ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +0 buckler a +0 war axe a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 16, D) a +5 trident of flaming (still there?) a +0 leather armour (still there?) (35, 14, D) a wand of polymorph (4) (35, 15, D) a +1 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +2 hand axe of venom (still there?) (35, 16, D) a +0 trident a throwing net (36, 0, D) a +2 spectral giant club (36, 1, D) a +3 rapier of electrocution (unseen) (36, 14, D) a wand of charming (5) (36, 15, D) a ring of protection from fire (36, 16, D) a +0 trident (37, 14, D) a wand of charming (2) (37, 15, D) a +4 spear of distortion (still there?) a javelin (still there?) a +0 leather armour (still there?) a +1 robe of fire resistance (still there?) (37, 21, D) a merfolk corpse (38, 4, D) a glowing shapeshifter skeleton (38, 5, D) a glowing shapeshifter skeleton (38, 14, D) a +2 short sword of venom (unseen) (38, 15, D) a wand of flame (9) (38, 20, D) a harpy corpse (38, 21, D) a wind drake corpse (38, 22, D) a +0 rapier a +0 robe a merfolk corpse a merfolk corpse (39, 5, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (39, 14, D) a +0 trident (39, 15, D) the staff of Brutal Revenge {rPois Int+3 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (39, 16, D) a +0 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) the ring of Monotheism {rF+++ Will+ MP-6 Str+6 Dex-4} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). rF+++: It renders you almost immune to fire. Will+: It increases your willpower. MP-6: It affects your magic capacity (-6). (40, 0, D) a +2 war axe of freezing (unseen) (40, 1, D) a +1 sling of electrocution (40, 14, D) a +2 rapier of speed (unseen) (40, 15, D) a +3 arbalest of flaming (unseen) (40, 16, D) a +0 trident a +0 robe (41, 0, D) a +6 spectral giant spiked club (unseen) (41, 1, D) a +1 scale mail of poison resistance (41, 3, D) a glowing shapeshifter skeleton (41, 15, D) a +2 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) the ring of the Mage {Wiz Archmagi} (still there?) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (41, 16, D) a +0 trident (still there?) a +1 leather armour of cold resistance (still there?) (42, 0, D) a +0 cloak of willpower (42, 14, D) Agioh's Directory of Flinty Imprecation Spells Type Level a - Sandblast Earth 1 b - Jinxbite Hexes 2 c - Dimensional Bullseye Hexes/Translocation 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Enfeeble Hexes 7 (unseen) (42, 15, D) a +1 great mace of protection (unseen) (42, 16, D) a +5 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (43, 15, D) a +2 rapier of draining (still there?) a +0 robe (still there?) a wand of flame (11) (still there?) (49, 12, D) a +4 hand axe of venom (unseen) (49, 25, D) a +0 trident a +0 plate armour (50, 1, D) a +2 heavy war axe (50, 12, D) a +3 heavy quarterstaff (unseen) (50, 13, D) a +2 scale mail of fire resistance (unseen) (50, 25, D) a +5 falchion of electrocution (50, 26, D) 2 large rocks (51, 6, D) a +0 robe a +0 battleaxe a +0 robe (51, 25, D) a +0 great sword a +0 plate armour a +3 heavy orcbow (51, 29, D) a +0 giant club (51, 37, D) a ring of see invisible (52, 6, D) a +0 hand axe a +0 robe a +2 falchion of electrocution a +0 robe a +4 hand axe a +0 robe (52, 13, D) a +4 flail of protection (52, 24, D) a staff of fire (52, 25, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 26, D) a +0 scimitar a +0 plate armour (52, 29, D) a +0 war axe a +0 plate armour a +0 kite shield a ring of see invisible a +0 giant spiked club (52, 36, D) a staff of earth (52, 37, D) a staff of death (unseen) (52, 42, D) a ghoul corpse (skeletalised by now) (53, 1, D) a +5 broad axe of freezing (53, 6, D) a +0 dagger a +0 robe (53, 7, D) a +0 hand axe a +0 robe a ring of magical power (53, 12, D) a +2 battleaxe of electrocution (53, 25, D) a +1 dagger of