Paler the Dungeon (0, 15, D) a +0 hand axe a +0 leather armour (0, 16, D) a +0 club a +0 heavy mace an orc skeleton a frilled lizard skeleton (0, 17, D) a +0 club a +0 leather armour (1, 17, D) a +0 short sword 2 boomerangs a +0 scale mail an orc skeleton (2, 4, D) 10 stones (4, 11, D) a jackal skeleton (4, 12, D) a frilled lizard skeleton a jackal skeleton (4, 21, D) a +0 dire flail a +0 giant club a two-headed ogre skeleton (5, 4, D) a +2 falchion a +2 dagger (5, 11, D) a jackal skeleton (5, 14, D) a +2 plate armour (5, 15, D) a +2 plate armour (6, 4, D) a +2 quarterstaff a +2 trident (6, 12, D) a +0 whip a kobold skeleton (6, 14, D) a +0 flail of protection (6, 15, D) a +2 quarterstaff of protection (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +1 long sword of holy wrath (7, 15, D) a +1 heavy trident (8, 14, D) a +1 heavy hand axe (8, 15, D) a +2 dagger of draining (8, 21, D) the felid skeleton of Paler (8, 23, D) the felid skeleton of Paler (10, 6, D) a quokka skeleton (17, 19, D) a +0 pair of gloves a blade talisman (17, 20, D) a +5 ring mail a protean talisman (17, 21, D) a +2 halberd of venom (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 heavy morningstar (18, 19, D) a +4 chain mail a blade talisman (18, 20, D) a +0 pair of boots a serpent talisman (18, 21, D) a +2 scimitar of holy wrath (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +1 heavy broad axe (22, -7, D) a +3 plate armour of fire resistance (22, -3, D) a scroll of enchant weapon (27, 6, D) an amulet of the acrobat (35, -13, D) an amulet of the acrobat (36, 1, D) a +0 scimitar of valour (36, 2, D) a +1 hand axe of freezing (37, 0, D) the necromancy staff of the Land of Plenty {rN+ Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (37, 1, D) a +2 cloak of willpower (37, 2, D) the +5 ring mail of Sloth {Harm Will- rCorr Int+4} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, -16, D) a ring of protection from cold (42, 23, D) 2 scrolls of enchant armour (43, -4, D) the felid corpse of Paler (skeletalised by now) (43, 11, D) a +0 club (43, 12, D) a scroll of enchant armour (44, -2, D) a +0 cloak a sphinx marauder skeleton (44, 12, D) a +0 trident (45, 0, D) a +3 arbalest (45, 1, D) a +1 executioner's axe (45, 7, D) a +3 great mace (45, 8, D) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (45, 11, D) a +0 chain mail (45, 12, D) a +0 short sword (45, 22, D) 2 scrolls of enchant weapon (46, 0, D) a +3 great mace (46, 1, D) a +3 longbow (46, 7, D) a +3 glaive (46, 8, D) a +2 rapier of speed (46, 11, D) a +0 whip (46, 23, D) 2 scrolls of enchant weapon (47, -7, D) the felid corpse of Paler (skeletalised by now) (47, 7, D) a +5 dire flail (47, 8, D) a +2 flail of holy wrath (48, 7, D) a +3 demon whip of venom (48, 8, D) a +1 triple sword (50, 7, D) the +0 triple sword "Enaipomp" {spect, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 8, D) a +0 scimitar of holy wrath (51, 7, D) a +3 heavy shortbow (51, 8, D) a +4 war axe of freezing (52, 0, D) a +0 sling (52, 1, D) a +3 giant spiked club (53, 0, D) a +3 double sword (53, 1, D) a +0 battleaxe (54, 11, D) a +0 ring mail (54, 12, D) the +3 quarterstaff of the Inferno {heavy, +Blink rElec rF+ SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (58, -1, D) a +0 arbalest the felid skeleton of Paler a yaktaur skeleton (64, 0, D) a +2 leather armour of willpower (64, 1, D) +3 shadow dragon scales (65, 0, D) a +1 cloak of stealth (65, 1, D) a +4 ring mail (66, 7, D) a +3 scale mail of cold resistance (66, 8, D) a +1 chain mail of willpower (67, 7, D) the +1 helmet "Nedogia" {Light, rC+ Ice} rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It cannot be enchanted further. (67, 8, D) a +0 tower shield of protection (69, 7, D) a +1 tower shield (69, 8, D) +4 ice dragon scales (70, 7, D) +2 golden dragon scales (70, 8, D) an orb of stardust (71, 0, D) a +6 chain mail (71, 1, D) +2 acid dragon scales (71, 7, D) a +1 pair of gloves (71, 8, D) a +7 scale mail (72, 0, D) a +1 robe of resistance (72, 1, D) +2 golden dragon scales (72, 7, D) +2 golden dragon scales (72, 8, D) +2 acid dragon scales