ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) a +0 robe an orb of light a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) 4 scrolls of amnesia 7 potions of magic 2 potions of brilliance a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 1, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (49, 0, D) a staff of fire (unseen) (49, 1, D) a +1 heavy great mace (unseen) (49, 12, D) a +1 broad axe of electrocution (49, 36, D) the staff of the Desolation of Salt {rElec rF+ Dex+4 Stlth- Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 41, D) a +0 war axe a +2 scale mail of positive energy a +0 dagger a +0 robe (50, 0, D) the +4 dagger "Jucoolea" {speed, rElec rPois Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (50, 1, D) an amulet of reflection (50, 12, D) a staff of death (50, 13, D) a +1 heavy mace (50, 14, D) a +0 arbalest a yaktaur corpse (50, 28, D) a +0 falchion a +0 robe (50, 36, D) a staff of fire (50, 37, D) a +2 shortbow of draining (50, 41, D) a +0 robe (50, 42, D) a +0 longbow a +0 leather armour (51, 0, D) the +5 chain mail of Repulsion {^Contam Rampage rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (unseen) (51, 1, D) the Compendium of the Chthonic Voyage Spells Type Level a - Passwall Earth 3 b - Volatile Blastmotes Fire/Translocation 3 c - Petrify Alchemy/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (51, 12, D) a +1 crystal plate armour (51, 17, D) a +0 long sword a +0 plate armour (51, 18, D) a +1 broad axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) (51, 19, D) a +0 great sword a +0 plate armour (51, 29, D) a +0 vampiric scimitar a +0 robe (52, 0, D) a +4 heavy battleaxe (unseen) (52, 1, D) a wand of polymorph (6) (52, 12, D) a staff of death (52, 13, D) a staff of earth (52, 17, D) a +0 battleaxe +0 ice dragon scales (52, 18, D) a +0 long sword a +0 plate armour a +0 kite shield (52, 27, D) a ring of positive energy a ring of flight (52, 29, D) a staff of cold a +1 robe of cold resistance (52, 31, D) a +0 dagger the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (52, 36, D) a +4 ring mail of poison resistance (52, 37, D) the +7 broad axe of Purpose {drain, Will++ Int+3} Int+3: It affects your intelligence (+3). Will++: It greatly increases your willpower. (53, 0, D) a +2 halberd of freezing (unseen) (53, 1, D) a wand of digging (2) (53, 5, D) a +0 mace (53, 12, D) a +0 plate armour (53, 16, D) 3 large rocks (53, 18, D) a +0 long sword a +0 plate armour a +0 tower shield (53, 24, D) a book of the Warp (53, 31, D) a +0 war axe (still there?) a +3 plate armour (still there?) (53, 36, D) a +2 long sword of electrocution (54, 0, D) a staff of conjuration (unseen) (54, 1, D) a Compendium of Siegecraft (54, 12, D) a staff of cold (54, 16, D) a +0 arbalest a +0 arbalest (54, 17, D) a +0 great sword (still there?) a +3 scale mail of fire resistance (still there?) (54, 24, D) a book of the Warp (54, 25, D) a +2 scimitar of venom (55, 1, D) a manual of Short Blades (55, 12, D) a +0 chain mail (55, 13, D) a ring of wizardry (55, 24, D) a staff of fire (59, 36, D) the +0 leather armour "Yroef" {rPois Str-2 Int+2} Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (59, 37, D) a staff of cold (59, 40, D) 2 large rocks (60, 37, D) a staff of air (60, 39, D) a +1 heavy sling a +0 orcbow a +0 arbalest (60, 40, D) a +0 arbalest (61, 0, D) a storm talisman (61, 10, D) a +0 dagger a +0 robe (61, 16, D) a staff of cold (62, 1, D) a +2 hand cannon of freezing (62, 9, D) a +4 long sword of electrocution (unseen) (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a +3 leather armour of poison resistance (62, 17, D) a staff of fire (62, 26, D) a staff of alchemy (62, 36, D) a +2 scale mail of cold resistance (62, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 39, D) a +2 heavy spear a +0 arbalest (62, 40, D) 2 large rocks (63, 10, D) a +0 dagger a +0 robe (63, 11, D) a +0 dagger a +0 robe (63, 17, D) the staff of Spontaneous Combustion {Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 19, D) a +0 battleaxe (63, 26, D) a staff of alchemy (63, 39, D) a +0 shortbow (64, 17, D) a ring of ice (64, 19, D) a +0 flail (64, 27, D) the +5 scale mail of the Solstice {rPois rC- Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (64, 30, D) a +0 spear a +0 buckler (64, 39, D) a +0 antimagic orcbow (64, 40, D) a +0 quarterstaff a +0 robe (65, 19, D) a +0 halberd (65, 26, D) a +1 ring mail of fire resistance (66, 31, D) a +0 dagger a +0 robe a +0 buckler (67, 2, D) a +0 war axe (69, 0, D) a +5 spectral quarterstaff (69, 36, D) the +7 broad axe of Zuhyxt {freeze, *Rage Str+4 SInv Stlth+} Str+4: It affects your strength (+4). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (69, 37, D) a ring of positive energy (70, 9, D) a +0 flail of protection (70, 29, D) a +0 shortbow (70, 36, D) the +2 quarterstaff of Golden Defiance {speed, rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (71, 19, D) a +0 spear a +0 robe (71, 26, D) the +7 hand axe of Luxkat {flame, rElec rC+ MP-6} rC+: It protects you from cold. rElec: It insulates you from electricity. MP-6: It affects your magic capacity (-6). (71, 29, D) a +0 trident 3 boomerangs (71, 36, D) a +4 ring mail of willpower (72, 12, D) a +0 scimitar a +0 shortbow a +0 long sword a +0 buckler (72, 17, D) a +6 spear of venom (72, 26, D) the +0 helmet of Makhleb's Hatred {-Cast rPois Will+ rCorr} rPois: It protects you from poison. Will+: It increases your willpower. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (72, 27, D) a granite talisman the ring "Zoylig" {rN+ rCorr Slay+3 SInv} [ring of positive energy] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +6 ring of strength a ring of resist corrosion (72, 29, D) a +0 shortbow a +0 trident (72, 36, D) a +7 sling (72, 37, D) a +0 shortbow of electrocution (73, 10, D) a +0 dagger a +0 leather armour (73, 20, D) a +0 club (73, 26, D) a staff of fire (73, 27, D) a +6 ring of strength (73, 29, D) a +1 shortbow of flaming (73, 37, D) a +1 ring mail of poison resistance (74, 3, D) a +0 short sword (74, 29, D) a +0 orcbow (75, 3, D) a +0 short sword