Paler the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) the blade talisman of Disappointment {Rampage} (still there?) [blade talisman] Rampage: It bestows one free step when moving towards enemies. a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) an amulet of reflection (59, 39, D) a +0 mace a +0 robe (60, 36, D) a staff of cold (unseen) (60, 37, D) a staff of earth (unseen) (61, 8, D) the amulet of the Crushed Seas {Faith Str+6 Int-5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). (61, 16, D) a +2 buckler of reflection (61, 19, D) a +0 glaive of entangling (61, 26, D) a +1 falchion of electrocution (unseen) (61, 36, D) a ring of magical power (61, 37, D) a +2 leather armour of poison resistance (unseen) (62, 0, D) the +6 spear of Detazays {protect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (62, 9, D) the +5 chain mail of Fedhas's Delight {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (62, 16, D) a +6 long sword of holy wrath (unseen) (62, 17, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (62, 18, D) a +0 scimitar a naga skeleton (62, 27, D) a +2 robe (unseen) (62, 30, D) a +0 dagger a +0 robe (62, 31, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (62, 36, D) a parchment of Lee's Rapid Deconstruction (62, 37, D) a parchment of Arcjolt (62, 39, D) a +1 mace of protection (unseen) (63, 0, D) a staff of earth (unseen) (63, 2, D) a shapeshifter skeleton (63, 16, D) the cold staff of the Tomato {^Contam rC++ Int+2 Dex+3 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (63, 17, D) the +4 sling of the Lesser Evil {flame, Int+6 Dex-5} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (63, 18, D) a +0 halberd a +0 robe (63, 26, D) a +2 leather armour of willpower (unseen) (63, 27, D) a +4 scale mail of resonance (63, 29, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (63, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (63, 36, D) 4 potions of heal wounds (63, 37, D) a +1 buckler of fire resistance (unseen) (64, 16, D) the +5 war axe of Kismet {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 18, D) a +0 vampiric battleaxe (still there?) a +0 robe (still there?) (64, 20, D) an adder skeleton (64, 26, D) a staff of air (unseen) (64, 27, D) the alchemy staff of Keumuits {+Blink rPois rCorr Alch} [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (unseen) (64, 30, D) a +1 flail of draining (still there?) a +0 chain mail (still there?) (64, 31, D) a +2 scimitar of flaming (still there?) a wand of warping (15) (still there?) a ring of poison resistance (still there?) (64, 32, D) a +2 glaive of freezing (still there?) a +0 robe (still there?) (65, 26, D) the necromancy staff of Exquisite Torment {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (unseen) (69, 0, D) +0 shadow dragon scales (69, 36, D) a +6 ring of strength (70, 8, D) a staff of necromancy (unseen) (70, 37, D) a staff of cold (unseen) (70, 40, D) a +0 mace (70, 41, D) a +0 club a draconian corpse (70, 42, D) a +0 short sword (71, 8, D) the necromancy staff "Grim Tooth" {rN+ Str+3 Int+2 Summ Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (71, 11, D) a +0 flail (71, 16, D) a +6 devious rapier (unseen) (71, 17, D) a staff of necromancy (unseen) (71, 21, D) a bullfrog skeleton (71, 27, D) the +0 falchion of the Divine God {heavy, rElec rCorr Str+4 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 31, D) a +0 trident (71, 36, D) a +1 glaive of protection (71, 37, D) a +4 ring of protection (71, 39, D) a +0 halberd a yellow draconian corpse (71, 40, D) a +0 short sword (71, 42, D) a +0 hand axe (72, 8, D) a +0 spectral quarterstaff (unseen) (72, 16, D) a +6 ring of strength (72, 17, D) a staff of necromancy (72, 20, D) an iguana skeleton (72, 21, D) a water moccasin skeleton (72, 26, D) the +0 great sword of Midwinter {venom, *Noise rC++ Int+2 SInv} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (72, 27, D) a +0 hand axe of electrocution (unseen) (72, 31, D) a +0 trident a throwing net (72, 37, D) a +2 plate armour of poison resistance (unseen) (72, 40, D) a +0 mace (72, 41, D) a +0 whip a draconian corpse (72, 42, D) a +0 club a draconian corpse (73, 1, D) the earth staff of the Dark Horse {rElec Str-5 Dex+7 Forge Earth} [staff of earth] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (unseen) (73, 16, D) a +2 troll leather armour (unseen) (73, 17, D) the +9 plate armour of Understanding {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 21, D) a komodo dragon skeleton (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +1 robe of positive energy (unseen) (73, 31, D) a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (73, 37, D) a staff of air (unseen) (75, 1, D) a staff of earth (unseen)