ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 triple crossbow a +5 hand cannon a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 9, D) an orb of light (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (60, 2, D) a +0 club a draconian corpse (skeletalised by now) (61, 0, D) a +2 robe of willpower (61, 4, D) a +0 dagger (61, 5, D) a +0 hand axe a draconian corpse (skeletalised by now) (61, 8, D) a +1 flail of protection (61, 16, D) a wand of flame (12) (62, 0, D) a +2 heavy morningstar (62, 5, D) a +0 whip a draconian corpse (skeletalised by now) (62, 9, D) the scarf "Xeiten" {rC+ rF+, rPois Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (62, 16, D) the +2 war axe of Umiexof {drain, rElec rC- Str+6} Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (62, 17, D) the +3 dagger of the Known World {antimagic, Str+5} Str+5: It affects your strength (+5). (unseen) (62, 20, D) a +0 trident 2 boomerangs (63, 16, D) a +4 ring mail of positive energy (63, 17, D) a +0 trident 2 boomerangs a wand of paralysis (4) (63, 20, D) a +0 orcbow (63, 21, D) a +0 trident (64, 16, D) a wand of roots (6) (64, 17, D) a +0 orcbow (still there?) Sif Muna's Useful Abstruse Wisdom (still there?) Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (68, 2, D) a +0 long sword a +0 shortbow (69, 0, D) a +2 long sword of holy wrath (70, 8, D) a staff of alchemy (70, 9, D) a +0 dire flail a +0 animal skin (71, 8, D) a +0 arbalest (71, 10, D) a +0 shortbow (71, 12, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 26, D) the +7 captain's cutlass {speed, disarm} (71, 27, D) a staff of fire (72, 8, D) a +0 shortbow a staff of death (72, 9, D) a +5 glaive of flaming (unseen) (72, 17, D) a +2 ring mail of fire resistance (72, 25, D) a +0 glaive (72, 26, D) a +0 war axe (72, 27, D) a +0 war axe a purple draconian corpse (72, 28, D) a +0 club a draconian corpse (73, 1, D) a +2 falchion of distortion (73, 8, D) a yaktaur corpse (skeletalised by now) (73, 17, D) a +2 chain mail of willpower (73, 26, D) a +0 halberd a ring of flight a green draconian corpse (73, 27, D) a +0 short sword