ParallAxolotl the Dungeon (2, 15, D) a +2 leather armour of cold resistance (unseen) (2, 16, D) a staff of cold (unseen) (2, 20, D) a +0 trident of freezing (still there?) a staff of conjuration (still there?) (2, 21, D) a death scarab corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a potion of might (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +2 helmet of intelligence (4, 16, D) an amulet of reflection (5, 15, D) the Commentary on the Transforming Gargoyle Spells Type Level a - Sting Conjuration/Alchemy 1 b - Sandblast Earth 1 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (5, 16, D) a staff of alchemy (unseen) (6, 8, D) a +0 robe an orb of light (6, 16, D) a scroll of brand weapon (6, 20, D) a death scarab corpse (7, 16, D) a +1 spear of venom (unseen) (8, 16, D) an amulet of guardian spirit (8, 18, D) a staff of death (unseen) (9, 16, D) a staff of cold (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 16, D) a +1 glaive of protection (unseen) (11, 0, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +10 dark maul {heavy} the +9 sword of Power {lifebolt} the +6 shillelagh "Devastator" {shatter} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 16, D) a +1 glaive of freezing (unseen) (12, 16, D) a +1 mace of protection (unseen) (18, 2, D) a shapeshifter corpse (skeletalised by now) (19, 0, D) a book of the Dragon (19, 16, D) a +1 dagger of speed (unseen) (19, 17, D) a +2 leather armour of cold resistance (unseen) (20, 0, D) a staff of cold (unseen) (20, 16, D) a +1 heavy scimitar (unseen) (20, 32, D) a staff of death (unseen) (20, 33, D) a dragon-blood talisman (20, 36, D) a +0 long sword a +0 leather armour (21, 16, D) a +2 heavy quarterstaff (unseen) (21, 34, D) a ring of protection from cold a ring of see invisible a ring of positive energy (21, 36, D) a staff of conjuration a +0 longbow a +1 leather armour of willpower (22, 1, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (22, 33, D) a +0 short sword (22, 37, D) a +0 scimitar (22, 38, D) an elf skeleton (22, 39, D) a +0 long sword an elf skeleton (22, 41, D) a +0 long sword (23, 0, D) a +2 ring mail of willpower (unseen) (23, 1, D) a +1 executioner's axe of flaming (unseen) (23, 16, D) a +0 falchion of holy wrath (23, 17, D) a +2 robe of positive energy (23, 35, D) a +0 dagger (23, 36, D) a +0 rapier a +0 rapier a +0 leather armour (23, 41, D) a +4 vampiric rapier a +4 vampiric rapier a +0 leather armour (23, 42, D) an elf skeleton (24, 1, D) a +5 flail of holy wrath (24, 2, D) a ring of wizardry (24, 3, D) a glowing shapeshifter corpse (skeletalised by now) (24, 16, D) a +5 ring of evasion a ring of fire +5 storm dragon scales +5 golden dragon scales a +5 crystal plate armour the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (24, 18, D) a blade talisman (24, 32, D) a +0 mace of protection (24, 33, D) a +0 antimagic short sword (24, 34, D) a +0 longbow a +0 leather armour the +3 great mace "Onozxoj" {venom, Str+3} Str+3: It affects your strength (+3). (24, 38, D) a +0 rapier a +0 scimitar a +0 scale mail an elf skeleton (24, 39, D) a +3 hand axe of electrocution an elf skeleton (24, 40, D) a +4 scimitar of electrocution a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (24, 41, D) a +0 heavy scimitar (25, 0, D) a +2 whip of flaming (25, 1, D) the +7 mace of Honour {freeze, rF+ Will++ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will++: It greatly increases your willpower. a glowing shapeshifter corpse (skeletalised by now) (still there?) (25, 6, D) a shapeshifter corpse (skeletalised by now) (25, 13, D) a glowing shapeshifter corpse (skeletalised by now) (25, 17, D) a +3 chain mail of fire resistance a ghoul corpse (skeletalised by now) (25, 18, D) a staff of fire (25, 32, D) a +2 heavy orcbow (unseen) (25, 34, D) a +1 heavy war axe a +0 leather armour (25, 36, D) a +0 scimitar a +0 buckler (25, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Imaocs" {Str+6 