ParallAxolotl

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(4, 2, D)
  a +5 quick blade (still there?)
  a +5 rapier (still there?)
  a +5 dagger (still there?)
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of mayhem (still there?)
  an orb of guile (still there?)
  a +3 tower shield (still there?)
  a +3 kite shield (still there?)
  a +3 buckler (still there?)
(4, 8, D)
  a +5 crystal plate armour (still there?)
  +5 golden dragon scales (still there?)
  +5 shadow dragon scales (still there?)
  +5 storm dragon scales (still there?)
  +5 ice dragon scales (still there?)
  +5 fire dragon scales (still there?)
  a +5 plate armour (still there?)
(6, 8, D)
  a +0 robe
  an orb of light
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    Int+6:      It affects your intelligence (+6).
    MP+6:       It affects your magic capacity (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +10 dark maul {heavy}
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    SInv:       It lets you see invisible.
    Fly:        It grants you flight.
    ^Drain:     It drains your maximum health when unequipped.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a maw talisman
  a beast talisman
(10, 5, D)
  a +6 ring of intelligence
  a +6 ring of intelligence
  a +6 ring of dexterity
  a +6 ring of dexterity
  a ring of flight
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +9 sword of Zonguldrok {reap}
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +11 Singing Sword {sonic wave}
  the +8 storm bow {elec, penet}
(59, 15, D)
  an orb of energy
  a ring of poison resistance
  a ring of see invisible
  a +6 ring of strength
(61, 8, D)
  a staff of air
  (unseen)
(61, 26, D)
  the +3 buckler "Haryethra" {rC++}
    rC++:       It greatly protects you from cold.
  (unseen)
(62, 4, D)
  a river rat corpse (skeletalised by now)
  a wolf corpse (skeletalised by now)
(62, 9, D)
  a staff of air
(62, 12, D)
  a shapeshifter corpse (skeletalised by now)
(62, 16, D)
  a +2 sling of flaming
(62, 26, D)
  a +2 glaive of venom
  (unseen)
(62, 27, D)
  the +0 dagger "Orb Guardian's Regret" {elec, Int+3 Stlth+}
    Int+3:      It affects your intelligence (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(63, 8, D)
  a +1 shortbow of freezing
(63, 12, D)
  a shapeshifter corpse (skeletalised by now)
(63, 26, D)
  a wand of paralysis (1)
(63, 27, D)
  a staff of air
  (unseen)
(64, 17, D)
  a staff of air
(64, 26, D)
  the +8 war axe of War {protect, rPois}
    rPois:      It protects you from poison.
  (unseen)
(64, 27, D)
  a staff of earth
  (unseen)
(65, 26, D)
  a +0 sling of freezing
  (unseen)
(67, 0, D)
  a +6 scimitar of protection
(68, 0, D)
  a +0 arbalest of draining
(71, 8, D)
  the staff of Nisy {rElec Int+4 Necro Air}
    [staff of air]
    
    Base accuracy: +5  Base damage: 5  Base attack delay: 1.2
    This weapon's minimum attack delay (0.6) is reached at skill level 12.
    
    Int+4:      It affects your intelligence (+4).
    rElec:      It insulates you from electricity.
    Necro:      It increases the power of your Necromancy spells.
    Air:        It increases the power of your Air spells.
    
    It falls into the 'Staves' category. It is a one-handed weapon.
(71, 16, D)
  a +1 antimagic arbalest
(72, 8, D)
  a +6 heavy trident
(72, 16, D)
  the +9 staff of Olgreb {rPois∞}
    Radiate:    It can be activated via the 'a'bility menu to radiate toxic
    energy, with effectiveness depending on Evocations skill.
    Alch:       It enhances your alchemy magic.
    rPois∞:     It grants immunity to poison.
(72, 17, D)
  the +1 leather armour "Loevoi" {rCorr Int+2 Dex-2}
    Int+2:      It affects your intelligence (+2).
    Dex-2:      It affects your dexterity (-2).
    rCorr:      It protects you from acid and corrosion.
(72, 23, D)
  4 large rocks
(72, 27, D)
  a +4 heavy mace
(73, 1, D)
  the +9 hand axe "Gulezo" {venom, rC+ rN+ rCorr SInv}
    rC+:        It protects you from cold.
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
    rCorr:      It protects you from acid and corrosion.
(73, 16, D)
  a +2 ring mail of cold resistance
(73, 21, D)
  a +0 trident
(73, 27, D)
  a staff of cold
(73, 31, D)
  a hell hound corpse
(75, 1, D)
  a +0 great sword of flaming