Paler the Dungeon (0, 16, D) a +0 whip a +0 whip a +0 dagger a +0 scale mail a +0 whip a +0 dagger a +0 robe a +0 giant club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (0, 17, D) a +0 dagger a +0 leather armour (2, 4, D) 10 stones (3, 8, D) a +0 dagger 5 stones (3, 10, D) the felid skeleton of Paler (3, 11, D) a +0 spear (3, 13, D) a quokka corpse (skeletalised by now) (4, 14, D) a jackal corpse (skeletalised by now) (5, 4, D) a +2 mace a +2 hand axe (5, 8, D) a frilled lizard skeleton (6, 4, D) a +2 quarterstaff a +2 trident (6, 8, D) a +0 club (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +1 long sword of holy wrath (8, 10, D) a +1 dagger of venom (8, 11, D) a +1 quarterstaff of protection (8, 12, D) a +3 ring mail (8, 18, D) a +0 dagger a +0 robe an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 19, D) a +0 club a +0 scale mail (9, 6, D) a +0 whip (9, 9, D) a +2 hand axe of freezing (9, 10, D) a +2 mace of protection (9, 11, D) a +0 heavy trident (9, 12, D) a +3 chain mail (17, 19, D) a +4 chain mail a blade talisman (17, 20, D) a +4 chain mail a serpent talisman (17, 21, D) a +2 heavy halberd (17, 22, D) a +2 devious rapier (17, 23, D) a +2 scimitar of flaming (18, 19, D) a +0 pair of boots a serpent talisman (18, 20, D) a +4 chain mail a blade talisman (18, 21, D) a +4 spectral quarterstaff (18, 22, D) a +2 heavy dire flail (18, 23, D) a +2 war axe of freezing (21, 10, D) a jackal skeleton (24, 16, D) a +0 trident (24, 22, D) a komodo dragon corpse (skeletalised by now) (26, 23, D) a wyvern corpse (skeletalised by now) (27, 6, D) a +3 ring of dexterity a ring of protection from fire (28, 17, D) a +0 trident (28, 18, D) a +0 hand axe a +0 chain mail an orc skeleton (29, 12, D) a snapping turtle skeleton (29, 19, D) the felid skeleton of Paler (29, 20, D) a +0 dagger a +0 club a +0 whip a +1 ring mail of poison resistance a +0 dagger a +0 robe an orc skeleton an orc skeleton an orc skeleton (31, 21, D) a +3 trident of entangling a +0 ring mail a +0 buckler (32, 17, D) a +0 spear the felid skeleton of Paler a gnoll skeleton a death yak skeleton (32, 20, D) a +0 club a gnoll corpse (skeletalised by now) (32, 21, D) a +0 club (33, 19, D) a +0 flail a gnoll skeleton (33, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (34, 7, D) a +0 demon trident (37, 14, D) a tengu skeleton (38, 15, D) a hell rat skeleton (38, 16, D) a +0 dagger a curare-tipped dart a kobold skeleton (38, 22, D) an elephant skeleton (39, 17, D) a +0 dire flail the ogre skeleton of Lodul a wyvern skeleton a wolf skeleton (41, 18, D) a hell rat skeleton (42, 4, D) a tarantella corpse (43, 4, D) a sea snake corpse (50, -2, D) a +0 trident (50, 23, D) the +7 shortbow of the Evil Eye {freeze, rCorr Str-4 Int+5 SInv} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. (51, 12, D) 2 scrolls of enchant weapon (52, 11, D) 2 scrolls of enchant armour (52, 22, D) a +0 robe (52, 23, D) a +0 ring mail (53, 19, D) a scroll of brand weapon (53, 21, D) a +0 barding (53, 22, D) a +0 rapier (54, 11, D) 2 scrolls of enchant weapon (54, 21, D) the air staff "Ybopruk" {^Drain rElec rF+ Int+3 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (54, 22, D) a +0 scale mail (55, -7, D) a +4 hat (55, -6, D) a +8 plate armour of poison resistance (56, -7, D) a +6 barding (56, -6, D) a +4 pair of boots (57, -7, D) a +2 cloak of willpower (57, -6, D) the +5 swamp dragon scales of Zecvim {rPois rF- rCorr Str+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (58, -7, D) a +2 helmet of intelligence (58, -6, D) +10 golden dragon scales (59, -11, D) a moth of wrath corpse (59, -8, D) a +3 bardiche a +0 arbalest a +0 plate armour a spark wasp corpse a human corpse (60, -7, D) the +7 demon whip "Ecaiho" {pain, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (60, -6, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (61, -7, D) the +7 double sword of Patterns {drain, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (61, -6, D) a +9 demon trident of venom (62, -7, D) a +9 giant spiked club (62, -6, D) a +9 heavy great sword (63, -7, D) a +9 heavy battleaxe (63, -6, D) a +9 heavy glaive (63, -2, D) a +0 flail the felid corpse of Paler