Dex+6} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+6: It affects your dexterity (+6). (25, 38, D) a +0 longbow a +0 leather armour an elf skeleton (25, 39, D) a +0 short sword an elf skeleton (25, 40, D) a +1 short sword of venom (25, 41, D) a +4 double sword of holy wrath (26, 1, D) a staff of earth (unseen) (26, 16, D) a +4 rapier of flaming (26, 17, D) a +1 halberd of protection (26, 18, D) a +2 demon whip of draining (26, 32, D) a +3 heavy shortbow (unseen) (26, 34, D) a +0 rapier a +0 leather armour an elf skeleton (26, 35, D) a +0 dagger a +0 leather armour (26, 41, D) an elf skeleton (26, 43, D) an elf skeleton (27, 0, D) a +1 quarterstaff of draining (unseen) (27, 1, D) the +8 morningstar "Usim" {drain, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (27, 16, D) a +1 great mace of holy wrath (unseen) (27, 17, D) a +4 flail of protection (27, 32, D) a staff of air (unseen) (27, 38, D) a +0 longbow a +0 leather armour an elf skeleton (27, 40, D) a +0 short sword a +0 scale mail a wand of acid (3) (28, 7, D) a glowing shapeshifter corpse (skeletalised by now) (28, 21, D) 3 large rocks (28, 23, D) 4 large rocks a tainted leviathan corpse (skeletalised by now) (28, 33, D) Sif Muna's Catalogue of Wild Hexes Spells Type Level a - Arcjolt Conjuration/Air 5 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Discord Hexes 8 (29, 0, D) a +2 broad axe of flaming (unseen) (29, 1, D) a +3 morningstar of protection (unseen) (29, 16, D) a +2 heavy shortbow (29, 32, D) a +0 dagger (33, 3, D) a +1 longbow of flaming (still there?) a +0 barding (still there?) (34, 28, D) a +2 helmet of see invisible (35, 0, D) a +2 robe of willpower (unseen) (35, 7, D) a +2 demon trident of pain a +0 plate armour a +0 tower shield (35, 14, D) a flux talisman (35, 15, D) the +3 sling "Hydraslayer" {elec, rPois rN+ Will- Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. (35, 28, D) the +6 dire flail "Wikled Urre" {antimagic, ^Drain rElec Dex+6} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (35, 29, D) a +0 spectral giant club (35, 30, D) a glowing shapeshifter corpse (skeletalised by now) (36, 1, D) a ring of ice the ring of Tulips {Fly Int+6} [ring of intelligence] Int+6: It affects your intelligence (+6). Fly: It grants you flight. an amulet of regeneration the +0 plate armour of Foac {rF+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. (36, 7, D) a +0 sling a +0 quarterstaff a +1 ring mail of cold resistance the +0 hand axe "Zeuvy" {venom, Dex+5} Dex+5: It affects your dexterity (+5). a +0 leather armour the human skeleton of Joseph the goblin skeleton of Ijyb (36, 8, D) a +3 lajatang of distortion a +1 robe of fire resistance a +0 spectral giant spiked club a +0 robe the ogre skeleton of Erolcha (36, 14, D) a +0 mace of draining (36, 15, D) a staff of cold (36, 21, D) a steam dragon skeleton (36, 28, D) a +2 dagger of venom (36, 29, D) a +1 rapier of freezing (36, 32, D) an ugly thing corpse (skeletalised by now) (37, 0, D) a +0 dagger (37, 6, D) a +1 troll leather armour {Snorg} the troll skeleton of Snorg (37, 7, D) a +0 dire flail of draining a +0 leather armour the human skeleton of Edmund (37, 8, D) 8 large rocks a +0 short sword a +0 robe the cyclops skeleton of Polyphemus the orc skeleton of Blorkula the Orcula (37, 14, D) the +10 quarterstaff "Weuw" {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (37, 15, D) a +7 long sword of holy wrath (37, 28, D) a +1 short sword of draining (37, 29, D) a shapeshifter corpse (skeletalised by now) (37, 30, D) an ugly thing corpse (skeletalised by now) (38, 5, D) a +2 dagger of speed a +0 robe the elf skeleton of Dowan (38, 6, D) a +0 morningstar a +0 scale mail the human skeleton of Terence (38, 8, D) a +1 dagger of speed a +0 robe the orc skeleton of Nergalle (38, 21, D) +0 steam dragon scales a steam dragon skeleton (38, 22, D) +0 swamp dragon scales a swamp dragon