ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 9, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the staff of Taaqaik {rElec rCorr Str+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 1, D) a +2 leather armour of cold resistance (20, 2, D) a +0 spear a +0 sling a faun corpse (21, 0, D) 4 large rocks a staff of conjuration (21, 1, D) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a staff of death (still there?) (21, 2, D) a +0 trident (22, 1, D) a +0 trident a book of Debilitation (23, 0, D) a +1 trident of pain a +0 robe the +0 cloak "Oriqo" {*Corrode +Inv rF+++ Str-3} Str-3: It affects your strength (-3). rF+++: It renders you almost immune to fire. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. a merfolk corpse (23, 1, D) a +0 club a +0 longbow (23, 18, D) a +0 robe a +0 hand axe a wand of warping (4) a naga corpse (23, 26, D) a +0 heavy mace (still there?) a +2 shortbow of freezing (still there?) a +0 robe (still there?) a wand of light (1) (still there?) (24, 0, D) a staff of fire (24, 1, D) a +0 spear a silver javelin a +0 leather armour the -2 pair of boots of Greater Demons {rN+ Slay+2 Stlth+} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (24, 18, D) the scarf "Qaelixki" {+Inv, Harm rCorr Stlth+} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (unseen) (24, 20, D) a +0 battleaxe a +0 robe a water moccasin corpse a naga corpse a water moccasin corpse (24, 24, D) a +2 short sword of venom (still there?) an anaconda corpse (still there?) (25, 0, D) a +2 spear of venom (unseen) (25, 4, D) a +2 trident of freezing (still there?) a +1 plate armour of willpower (still there?) a merfolk corpse (still there?) (25, 18, D) a ring of see invisible a guardian serpent corpse (25, 20, D) a ball python corpse (25, 25, D) a +0 whip a +0 robe (26, 0, D) a +0 leather armour (26, 1, D) a +0 spear of venom a +0 leather armour a merfolk corpse (26, 2, D) a +4 heavy war axe a +0 leather armour (26, 3, D) a sea snake corpse (27, 1, D) the +1 scale mail of the Evening Star {Str+4 Dex+3} (still there?) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a water nymph corpse (still there?) (27, 2, D) a snapping turtle corpse (28, 0, D) a +0 spear a merfolk corpse (28, 2, D) a +0 trident (29, 1, D) a staff of air (29, 2, D) a +1 demon trident of venom a +0 robe (33, 1, D) a +4 ring of protection a +4 ring of protection a ring of protection from fire a ring of flight a ring of see invisible a +4 ring of protection an amulet of regeneration 4 scrolls of amnesia (35, 0, D) the +9 dagger of Taicusi {pain, +Blink Will++ rCorr Int-2} Int-2: It affects your intelligence (-2). Will++: It greatly increases your willpower. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (35, 15, D) a staff of conjuration (35, 28, D) a +3 antimagic spear (35, 29, D) a +0 leather armour of cold resistance (unseen) (36, 0, D) a +0 short sword of draining (unseen) (36, 14, D) a book of Frost (36, 29, D) a +4 shortbow of draining (unseen) (37, 0, D) a +2 robe of willpower (unseen) (37, 5, D) 5 large rocks (37, 7, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (37, 15, D) a +2 falchion of protection (unseen) (37, 22, D) a +1 heavy quarterstaff a very ugly thing corpse (skeletalised by now) (38, 1, D) 5 large rocks a +0 scale mail of poison resistance (38, 2, D) a +0 giant club a +0 giant club a +0 troll leather armour a troll skeleton (38, 3, D) 5 large rocks (38, 6, D) 2 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse (skeletalised by now) (38, 7, D) 3 large rocks a +1 battleaxe of freezing (38, 15, D) a staff of earth (unseen) (38, 28, D) a +0 morningstar of freezing (38, 29, D) a +3 quarterstaff of distortion (unseen) (38, 36, D) a +0 battleaxe of freezing a polar bear corpse (skeletalised by now) (39, 1, D) a staff of earth (39, 7, D) 4 large rocks a cyclops corpse (skeletalised by now) (39, 8, D) a +1 great sword of flaming (still there?) a +4 ring of protection (still there?) (39, 15, D) a +3 plate armour of cold resistance (unseen) (39, 28, D) a staff of earth (39, 29, D) a +2 heavy battleaxe (40, 15, D) a +0 sling of freezing (unseen) (40, 28, D) the +8 halberd of Breach {flame, rF+} rF+: It protects you from fire. (40, 29, D) a +2 dire flail of protection (41, 0, D) a +0 broad axe of venom (unseen) (41, 15, D) a +2 robe of willpower (unseen) (42, 14, D) a +0 falchion of holy wrath (42, 15, D) a +2 antimagic battleaxe (42, 28, D) a book of Spatial Translocations (42, 29, D) a serpent talisman (43, 14, D) a staff of alchemy (43, 28, D) a +2 sling of freezing (unseen) (43, 29, D) a +3 rapier of freezing (unseen) (44, 28, D) the +9 scale mail "Rupife" {Will++ MP-6} Will++: It greatly increases your willpower. MP-6: It affects your magic capacity (-6). (unseen) (49, 0, D) a staff of conjuration (49, 1, D) a +2 morningstar of protection (49, 12, D) a +0 halberd (still there?) a +2 robe of willpower (still there?) (49, 13, D) a ball python corpse (skeletalised by now) (49, 36, D) a +3 ring mail of fire resistance (unseen) (49, 37, D) a +0 scale mail of fire resistance (unseen) (50, 0, D) a +0 trident a manticore