ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) the +8 mace of Yrchaej {spect, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (37, 1, D) a +2 vampiric broad axe (unseen) (37, 4, D) a +0 trident (still there?) the ring of Twilight {rCorr Str-5 Dex+7} (still there?) [ring of resist corrosion] Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). rCorr: It protects you from acid and corrosion. (38, 1, D) a wand of mindburst (9) (39, 1, D) a +3 flail of distortion (unseen) (40, 1, D) a +5 rapier of electrocution (unseen) (41, 1, D) a staff of death (unseen) (42, 1, D) the staff "Killer Bee's Death" {Dex+5 Stlth- Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 1, D) an amulet of reflection (49, 12, D) a +0 demon trident of electrocution (49, 24, D) a +2 chain mail of cold resistance (49, 36, D) a staff of conjuration (49, 37, D) a +0 long sword of electrocution (50, 0, D) a staff of cold (50, 1, D) a staff of fire (50, 13, D) a +0 hand cannon of flaming (50, 24, D) the staff "Maamygob" {rPois Str+4 Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 25, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (50, 38, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (51, 0, D) a +1 spectral quarterstaff (51, 1, D) a +1 cloak of stealth (51, 13, D) a +2 heavy quarterstaff (unseen) (51, 17, D) a warg corpse (skeletalised by now) (51, 36, D) the +7 arbalest of Earthquakes {flame, rF+ rC+ Str+3 Int-4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rC+: It protects you from cold. (51, 37, D) a +2 chain mail of positive energy (51, 39, D) a ring of flight a ring of wizardry a ring of see invisible a +6 ring of strength a +6 ring of strength (52, 0, D) a staff of death (52, 1, D) an amulet of faith (52, 8, D) +0 shadow dragon scales a shadow dragon corpse (52, 12, D) a staff of earth (52, 13, D) a +2 arbalest of electrocution (52, 16, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 18, D) a warg corpse (skeletalised by now) (52, 24, D) a +2 kite shield of reflection (52, 41, D) a +3 short sword of protection (still there?) a +0 robe (still there?) (53, 0, D) a +1 dagger of speed (53, 1, D) a staff of conjuration (unseen) (53, 13, D) a +1 halberd of freezing (53, 17, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (53, 24, D) a +1 orcbow of electrocution (53, 25, D) a staff of alchemy (53, 36, D) a water moccasin skeleton (53, 37, D) a +2 robe of willpower (unseen) (53, 38, D) a +0 robe (54, 0, D) a staff of fire (54, 1, D) a +4 vampiric hand axe (unseen) (54, 16, D) 5 large rocks (54, 25, D) a +4 ring of protection a +4 ring of protection (55, 0, D) the +5 scimitar of the Breathing Gods {freeze, rPois rC+++ Dex-4} Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. (55, 13, D) a +2 helmet of intelligence (55, 16, D) a +2 broad axe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) a +0 arbalest (still there?) a +1 hand axe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (55, 17, D) a warg corpse (skeletalised by now) (55, 24, D) the +1 robe of the Distant Future {rF+++} rF+++: It renders you almost immune to fire. (57, 16, D) a +0 arbalest (59, 37, D) a +2 mace of holy wrath (60, 36, D) an ugly thing corpse (skeletalised by now) (60, 37, D) a staff of conjuration (61, 0, D) a +2 heavy spear (61, 16, D) a +0 orcbow the +3 hand axe of Tupal {vamp, rF+ rC+ Int+4 Stlth+} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a centaur skeleton (61, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 22, D) a +0 trident (61, 36, D) a staff of alchemy (62, 0, D) a staff of earth (62, 9, D) a staff of air (62, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 27, D) a staff of conjuration (unseen) (62, 37, D) a +2 halberd of venom (unseen) (63, 0, D) a +0 dagger of draining (63, 8, D) a +0 flail of holy wrath (63, 16, D) a +0 helmet of intelligence (63, 17, D) a ring of flight the amulet "Butogg" {Spirit rElec} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. (63, 18, D) 4 large rocks (63, 21, D) a +0 trident (63, 26, D) the +5 battleaxe "Wamneg" {drain, rPois Will+ MP-9} rPois: It protects you from poison. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). (63, 27, D) a +0 hand axe of freezing a wolf corpse (skeletalised by now) (63, 28, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 30, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (64, 17, D) a staff of earth (64, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 26, D) a +0 falchion of draining (64, 29, D) a wolf corpse (skeletalised by now) (64, 30, D) a wolf corpse (skeletalised by now) (65, 26, D) a staff of earth (unseen) (69, 36, D) a staff of fire (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) a +3 chain mail of poison resistance (70, 39, D) a +0 trident a draconian skeleton (71, 22, D) a wind drake skeleton (71, 26, D) a +6 long sword of holy wrath (71, 27, D) a +4 hand axe of holy wrath (71, 37, D) a +1 giant spiked club (71, 39, D) a +0 club a +0 dagger (71, 42, D) a +0 morningstar (72, 9, D) a +2 spear of flaming (72, 16, D) a staff of conjuration (72, 22, D) a wind drake skeleton (72, 26, D) the +4 scimitar "Arcanum" {drain, rElec rN++ Str+3 Int-4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (72, 27, D) a swamp drake corpse (skeletalised by now) (72, 28, D) a rime drake corpse (skeletalised by now) (72, 37, D) a staff of cold (72, 39, D) a +0 short sword a draconian skeleton (73, 2, D) a +0 trident (73, 16, D) a +0 plate armour of poison resistance (73, 17, D) the +1 halberd "Eziazes" {protect, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (73, 22, D) a wind drake skeleton (73, 26, D) a staff of conjuration (73, 27, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 37, D) the staff of Opnepag {^Fragile +Blink rPois rC+++ Dex-5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rC+++: It renders you almost immune to cold. rPois: It protects you from poison. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 39, D) a +0 trident a +0 short sword a white draconian skeleton a purple draconian skeleton (73, 41, D) a +0 long sword a yellow draconian skeleton (74, 2, D) a +0 trident (74, 39, D) a +0 flail a white draconian skeleton