephant corpse (skeletalised by now) (47, 58, D) a dire elephant corpse (skeletalised by now) (47, 59, D) a catoblepas corpse (skeletalised by now) (47, 65, D) a hydra corpse (skeletalised by now) (48, 48, D) the +8 triple sword of the Fortifying Gods {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (48, 49, D) a staff of fire (48, 50, D) a +0 hand axe of sundering (48, 52, D) a catoblepas corpse (skeletalised by now) (48, 54, D) a hydra corpse (skeletalised by now) (48, 55, D) a dire elephant corpse (skeletalised by now) (48, 57, D) a dire elephant corpse (skeletalised by now) (48, 66, D) a dire elephant corpse (skeletalised by now) (49, 0, D) a +1 executioner's axe of freezing (unseen) (49, 1, D) a parchment of Starburst (49, 12, D) a parchment of Enfeeble (49, 24, D) a staff of alchemy (unseen) (49, 36, D) the +4 whip of False Hope {freeze, *Noise rElec rCorr Str+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (49, 37, D) a ring of willpower (49, 48, D) a parchment of Leda's Liquefaction (49, 49, D) the +1 helmet of Zuugown {rPois Int-5 Dex+4 Stlth+} rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (49, 50, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (49, 57, D) a +0 quarterstaff a +0 robe (50, 0, D) a condenser vane (50, 1, D) a +3 leather armour of positive energy (unseen) (50, 12, D) a +1 scale mail of fire resistance (unseen) (50, 13, D) a +2 chain mail of fire resistance (unseen) (50, 25, D) +0 ice dragon scales (50, 37, D) a staff of alchemy (50, 48, D) the +8 sling of Inquiry {heavy, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (50, 49, D) a parchment of Summon Horrible Things (50, 50, D) a ring of wizardry (51, 0, D) a +5 ring of evasion (51, 1, D) a +3 demon whip of electrocution (51, 12, D) a scroll of brand weapon (51, 13, D) a +4 scale mail of fire resistance (unseen) (51, 16, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (51, 17, D) a very ugly thing corpse (skeletalised by now) (51, 25, D) a phial of floods (51, 36, D) +1 swamp dragon scales (unseen) (51, 37, D) a ring of wizardry (51, 43, D) a +0 hand axe a staff of necromancy (51, 48, D) a parchment of Manifold Assault (51, 49, D) a book of Spatial Translocations (51, 50, D) a +1 trident of flaming (unseen) (52, 0, D) a +0 war axe a +0 leather armour a staff of cold (52, 1, D) a +0 crystal plate armour (52, 12, D) a +2 bardiche of freezing (unseen) (52, 13, D) a phantom mirror (52, 16, D) a very ugly thing corpse (skeletalised by now) (52, 24, D) a +0 spectral quarterstaff (52, 25, D) a staff of necromancy (unseen) (52, 36, D) a ring of protection from fire (52, 37, D) a staff of cold (unseen) (52, 48, D) a scroll of brand weapon (52, 49, D) the +9 morningstar of Desperation {concuss, rC+ Str+2 Dex+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (52, 50, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (53, 1, D) an amulet of regeneration (53, 12, D) a +2 ring mail of cold resistance (53, 13, D) a staff of conjuration (unseen) (53, 17, D) a +1 scimitar of draining (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (53, 18, D) a +3 scimitar of draining (still there?) a +0 robe (still there?) a shapeshifter corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (53, 25, D) a parchment of Petrify (53, 31, D) a +1 war axe of freezing (still there?) a +0 leather armour (still there?) (53, 37, D) a +3 leather armour of willpower (unseen) (53, 48, D) a parchment of Conjure Ball Lightning (53, 49, D) a +0 spectral quarterstaff (unseen) (53, 50, D) a +2 scale mail of fire resistance (unseen) (54, 0, D) a staff of earth (unseen) (54, 1, D) a staff of necromancy (unseen) (54, 13, D) a +1 chain mail of cold resistance (54, 24, D) the +11 orcbow of Parts Unknown {freeze, Bane rElec rN+ Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (54, 25, D) the cold staff "Orb Guardian's Foe" {rC+ Hexes Ice Air} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (54, 36, D) a +5 lajatang of rebuke (unseen) (54, 48, D) a wellspring talisman (54, 49, D) a +0 vampiric long sword (unseen) (54, 50, D) a staff of alchemy (unseen) (55, 0, D) a dragon-coil talisman (55, 1, D) a phantom mirror (55, 12, D) a +2 heavy sling (unseen) (55, 13, D) a +2 halberd of protection (unseen) (55, 24, D) a talisman of death (58, 47, D) a staff of conjuration (unseen) (58, 48, D) a +3 falchion of pain (unseen) (58, 49, D) a manual of Throwing (59, 36, D) a parchment of Passage of Golubria (59, 37, D) the +6 long sword "Cukkun" {drain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (59, 47, D) a +0 pair