corpse (skeletalised by now) (50, 6, D) a +2 trident of venom (still there?) a +0 leather armour (still there?) (50, 12, D) the staff "Nourgh" {Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 13, D) a +2 morningstar of draining (50, 24, D) a +3 whip of flaming (50, 25, D) a +2 ring mail of poison resistance (unseen) (51, 1, D) a +4 glaive of venom (51, 3, D) a +1 spear of venom a +0 leather armour a merfolk corpse (skeletalised by now) (51, 12, D) a +0 falchion of holy wrath (51, 14, D) a +0 spear (still there?) a +0 robe of resistance (still there?) a naga corpse (skeletalised by now) (still there?) (51, 15, D) a water moccasin corpse (skeletalised by now) (52, 0, D) a +0 spear of flaming a +3 scale mail of cold resistance a merfolk corpse (skeletalised by now) (52, 1, D) a +3 plate armour of willpower a merfolk corpse (skeletalised by now) (52, 7, D) a sea snake corpse (skeletalised by now) (52, 12, D) a +2 mace of draining a +0 whip a naga corpse (skeletalised by now) (52, 13, D) a +0 glaive of venom (52, 24, D) a +3 rapier of draining (52, 25, D) a staff of alchemy (52, 36, D) a +4 mace of protection (52, 37, D) an amulet of faith (53, 2, D) a +5 spear of freezing 3 silver javelins a +0 leather armour (53, 3, D) the +3 spear of Ru, Mashing {protect, +Blink} +Blink: It lets you blink. a +0 leather armour (53, 13, D) a +3 leather armour of cold resistance (53, 14, D) a +0 spear a naga corpse (skeletalised by now) (53, 25, D) a ring of flight (53, 37, D) a staff of air (unseen) (54, 0, D) a staff of cold (54, 1, D) a staff of earth (54, 2, D) a +3 spear a silver javelin a +0 leather armour (54, 11, D) a guardian serpent corpse (skeletalised by now) (54, 14, D) an adder corpse (skeletalised by now) (54, 36, D) a staff of death (unseen) (55, 0, D) a +0 spear a book of Dreams a merfolk corpse (skeletalised by now) (55, 1, D) a staff of fire (55, 2, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (55, 12, D) the +1 robe "Zulabonk" {Regen+ Int+4} Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. (unseen) (55, 13, D) a staff of conjuration (unseen) (55, 24, D) a +1 plate armour of poison resistance (unseen) (58, 38, D) a +0 shortbow (59, 36, D) the orb of Nowaen {light, rPois Regen+ Dex-5 Conj} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Conj: It increases the power of your Conjurations spells. (59, 37, D) a +3 heavy spear a javelin a +0 leather armour a staff of alchemy (59, 38, D) 3 large rocks a stone giant corpse (skeletalised by now) (60, 37, D) a +0 arbalest a +2 plate armour of fire resistance (61, 8, D) the +7 falchion "Loopy" {heavy, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (61, 16, D) a +4 short sword of electrocution (unseen) (61, 26, D) a +2 vampiric long sword (unseen) (61, 36, D) a +0 arbalest (61, 37, D) a +0 arbalest (62, 9, D) a staff of death (62, 11, D) a +0 trident a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 16, D) a maw talisman (62, 17, D) a +3 spectral lajatang (unseen) (62, 26, D) the staff of the Crawling Thing {*Corrode Fly rC+ rN+ Str+3 SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 27, D) a +2 sling of flaming (unseen) (62, 33, D) an ugly thing corpse (skeletalised by now) (62, 36, D) a +0 arbalest a dragon-blood talisman (62, 37, D) a +0 orcbow a +3 great sword of flaming a centaur corpse (skeletalised by now) (63, 0, D) a staff of earth (63, 17, D) an ugly thing corpse (skeletalised by now) (63, 18, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a +1 vampiric spear (63, 27, D) the staff of the Sea {rN+ rCorr Str-3 Dex+3 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 32, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 33, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +1 ring mail of cold resistance (63, 37, D) a +0 arbalest (64, 9, D) a +0 trident 2 boomerangs (64, 16, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (64, 17, D) the +1 fire dragon scales of Pizea {rPois rF++ rC- Str+4} Str+4: It affects your strength (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (64, 26, D) a staff of cold (unseen) (64, 27, D) a +4 broad axe of electrocution (unseen) (64, 37, D) 2 large rocks a cyclops corpse (skeletalised by now) (65, 26, D) a +2 mace of protection (unseen) (69, 25, D) a +6 ring of intelligence an amulet of the acrobat a +6 ring of strength a ring of positive energy (70, 9, D) a staff of death (unseen) (70, 36, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (71, 8, D) a +0 shortbow of freezing (71, 12, D) a +0 mace a +0 robe (71, 16, D) a +2 long sword of draining (unseen) (71, 27, D) a +0 helmet of see invisible (71, 37, D) the +1 storm dragon scales "Woplissamm" {rElec rN+ Int+6 SInv} Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (72, 8, D) a +2 war axe of flaming (unseen) (72, 16, D) a +4 dagger of draining (72, 17, D) a +0 heavy broad axe (72, 37, D) a +2 short sword of freezing (unseen) (73, 26, D) a +2 spear of venom (unseen) (73, 36, D) a +2 battleaxe of flaming (unseen) (73, 37, D) a +2 glaive of flaming (unseen) (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a +1 heavy orcbow (unseen)