ParallAxolotl the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +9 sword of Power {lifebolt} the +8 storm bow {elec, penet} (11, 2, D) a +0 mace a +5 lajatang (11, 3, D) a +0 animal skin (11, 4, D) the +7 mace of Variability {chaos, chaos arc} a +5 triple sword a +5 demon blade a +5 executioner's axe a +5 demon trident a +5 bardiche 2 potions of brilliance 7 potions of magic a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (61, 12, D) a +2 short sword of protection a +4 longbow a +0 leather armour (61, 13, D) a +0 dagger (62, 0, D) a staff of air (62, 8, D) a staff of cold (62, 9, D) the ring "Oskysh" {rF++ Will- Wiz Dex+3 SInv} [ring of wizardry] It improves your spell success rate. Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. Will-: It decreases your willpower. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. +2 ice dragon scales (63, 0, D) a staff of fire (67, 0, D) a +1 falchion of freezing (69, 0, D) a +1 chain mail of positive energy (71, 16, D) a staff of air (unseen) (71, 17, D) a Necronomicon (72, 9, D) a +2 heavy war axe (72, 16, D) a ring of fire (72, 17, D) a +1 leather armour of fire resistance (unseen) (73, 1, D) a +2 sling of flaming (73, 3, D) a +0 dagger a +0 robe (73, 16, D) a wand of paralysis (4) (73, 17, D) the Parchment of Ceraunoscopy and the Swarm Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Arcjolt Conjuration/Air 5 c - Magnavolt Earth/Air 7 (unseen) (74, 3, D) a +0 dagger a +0 robe