ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 15, D) an orb of energy a ring of poison resistance a ring of see invisible a +6 ring of strength (61, 8, D) a staff of air (unseen) (61, 26, D) the +3 buckler "Haryethra" {rC++} rC++: It greatly protects you from cold. (unseen) (62, 4, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 9, D) a staff of air (62, 12, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) a +2 sling of flaming (62, 26, D) a +2 glaive of venom (unseen) (62, 27, D) the +0 dagger "Orb Guardian's Regret" {elec, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (63, 8, D) a +1 shortbow of freezing (63, 12, D) a shapeshifter corpse (skeletalised by now) (63, 26, D) a wand of paralysis (1) (63, 27, D) a staff of air (unseen) (64, 17, D) a staff of air (64, 26, D) the +8 war axe of War {protect, rPois} rPois: It protects you from poison. (unseen) (64, 27, D) a staff of earth (unseen) (65, 26, D) a +0 sling of freezing (unseen) (67, 0, D) a +6 scimitar of protection (68, 0, D) a +0 arbalest of draining (71, 8, D) the staff of Nisy {rElec Int+4 Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) a +1 antimagic arbalest (72, 8, D) a +6 heavy trident (72, 16, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (72, 17, D) the +1 leather armour "Loevoi" {rCorr Int+2 Dex-2} Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rCorr: It protects you from acid and corrosion. (72, 23, D) 4 large rocks (72, 27, D) a +4 heavy mace (73, 1, D) the +9 hand axe "Gulezo" {venom, rC+ rN+ rCorr SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (73, 16, D) a +2 ring mail of cold resistance (73, 21, D) a +0 trident (73, 27, D) a staff of cold (73, 31, D) a hell hound corpse (75, 1, D) a +0 great sword of flaming