ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 robe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a staff of conjuration (35, 15, D) the +5 battleaxe of Untruth {distort, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (35, 29, D) the amulet "Limmubull" {*Corrode rF+ rC+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. RegenMP+: It increases your rate of magic regeneration. (unseen) (36, 15, D) a staff of alchemy (36, 16, D) a +0 dagger a +0 robe (36, 21, D) a +0 flail (still there?) a +2 robe of cold resistance (still there?) (36, 29, D) a wand of paralysis (4) (37, 0, D) a +0 dagger (37, 5, D) a +0 falchion a +0 leather armour (37, 14, D) the +5 short sword "Ajubb" {venom, rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (37, 15, D) a staff of death (unseen) (37, 29, D) a ring of wizardry (38, 1, D) a staff of fire (38, 4, D) a +0 great sword (still there?) a +1 chain mail of fire resistance (still there?) a ring of protection from cold (still there?) the orc skeleton of Saint Roka (still there?) (38, 7, D) a +0 glaive 2 throwing nets a +0 scale mail a wand of iceblast (10) (38, 14, D) a +0 dagger (38, 15, D) a +4 dagger of flaming (unseen) (38, 17, D) a staff of fire a +0 robe (38, 29, D) a +3 morningstar of protection (unseen) (39, 2, D) a +2 orcbow of freezing a +0 heavy battleaxe a +0 ring mail the human skeleton of Rupert (39, 4, D) a +4 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) a ring of wizardry (still there?) (39, 6, D) a +1 scimitar of flaming (still there?) a ring of ice (still there?) (39, 15, D) the +2 rapier "Tairueru" {holy, rC+ rN+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. a +0 robe (still there?) a +0 halberd (still there?) a +0 robe (still there?) the +6 morningstar of the Divine God {protect, rPois Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (39, 19, D) a staff of cold (still there?) a +0 robe (still there?) (39, 20, D) a +1 war axe a +0 robe (39, 29, D) a +1 shortbow of freezing (unseen) (40, 1, D) a book of Misfortune (40, 3, D) a +2 whip of freezing (still there?) a +2 robe of fire resistance (still there?) the kobold skeleton of Pikel (still there?) (40, 7, D) a +4 dagger of chaos (still there?) a +0 robe (still there?) the ring of Altruism {rF++ Wiz Str+3 Dex+3 SInv} (still there?) [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. Wiz: It increases the success rate of your magical spells. a +1 long sword of electrocution (still there?) a +0 leather armour (still there?) a wand of polymorph (7) (still there?) the goblin skeleton of Ijyb (still there?) (40, 8, D) a +4 broad axe of distortion (still there?) a +3 chain mail of fire resistance (still there?) a +2 kite shield (still there?) (40, 15, D) a +0 ring mail of poison resistance (40, 20, D) a +0 battleaxe (still there?) a +2 scale mail of poison resistance (still there?) (40, 21, D) a +0 great sword a +0 chain mail (40, 29, D) the staff "Secret Weapon" {Str-4 Dex+4 Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 0, D) a +0 flail of protection (41, 1, D) the +7 flail of Xisuih {freeze, Will+} Will+: It increases your willpower. (41, 3, D) a +2 dagger of protection a +1 cloak (41, 15, D) the +2 scale mail "Isufa" {rF+ rN++ Str+2 Int-5} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (41, 29, D) a staff of cold (unseen) (42, 0, D) a book of Cantrips (42, 1, D) a staff of death (42, 4, D) a +0 troll leather armour {Pargi} the troll skeleton of Pargi (42, 14, D) a +0 dagger (42, 15, D) a +2 heavy spear (42, 16, D) a +0 flail (42, 29, D) a book of Battle (43, 14, D) a +0 sling of flaming (43, 16, D) a +1 great sword of draining a +0 robe (43, 29, D) a staff of fire (unseen) (49, 0, D) the staff of the Fox {rF+ Int+5 Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (49, 12, D) a +0 long sword a +2 plate armour of poison resistance a human corpse (skeletalised by now) (49, 24, D) a +4 battleaxe of venom a +0 longbow a +2 long sword of freezing (49, 36, D) a +2 scale mail of willpower (unseen) (50, 1, D) a staff of earth (unseen) (50, 13, D) a +0 arbalest of flaming a yaktaur corpse (skeletalised by now) (50, 24, D) a +1 dire flail of holy wrath a +0 ring mail a +0 rapier an elf corpse (skeletalised by now) (50, 25, D) a +0 short sword a +2 mace of holy wrath an elf corpse (skeletalised by now) (50, 27, D) a +0 rapier an elf corpse (skeletalised by now) (50, 36, D) a +2 helmet of see invisible (51, 0, D) the +10 dire flail of Oozing Pus {flame, *Corrode rPois Int+3 SInv} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (51, 1, D) a +2 robe of willpower (unseen) (51, 12, D) a +2 antimagic longbow a +0 arbalest (51, 13, D) a +0 great mace a +0 plate armour (51, 14, D) a +0 dire flail a +0 chain mail (51, 24, D) a +2 long sword of flaming a +0 dagger an elf corpse (skeletalised by now) (51, 25, D) a +2 robe of cold resistance (51, 30, D) a +2 mace of draining (51, 37, D) a yak skeleton (52, 1, D) the +7 orcbow "Bingo" {speed, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (52, 13, D) a +2 dire flail a +0 chain mail (52, 14, D) a +0 battleaxe a +0 plate armour (52, 24, D) a +0 rapier a +0 rapier a +0 leather armour of positive energy an elf corpse (skeletalised by now) (52, 25, D) a +4 vampiric glaive (52, 30, D) a +4 battleaxe of flaming a +2 heavy hand axe (52, 36, D) the staff of the Crushed People {rN+ MP-4 Str+6 Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rN+: It protects you from negative energy. MP-4: It affects your magic capacity (-4). