Paler the Dungeon (0, 13, D) a hound skeleton (2, 4, D) 10 stones (4, 13, D) a +0 mace an orc skeleton (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a rat skeleton (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +0 quarterstaff of protection (8, 10, D) a +2 heavy trident (8, 11, D) a +0 robe a +2 long sword of flaming (8, 19, D) an adder skeleton (8, 21, D) a +0 short sword 8 poisoned darts (9, 9, D) a +1 heavy mace (9, 10, D) a +1 dagger of electrocution (9, 11, D) a +1 hand axe of freezing (9, 12, D) a +3 chain mail (10, 6, D) a quokka skeleton (16, 20, D) a +3 chain mail (17, 19, D) a +4 chain mail a serpent talisman (17, 20, D) a protean talisman (17, 21, D) a +2 halberd of venom (17, 22, D) the +2 dire flail of Doineaji {elec, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (17, 23, D) a +2 rapier of distortion (18, 19, D) a maw talisman (18, 20, D) a +0 helmet a blade talisman (18, 21, D) a +0 lajatang (18, 22, D) a +2 scimitar of flaming (18, 23, D) a +2 heavy war axe