Paler the Dungeon (2, 4, D) 10 stones (2, 15, D) an adder corpse (skeletalised by now) (2, 21, D) a +0 orcbow (3, 8, D) a +0 club a +0 ring mail (4, 21, D) a +0 club a +0 leather armour an orc skeleton (5, 4, D) a +2 quarterstaff a +2 trident (5, 9, D) a +0 club (5, 22, D) a +0 dagger a +0 leather armour the felid skeleton of Paler an orc skeleton (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +2 dagger of draining (6, 15, D) a +1 heavy trident (7, 4, D) a +2 mace a +2 hand axe (7, 11, D) a quokka corpse (skeletalised by now) (7, 12, D) a +0 club (7, 14, D) a +1 quarterstaff of speed (7, 15, D) a +3 long sword of flaming (8, 14, D) a +1 flail of protection (8, 15, D) a +2 heavy hand axe (8, 17, D) a crocodile skeleton (8, 18, D) a water moccasin skeleton (9, 14, D) a +2 plate armour (9, 15, D) a +3 chain mail (10, 6, D) a +0 club (14, 21, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (17, 19, D) a +4 chain mail a blade talisman (17, 20, D) a +4 chain mail a blade talisman (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 dire flail of protection (18, 19, D) a +0 pair of boots a protean talisman (18, 20, D) a +3 plate armour of cold resistance a serpent talisman (18, 21, D) a +2 war axe of freezing (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 rapier of electrocution (26, 23, D) a cane toad corpse (skeletalised by now) (36, -1, D) an anaconda corpse (skeletalised by now) (36, 0, D) a blade talisman (36, 2, D) a staff of necromancy (36, 21, D) a +3 ring of intelligence a +3 ring of intelligence (37, -1, D) a staff of alchemy (37, 0, D) a +3 rapier of venom (37, 1, D) the +10 ice dragon scales of Jenev {Bane rPois rF- rC++ Str-3 Dex+6} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (38, -8, D) the felid skeleton of Paler (42, 23, D) 2 scrolls of enchant armour (43, 11, D) 2 boomerangs (43, 12, D) an amulet of reflection (45, 0, D) a +3 longbow (45, 1, D) a +3 great mace of protection (45, 7, D) a +5 broad axe of freezing (45, 8, D) a +3 lajatang (45, 22, D) 2 scrolls of enchant armour (46, 0, D) a +3 giant spiked club (46, 1, D) a +3 double sword (46, 7, D) the +11 hand axe of Evil {pain, Bane rF++ Str+5} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (46, 8, D) a +3 glaive (46, 23, D) 2 scrolls of enchant weapon (48, 0, D) a +2 orcbow of freezing (48, 1, D) a +3 double sword (48, 7, D) a +5 broad axe (48, 8, D) a +3 great mace (49, 0, D) a +3 vampiric demon blade (49, 1, D) a +3 great sword (49, 7, D) a +0 scimitar (49, 8, D) a +3 lajatang (51, -13, D) the felid corpse of Paler (51, 0, D) a +2 quarterstaff of speed (52, 0, D) a +0 executioner's axe of freezing (53, -20, D) the +7 glaive of Hoamamao {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, -14, D) the felid skeleton of Paler (53, 0, D) a +1 morningstar of protection (53, 12, D) a +1 leather armour of cold resistance (54, -22, D) the +5 executioner's axe of Untruth {heavy, rF- rC+++ rCorr Dex-4} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (54, -21, D) a +4 cloak (54, -19, D) a +5 tower shield (54, 0, D) a +6 demon whip (54, 12, D) a +0 flail (54, 22, D) 2 scrolls of enchant armour (55, -21, D) a +4 pair of gloves (55, -20, D) a +5 tower shield (55, -19, D) the quicksilver dragon scales of Hadjma {rPois Will+ Dex+5} rPois: It protects you from poison. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (55, -13, D) a +9 glaive of freezing (55, -12, D) a +7 triple crossbow of freezing (55, -10, D) +10 ice dragon scales (55, -9, D) +14 golden dragon scales (56, -22, D) the +7 partisan "Xirumm" {flame, *Slow rCorr Str+3 Int+3} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (56, -21, D) a +4 pair of gloves (56, -13, D) a +9 heavy great mace (56, -12, D) the +9 demon trident "Paicedgh" {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (56, -10, D) +10 ice dragon scales (56, -9, D) a +4 cloak (57, -21, D) the +7 partisan of the Thing {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (57, -20, D) the +4 acid dragon scales of the Sailor {rPois Regen+ rCorr Int+6 Stlth-} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (57, -13, D) the +9 demon trident of Hatu Qierem {drain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (57, -12, D) the +5 bardiche of the Invisible Nights {antimagic, Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. (57, -10, D) a +6 barding (57, -9, D) a +4 cloak (58, -22, D) the +9 broad axe "Eshy" {drain, rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (58, -21, D) +10 golden dragon scales (58, -19, D) +10 golden dragon scales (58, -13, D) a +9 battleaxe of electrocution (58, -12, D) a +9 spectral giant spiked club (58, -10, D) +9 swamp dragon scales (58, -9, D) a +4 robe of resistance (59, -23, D) the felid corpse of Paler (59, -22, D) the +5 triple sword "Akun" {vamp, rC+ Dex+4 Stlth+} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (59, -21, D) a +4 pair of gloves (59, -19, D) a +7 heavy longbow (60, -21, D) the +9 demon whip of the Winnowing Badger {freeze, rPois rF+ Int+5} rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (60, -20, D) +8 storm dragon scales (60, -12, D) an amulet of reflection the ring "Otsoyfuj" {rN+ Int+3 Dex+3 Stlth+} [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the amulet of the Slimy Orange {Regen+ Str+4} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). the ring of Joy {rN+ Will+ EV+5 Int+2} [ring of evasion] rN+: It protects you from negative energy. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the ring "Magugox" {rCorr Str+8 Int+4 Dex+3} [ring of strength] rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the ring of Featiuwk {Fly Dex+6} [ring of dexterity] Fly: It grants you flight. Dex+6: It affects your dexterity (+6). the ring of Pinwet {Will+ Str+3 Int+9} [ring of intelligence] Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). a ring of poison resistance a ring of protection from cold (61, -7, D) a +0 bardiche a +0 plate armour (63, 0, D) a +0 pair of boots of earth (64, 0, D) the +1 robe of Wacuymourche {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (65, 0, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (66, 0, D) a +1 scale mail of resonance (68, 0, D) +2 acid dragon scales (68, 1, D) a +5 plate armour (68, 7, D) +4 fire dragon scales (68, 8, D) +2 swamp dragon scales (69, 0, D) a +7 scale mail (69, 1, D) a +1 tower shield (69, 7, D) a +1 cloak (69, 8, D) a +7 scale mail (71, 0, D) a +4 ring mail (71, 1, D) +2 swamp dragon scales (71, 7, D) a +6 chain mail (71, 8, D) +2 swamp dragon scales (72, 0, D) a +1 tower shield (72, 1, D) a +1 tower shield (72, 7, D) a +1 pair of boots of flying (72, 8, D) a +1 pair of gloves