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 37, D) a staff of fire (53, 0, D) a +2 heavy broad axe (53, 1, D) a +2 helmet of intelligence (53, 13, D) a staff of conjuration (53, 15, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 17, D) 3 large rocks (53, 24, D) a +1 ring mail of willpower (unseen) (53, 25, D) the +5 trident of Reoteh Supn {protect, rF+} rF+: It protects you from fire. (53, 29, D) a +5 trident of flaming (53, 37, D) a staff of death (53, 38, D) a yak skeleton (54, 1, D) a +7 vampiric lajatang (unseen) (54, 12, D) a +0 long sword a +0 plate armour (54, 13, D) a +1 arbalest of flaming a staff of air a yaktaur corpse (skeletalised by now) (54, 24, D) a +0 longbow a +0 leather armour a wand of digging (4) (54, 25, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (54, 36, D) the +10 flail of Arrival {freeze, rElec Will+ Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (54, 37, D) a water moccasin skeleton (55, 1, D) a +0 shortbow of draining (unseen) (55, 12, D) a +0 war axe a +0 chain mail the staff of Vehumet, Piercing {rElec Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a human corpse (skeletalised by now) (55, 13, D) a +0 arbalest a +1 war axe of flaming a yaktaur corpse (skeletalised by now) (55, 24, D) a +0 longbow (still there?) a +1 scale mail of fire resistance (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (55, 35, D) a black mamba skeleton (59, 37, D) a +2 robe of positive energy (unseen) (60, 17, D) a +0 rapier a +0 leather armour (60, 37, D) a +2 heavy trident (61, 0, D) a +0 scale mail of positive energy (61, 12, D) a river rat corpse (skeletalised by now) (61, 16, D) a +3 plate armour of cold resistance (61, 17, D) a +0 short sword (61, 26, D) a +0 morningstar a +0 leather armour a manual of Shapeshifting (61, 36, D) the +10 halberd "Ullaroisum" {protect, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. a fire giant skeleton (61, 37, D) a blade talisman (61, 38, D) a salamander skeleton (61, 39, D) a hell hog skeleton (62, 0, D) a +2 scale mail of poison resistance (62, 1, D) a +1 long sword of holy wrath (62, 9, D) a +4 spear of venom (62, 16, D) the +6 dagger "Jysiup" {freeze, ^Fragile +Blink Fly rElec rC-} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. +Blink: It lets you blink. ^Fragile: It will be destroyed if unequipped. (62, 17, D) a +0 rapier (still there?) a +0 chain mail (still there?) a +0 heavy dire flail (still there?) (62, 18, D) a +0 rapier a +0 leather armour (62, 22, D) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 27, D) a +1 war axe a +0 chain mail a +2 sling of flaming (62, 28, D) a +2 long sword of holy wrath (still there?) a +0 plate armour (still there?) (62, 36, D) a +0 great sword of flaming (62, 37, D) a +2 vampiric spear (unseen) (63, 16, D) a +3 scale mail of cold resistance (63, 17, D) a +2 heavy arbalest (63, 22, D) a +0 scimitar of holy wrath (63, 26, D) a +0 battleaxe a +0 chain mail a +3 ring mail of poison resistance a human corpse (skeletalised by now) (63, 27, D) a +0 arbalest a staff of conjuration a yaktaur corpse (skeletalised by now) (63, 28, D) a +2 great mace of protection a +0 chain mail a human corpse (skeletalised by now) (63, 37, D) a +1 leather armour of fire resistance (64, 16, D) a +1 vampiric falchion (unseen) (64, 17, D) a +1 orcbow of electrocution (unseen) (64, 22, D) a +1 long sword of electrocution (unseen) (64, 23, D) an elf corpse (skeletalised by now) (64, 27, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 26, D) a staff of earth (unseen) (65, 27, D) a +0 great mace a +0 scale mail a human corpse (skeletalised by now) (67, 5, D) a yak corpse (skeletalised by now) (68, 0, D) a +6 orcbow of flaming (70, 8, D) a +0 heavy spear (unseen) (70, 37, D) the +4 morningstar of Experimentation {heavy, rN+} rN+: It protects you from negative energy. (71, 17, D) a +0 club a +1 robe of willpower an orc corpse (skeletalised by now) (71, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 26, D) a staff of earth (unseen) (72, 16, D) a +0 hand axe a +0 leather armour a +1 orcbow of freezing (72, 17, D) a +0 hand axe a +2 leather armour of cold resistance a staff of air (72, 26, D) a +1 flail of protection (72, 32, D) a +0 long sword a +0 robe a +0 battleaxe a +0 robe (72, 36, D) the +12 battleaxe "Fecvaxt" {protect, rPois Will++ Int-4 SInv} Int-4: It affects your intelligence (-4). rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (72, 37, D) a +3 halberd of venom (73, 1, D) a +0 war axe of freezing (73, 16, D) a +0 short sword a +0 leather armour a book of Weapons (73, 17, D) a +0 dagger a +0 robe a +2 heavy hand axe (73, 26, D) a +0 orcbow of flaming (unseen) (73, 32, D) a +3 dire flail a +0 robe (73, 36, D) the +8 morningstar of Bugiss {freeze, *Rage Int+6 Dex+4} Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). *Rage: It berserks you when you make melee attacks (+20% chance). (73, 37, D) an orb of energy (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 3, D) a water moccasin corpse (skeletalised by now)