of gloves of hurling (unseen) (59, 49, D) the +11 scimitar "Nevvi" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (60, 37, D) a +2 long sword of electrocution (60, 47, D) the +0 chain mail of the Everdark {Death, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (60, 48, D) a +1 chain mail of willpower (unseen) (60, 49, D) a condenser vane (61, 0, D) a staff of earth (unseen) (61, 8, D) a staff of necromancy (unseen) (61, 36, D) the ring "Ihoghih" {^Drain rElec Str+9 Dex-4} [ring of strength] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+9: It affects your strength (+9). Dex-4: It affects your dexterity (-4). (61, 37, D) a sack of spiders (61, 47, D) a +2 heavy war axe (unseen) (61, 48, D) a staff of necromancy (unseen) (61, 49, D) the +3 hand axe of Departure {drain, rElec rC++ Will- Stlth+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 50, D) a +0 dire flail a +0 dire flail (62, 1, D) a +2 mace of concussion (62, 8, D) a staff of necromancy (unseen) (62, 9, D) a +2 scale mail of fire resistance (unseen) (62, 12, D) a +2 dagger a +0 robe (62, 16, D) the +6 flail "Leyniv" {drain, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 17, D) a +2 great sword of freezing (unseen) (62, 22, D) a +0 long sword a +0 ring mail (62, 26, D) the ring of Okawaru's Pride {rCorr Dex+2} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (62, 27, D) a +4 ring of slaying (62, 32, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (62, 33, D) a +0 war axe a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (62, 37, D) a +2 heavy hand axe (unseen) (62, 47, D) the +1 scale mail "Heothu" {Harm Str+2 Stlth+} Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 48, D) a +0 hand axe of flaming (unseen) (62, 49, D) a parchment of Hoarfrost Cannonade (63, 0, D) a staff of conjuration (unseen) (63, 16, D) a +2 broad axe of electrocution (63, 17, D) a +3 sling of freezing (unseen) (63, 26, D) a +5 morningstar of holy wrath (unseen) (63, 27, D) a parchment of Starburst (63, 32, D) a +0 arbalest a +0 morningstar a +3 ring mail a +1 great mace of protection a +0 plate armour a +0 long sword a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (63, 36, D) the +3 great mace "Elloha Riri" {venom, rCorr Str+3 Dex+3 Stlth+} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 37, D) a parchment of Ozocubu's Armour (63, 43, D) an orb of stardust (unseen) (63, 47, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (unseen) (63, 48, D) a staff of fire (unseen) (63, 49, D) a +2 mace of protection (unseen) (63, 50, D) 5 large rocks (still there?) a staff of cold (still there?) a cyclops corpse (still there?) (63, 53, D) a +0 dire flail a +0 dire flail an ettin corpse (63, 56, D) 4 large rocks (64, 16, D) a +4 hand axe of freezing (unseen) (64, 17, D) a staff of earth (64, 19, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (64, 23, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 scale mail a +0 rapier a +0 robe an elf corpse (skeletalised by now) (64, 32, D) a +3 broad axe a +0 plate armour (64, 33, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 47, D) a +3 dagger of protection (unseen) (64, 48, D) a staff of conjuration (unseen) (64, 49, D) a +1 robe of cold resistance (unseen) (64, 50, D) a +0 dire flail a +0 dire flail the +0 robe of Moited {-Tele rElec Int+2 Slay+2} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. an ettin corpse (64, 51, D) a +1 great sword of flaming (still there?) a ring of wizardry (still there?) (64, 52, D) 5 large rocks (64, 53, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (64, 54, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (64, 55, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (64, 56, D) a +1 battleaxe of freezing (unseen) (65, 26, D) the +2 orcbow "Kokela" {antimagic, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (65, 48, D) a +0 battleaxe of freezing (65, 49, D) a +2 buckler of fire resistance (65, 50, D) the +8 shortbow of Saavewk {drain, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (65, 51, D) a +1 bardiche of venom (still there?) a frost giant corpse (still there?) (65, 52, D) a +0 dire flail a +0 dire flail an ettin corpse (65, 53, D) a +0 battleaxe of freezing 5 large rocks a +2 great sword of flaming (66, 49, D) a +5 ring of evasion (66, 50, D) a +1 ring mail of willpower (unseen) (66, 51, D) 5 large rocks (still there?) the +7 short sword "Wotuoqo" {venom, Str+3 Stlth-} (still there?) Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a stone giant corpse (still there?) (66, 53, D) a +0 battleaxe of freezing the ring of Fox Utra {rElec rPois rF- rCorr Int+8} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). a frost giant corpse a titan corpse a titan corpse (66, 54, D) a +0 giant club a +0 dire flail a +0 giant club a +0 giant club an iron giant corpse a titan corpse a juggernaut corpse a juggernaut corpse (67, 0, D) a staff of air (unseen) (67, 47, D) a +1 hand axe of distortion (unseen) (67, 48, D) a +2 pair of boots of flying (unseen) (67, 49, D) a parchment of Lee's Rapid Deconstruction (67, 50, D) a +0 dire flail a +0 great mace a parchment of Haunt (67, 51, D) a +1 great sword of flaming (still there?) a ring of protection from fire (still there?) a fire giant corpse (still there?) (67, 53, D) a +0 giant spiked club (still there?) a +0 great sword of flaming (still there?) an iron giant corpse (still there?) (67, 54, D) 4 large rocks (67, 55, D) a juggernaut corpse a titan corpse (68, 0, D) the +7 morningstar "Pavuykh" {venom, rF+ Will+ Int-5 Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (68, 4, D) a +0 rapier a +0 robe (68, 47, D) an amulet of alchemy (68, 48, D) a ring of magical power (68, 49, D) a +0 long sword of holy wrath (unseen) (68, 50, D) the +1 great sword "Beetleslayer" {spect, +Blink Str-3 Dex+3 SInv} +Blink: It lets you blink. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (68, 53, D) a +0 dire flail a +0 dire flail an ettin corpse (68, 54, D) a +0 great sword of flaming (still there?) 4 large rocks (still there?) a stone giant corpse (still there?) (68, 56, D) a +2 great sword of flaming (unseen) (69, 0, D) a +2 ring mail of poison resistance (unseen) (69, 36, D) a phantom mirror (69, 47, D) a +0 glaive of entangling (unseen) (69, 49, D) a phial of floods (69, 50, D) a sack of spiders (69, 52, D) 5 large rocks (69, 53, D) 4 large rocks a stone giant corpse (69, 54, D) a +0 dire flail a +0 dire flail (70, 9, D) a +2 leather armour of fire resistance (unseen) (70, 12, D) a water moccasin corpse (skeletalised by now) (70, 36, D) the amulet of Qairhia {Spirit rN++ Str+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). (70, 37, D) a parchment of Sphinx Sisters (70, 38, D) a +1 heavy trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (70, 47, D) the +3 plate armour of the Nexus {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (70, 48, D) 2 large rocks (still there?) the ring "Orein" {rPois rN+++ rCorr Str-5} (still there?) [ring of poison resistance] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). a cyclops corpse (still there?) (70, 49, D) a parchment of Summon Ice Beast (70, 50, D) a +0 great mace a +0 dire flail an ettin corpse (70, 53, D) 4 large rocks (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) the +4 falchion "Iplobbarch" {freeze, +Blink rPois rCorr} +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (71, 26, D) a +2 bardiche of entangling (unseen) (71, 27, D) a storm talisman (71, 31, D) a +0 shortbow a centaur skeleton (71, 32, D) a +0 arbalest (71, 33, D) 4 large rocks a cyclops skeleton (71, 37, D) the +10 mace of Urotwock {heavy, Str+3 Int+3 SInv Stlth-} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (71, 41, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 47, D) a parchment of Cigotuvi's Putrefaction (71, 49, D) a +4 rapier of draining (unseen) (71, 50, D) a +0 dire flail a +0 dire flail an ettin corpse (72, 8, D) a +1 tower shield of protection (unseen) (72, 9, D) a staff of fire (unseen) (72, 13, D) a water moccasin corpse (skeletalised by now) (72, 16, D) the ring of Wipin {Will+ Int+4} [ring of willpower] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (72, 26, D) the medusa talisman of Purple Dead-Nettles {+Blink rCorr Int+3} [medusa talisman] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (72, 30, D) a +0 arbalest (72, 32, D) 4 large rocks (72, 36, D) a staff of earth (72, 41, D) a wind drake corpse (skeletalised by now) (72, 42, D) a +0 trident a +0 orcbow a merfolk corpse (skeletalised by now) (72, 47, D) a +1 vampiric broad axe (unseen) (72, 48, D) a parchment of Lee's Rapid Deconstruction (72, 49, D) a ring of resist corrosion (73, 16, D) a staff of necromancy (unseen) (73, 17, D) a serpent talisman (73, 21, D) a hippogriff corpse (skeletalised by now) (73, 26, D) a +2 glaive of venom (unseen) (73, 27, D) a +4 trident of pain (unseen) (73, 33, D) a +0 orcbow (73, 36, D) a parchment of Enfeeble (73, 47, D) a +2 falchion of holy wrath (unseen) (73, 48, D) a +2 hand axe of freezing (unseen) (73, 49, D) a +2 heavy war axe (unseen) (74, 41, D) a +0 trident 2 boomerangs