skeleton (38, 29, D) the staff of Immorality {rElec Str+4 Stlth- Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a glowing shapeshifter corpse (skeletalised by now) (39, 0, D) an amulet of regeneration (39, 14, D) a +2 vampiric spear (39, 28, D) a +3 flail of protection (39, 30, D) a shapeshifter corpse (skeletalised by now) (39, 31, D) a glowing shapeshifter corpse (skeletalised by now) (40, 28, D) a +0 quick blade of freezing (40, 29, D) the +1 arbalest of Yshosuor {heavy, ^Fragile rElec Str+7 SInv} Str+7: It affects your strength (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (41, 15, D) a +6 ring of strength a ring of see invisible a ring of flight a +6 ring of intelligence the +4 great mace of Uncertain Death {venom, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (41, 28, D) a +1 great mace of protection (41, 29, D) the +7 morningstar "Nugh" {drain, *Slow rF+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (41, 30, D) an ugly thing corpse (skeletalised by now) (42, 1, D) a +1 heavy trident (43, 14, D) a +2 robe of positive energy (43, 15, D) the +1 cloak of Valiance {rC++ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. (unseen) (43, 28, D) the dragon-blood talisman of Xanetufa {rF+ rN+ Slay+3 Stlth-} [dragon-blood talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (43, 29, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (44, 27, D) a glowing shapeshifter corpse (skeletalised by now) (44, 28, D) a shapeshifter corpse (skeletalised by now) (49, 13, D) the amulet "Qekik" {Spirit rPois Dex+5 Slay-6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+5: It affects your dexterity (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rPois: It protects you from poison. an amulet of reflection an amulet of magic regeneration a ring of magical power a +5 ring of evasion an amulet of guardian spirit a +6 ring of strength a talisman of death a blade talisman the +9 sword of Zonguldrok {reap} the +4 demon trident "Tinlolebb" {vamp, ^Fragile rElec rPois rF-} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. the +11 Singing Sword {sonic wave} (49, 24, D) a +0 leather armour (50, 12, D) a +0 chain mail (50, 13, D) a +2 robe of willpower (50, 18, D) a +0 dagger a +0 robe a +0 trident a +0 plate armour (50, 25, D) the +5 flail "Luprywn" {chaos, ^Fragile rN+++ rCorr Stlth+} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (50, 29, D) a +0 longbow (still there?) a +1 scale mail of fire resistance (still there?) a +0 long sword (still there?) a +0 hand axe of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (50, 36, D) the +7 spear "Gotzican" {pain, Fly rCorr Str+4} Str+4: It affects your strength (+4). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (51, 0, D) a +2 buckler of cold resistance (51, 1, D) a +2 leather armour of poison resistance (51, 7, D) a ghoul skeleton (51, 8, D) a ghoul skeleton (51, 13, D) a staff of conjuration (51, 14, D) a +0 mace (still there?) a +3 scale mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (51, 17, D) a +0 giant club (51, 18, D) a +0 glaive of protection a +0 plate armour (51, 19, D) a +0 war axe a +0 plate armour a +0 long sword a +0 plate armour a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 24, D) a +0 dagger (51, 30, D) an elf corpse (skeletalised by now) (51, 36, D) the +8 flail of Shrieking Terror {venom, *Rage Str+3 Int+5 SInv} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (51, 40, D) a very ugly thing skeleton (52, 1, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (52, 5, D) a +0 rapier of speed (52, 6, D) a +0 glaive (52, 7, D) a +0 battleaxe a +3 dire flail a +0 plate armour (52, 9, D) a +0 bardiche a +0 plate armour (52, 17, D) a +0 orcbow a +0 halberd a +0 chain mail (52, 18, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (52, 24, D) a +0 short sword (52, 26, D) a +0 long sword a +0 ring mail (52, 30, D) a staff of fire (unseen) (52, 