ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +0 long sword of draining (unseen) (49, 1, D) a wand of flame (3) (49, 12, D) a staff of earth (unseen) (49, 36, D) a +3 great sword of holy wrath (unseen) (49, 37, D) a +4 war axe of flaming (unseen) (49, 38, D) a water moccasin corpse (skeletalised by now) (50, 0, D) the +6 dagger "Qaecvukh" {pain, rF- Will+++ SInv} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (50, 1, D) a wand of paralysis (4) (50, 12, D) a staff of earth (50, 13, D) a +0 ring mail of cold resistance (50, 24, D) a staff of earth (unseen) (50, 29, D) a +0 dagger a +0 robe (50, 37, D) a +0 whip a +0 glaive of protection a naga corpse (skeletalised by now) (50, 44, D) a ball python corpse (skeletalised by now) (51, 1, D) a wand of mindburst (4) (51, 12, D) a staff of alchemy (51, 13, D) a +0 whip of venom (51, 19, D) a hell rat skeleton (51, 24, D) a staff of cold (unseen) (51, 27, D) a +0 trident a +0 robe (51, 28, D) a +2 shortbow of draining (51, 30, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +3 scimitar (still there?) a +0 robe (still there?) (51, 36, D) a +1 heavy arbalest (51, 38, D) a +5 broad axe of venom (51, 40, D) a +3 whip of draining a +0 robe a naga corpse (skeletalised by now) (52, 1, D) the Tome of Poisonous Leadership Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (52, 6, D) the +4 trident of Ubrilaug {drain, MP+7 Str+3} (still there?) Str+3: It affects your strength (+3). MP+7: It affects your magic capacity (+7). a staff of earth (still there?) a death scarab corpse (still there?) (52, 12, D) a +0 quarterstaff (52, 13, D) a +2 leather armour of cold resistance (52, 15, D) a +0 robe (52, 19, D) a polar bear skeleton a wyvern skeleton (52, 27, D) a +2 vampiric dagger a +0 robe (52, 29, D) a +0 robe (52, 38, D) a +0 battleaxe a naga corpse (skeletalised by now) (52, 43, D) a +0 short sword a +0 robe a +1 kite shield of protection (52, 44, D) a naga corpse (skeletalised by now) (53, 0, D) a +1 flail of draining (unseen) (53, 1, D) a wand of iceblast (6) (53, 13, D) a +5 ring of evasion the +2 leather armour of the Blind Marksman {*Slow rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. *Slow: It may slow you when you take damage. (53, 15, D) a water moccasin skeleton (53, 19, D) a +0 flail a +0 animal skin a komodo dragon skeleton (53, 25, D) the +2 hand axe of Votherr {drain, rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 robe a staff of conjuration (53, 26, D) a +4 falchion (still there?) a +0 robe (still there?) (53, 27, D) a +4 falchion a +0 robe (53, 36, D) the +10 long sword "Macoit" {flame, *Corrode rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (53, 37, D) a +2 chain mail of fire resistance (54, 1, D) a +1 orcbow of freezing (unseen) (54, 12, D) a staff of fire (54, 18, D) a +0 robe (54, 24, D) a +1 hand axe of electrocution (55, 0, D) 4 scrolls of enchant weapon (55, 1, D) a +1 sling of draining (unseen) (55, 24, D) a +0 dagger (55, 44, D) a +0 glaive (still there?) a +1 robe of willpower (still there?) (57, 35, D) a ring of ice an amulet of guardian spirit a +6 ring of intelligence an amulet of regeneration a +6 ring of strength (59, 36, D) a +3 ring mail of willpower (59, 41, D) an adder skeleton (60, 43, D) a +0 club a +0 spear a +0 robe a naga skeleton a guardian serpent skeleton (60, 44, D) a +0 club a wand of iceblast (5) a naga corpse (skeletalised by now) (61, 8, D) the +3 leather armour of Yfoudom {Will++} Will++: It greatly increases your willpower. (61, 16, D) the +4 short sword of Beastly Offence {drain, Int+4} Int+4: It affects your intelligence (+4). (61, 26, D) a staff of earth (unseen) (61, 43, D) a guardian serpent skeleton (62, 0, D) a +0 dagger a +0 robe a +4 spectral quarterstaff an orc corpse (skeletalised by now) (62, 1, D) a +0 falchion a +0 ring mail (62, 2, D) a +0 flail (62, 8, D) a +4 flail of draining (62, 16, D) a staff of cold (62, 17, D) a +1 flail of venom (62, 19, D) a +0 hand axe (62, 27, D) a staff of death (unseen) (62, 43, D) a +0 spear (62, 44, D) a +0 scimitar (still there?) a +0 trident (still there?) the ring "Toarch" {Ice Str+2} (still there?) [ring of ice] Ice: It enhances your ice magic. Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (63, 0, D) a staff of cold (63, 2, D) a +0 short sword (63, 8, D) a +4 quarterstaff of draining (63, 16, D) a staff of alchemy (63, 17, D) a staff of conjuration (63, 18, D) a +0 hand axe (63, 19, D) a +0 war axe (63, 20, D) a +2 heavy flail a draconian corpse (skeletalised by now) (63, 36, D) the staff "Killer Bee's Bane" {rF+ Str+3 Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a +0 hand axe (64, 18, D) a +0 mace (64, 19, D) a +0 falchion (64, 27, D) a +2 hand axe of electrocution (unseen) (65, 26, D) a +4 triple sword of protection (unseen) (67, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) a staff of alchemy (69, 0, D) a +3 flail of venom (69, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 36, D) a staff of death (unseen) (69, 37, D) a +0 trident 2 boomerangs (70, 9, D) a +5 trident of venom (70, 12, D) an iguana corpse (skeletalised by now) (70, 39, D) a centaur corpse (skeletalised by now) (70, 41, D) a merfolk corpse (skeletalised by now) (71, 12, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 20, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 30, D) a shapeshifter corpse (skeletalised by now) (71, 36, D) a +0 trident a staff of fire (71, 37, D) a wind drake corpse (skeletalised by now) (71, 39, D) a wind drake corpse (skeletalised by now) (72, 8, D) the +1 great mace "Pendulum" {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 9, D) a +2 spear of venom (72, 16, D) a +4 chain mail of poison resistance (72, 19, D) a +1 dagger of electrocution a +0 robe a spriggan corpse (skeletalised by now) (72, 21, D) a +0 quarterstaff a +0 robe (72, 26, D) a +5 antimagic spear (72, 27, D) a +4 scale mail of cold resistance (72, 32, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (72, 37, D) the +6 quarterstaff of the Wasteland {freeze, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (72, 39, D) 3 large rocks a cyclops corpse (skeletalised by now) (72, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) a staff of air (73, 21, D) a +2 short sword of venom a +0 robe (73, 27, D) a +2 heavy shortbow (73, 36, D) a +0 shortbow (still there?) a +0 spectral quarterstaff (still there?) (73, 40, D) a +0 trident a throwing net