31, D) a +0 short sword a +0 shortbow an elf corpse (skeletalised by now) (52, 36, D) a +2 heavy great mace (52, 38, D) an ugly thing skeleton (52, 40, D) a glowing shapeshifter skeleton (53, 0, D) a staff of air (53, 7, D) a +0 dagger a +0 robe (53, 17, D) a +0 arbalest (still there?) a +2 vampiric long sword (still there?) a +2 plate armour of fire resistance (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (53, 24, D) a +0 shortbow (53, 25, D) a +5 heavy orcbow the +5 sling "Kizun" {drain, Dex+5} Dex+5: It affects your dexterity (+5). a +0 leather armour (53, 27, D) a +0 longbow a +0 short sword a +0 leather armour (53, 30, D) an elf corpse (skeletalised by now) (53, 36, D) a +1 dagger of draining (53, 37, D) a +0 mace of draining (54, 4, D) a +0 great sword a +0 robe (54, 16, D) a +0 arbalest of electrocution (still there?) a +0 scimitar (still there?) a +0 chain mail (still there?) (54, 24, D) a +0 long sword (54, 25, D) the staff of Causality {rElec rPois Will+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 26, D) a +0 morningstar of freezing (54, 27, D) a +0 longbow a +0 leather armour (54, 36, D) a staff of earth (55, 0, D) an amulet of reflection (55, 12, D) a book of the Tundra (55, 13, D) a +4 scale mail of fire resistance (unseen) (55, 24, D) the Excursus on Vibrant Skeletons Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Infestation Necromancy 8 (59, 36, D) a polar bear skeleton (59, 37, D) a +0 scale mail of fire resistance (60, 36, D) a staff of cold (61, 16, D) the +3 short sword "Zuupten" {freeze, *Corrode rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (61, 26, D) a +3 leather armour of poison resistance (61, 37, D) a +0 battleaxe of electrocution a rime drake skeleton (61, 42, D) a +1 battleaxe of freezing a frost giant skeleton (62, 0, D) a +0 spear of flaming (62, 2, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +2 dagger of venom (62, 17, D) a +0 short sword a +0 robe (62, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (62, 26, D) a +2 antimagic orcbow (62, 27, D) a staff of air (62, 31, D) a wyvern corpse (skeletalised by now) (62, 32, D) a steam dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 3, D) a shapeshifter corpse (skeletalised by now) (63, 4, D) a shapeshifter corpse (skeletalised by now) (63, 5, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) a +1 spectral quarterstaff (63, 16, D) quicksilver dragon scales (63, 17, D) a +3 giant spiked club a black bear corpse (skeletalised by now) (63, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 26, D) the +1 chain mail of Wodu {*Slow +Inv rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. (63, 36, D) a staff of cold (64, 16, D) the +0 robe of Wu Jian's Supremacy {rF+ rCorr Stlth-} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (64, 26, D) a +3 dagger of electrocution (67, 0, D) the staff of Tumult {rElec rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 0, D) a staff of fire (68, 4, D) a +2 heavy hand axe (69, 0, D) a +0 dagger (69, 2, D) a +0 long sword an elf corpse (skeletalised by now) (69, 36, D) a staff of cold (70, 8, D) a +3 demon blade of draining (70, 11, D) a +0 dagger a +0 robe (70, 37, D) a +2 ring mail of cold resistance (71, 8, D) a staff of air (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 17, D) a +2 heavy quarterstaff (71, 26, D) a +2 mace of draining (71, 41, D) a jackal corpse (skeletalised by now) (71, 42, D) a cane toad corpse (skeletalised by now) (72, 11, D) a +0 war axe a +0 scale mail a +0 mace an orc corpse (skeletalised by now) (72, 16, D) a staff of death (72, 17, D) a +2 vampiric scimitar (72, 26, D) a +2 executioner's axe of electrocution (72, 27, D) a +2 quarterstaff of speed (72, 30, D) a shapeshifter skeleton (72, 42, D) an iguana corpse (skeletalised by now) (73, 36, D) a +2 trident of flaming (75, 1, D) the +3 dagger "Kaull" {flame, rC+} rC+: It protects you from cold.