flaming a +0 robe a +2 triple crossbow of flaming an orc corpse (skeletalised by now) (53, 29, D) 3 large rocks a stone giant corpse (skeletalised by now) (53, 36, D) a +0 triple crossbow of electrocution (53, 37, D) a +3 battleaxe of venom (unseen) (54, 0, D) a +0 dagger (54, 1, D) a ring of poison resistance (54, 13, D) a +2 spear of freezing (54, 24, D) a +0 long sword of electrocution (unseen) (54, 25, D) a staff of death (unseen) (54, 26, D) a +0 giant spiked club a +0 giant club (55, 1, D) a staff of conjuration (unseen) (55, 13, D) the +5 scimitar of the Shining Light {venom, rN++ Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). rN++: It greatly protects you from negative energy. (55, 24, D) a +4 demon trident of flaming (still there?) a +0 chain mail (still there?) a +3 long sword (still there?) an orc corpse (skeletalised by now) (still there?) (59, 36, D) a +2 crystal plate armour (unseen) (59, 37, D) a +3 sling of flaming (unseen) (60, 36, D) a +3 leather armour of positive energy (unseen) (61, 8, D) the +11 quarterstaff "Soach" {holy, rC+} rC+: It protects you from cold. (61, 16, D) the +2 war axe of Poysole {holy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (61, 26, D) a +0 dagger of protection (unseen) (61, 36, D) a storm talisman (62, 9, D) the +6 chain mail of the Heavens {Str+3} Str+3: It affects your strength (+3). (62, 16, D) a +1 demon whip of electrocution (unseen) (62, 17, D) a +4 heavy sling (unseen) (62, 19, D) a +0 arbalest (62, 20, D) a +0 war axe a +0 chain mail a +0 tower shield (62, 27, D) Sif Muna's Lost Handbook of the Genius of the Arcane Spells Type Level a - Orb of Destruction Conjuration 7 b - Rimeblight Ice/Necromancy 7 (62, 31, D) a wind drake skeleton a wind drake skeleton (63, 0, D) a +0 shortbow of draining (unseen) (63, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 20, D) a +0 great mace a +0 chain mail (64, 20, D) a +0 great mace (still there?) a +0 ring mail (still there?) a +1 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (65, 26, D) a +2 rapier of freezing (unseen) (65, 32, D) a wind drake skeleton (68, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 37, D) a +0 flail (70, 8, D) a +1 long sword of draining (unseen) (70, 9, D) a +0 arbalest a ring of ice (70, 10, D) a +0 arbalest (70, 11, D) a +0 arbalest (70, 36, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 38, D) a +0 dagger a +0 robe (71, 8, D) a +2 sling of flaming (71, 9, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 16, D) a storm talisman (71, 17, D) a +0 chain mail of fire resistance (unseen) (71, 26, D) the +8 rapier "Wofek" {drain, *Rage rElec rC++ SInv} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 27, D) a +0 ring mail the +2 Maxwell's thermic engine {flame, freeze, rev} (71, 31, D) a +0 great mace a +0 leather armour a human corpse (skeletalised by now) (71, 36, D) a +0 dagger a +0 robe (71, 37, D) a +0 vampiric short sword (71, 38, D) a +1 glaive of protection a +0 plate armour (72, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 16, D) a ring of flight (72, 28, D) a +0 bardiche a +0 plate armour (72, 31, D) a +2 great sword of electrocution (still there?) a +0 chain mail (still there?) (72, 36, D) a blade talisman (72, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 chain mail of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) (72, 38, D) a +0 scimitar a +0 chain mail (73, 1, D) the +8 hand axe of Wrath {heavy, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (73, 16, D) a +0 halberd of freezing (unseen) (73, 26, D) the +4 spear of the Dead {pain, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (73, 28, D) a +0 flail a +0 leather armour (73, 31, D) a human corpse (skeletalised by now) (73, 32, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (73, 36, D) a +0 hand axe (still there?) a +2 heavy mace (still there?) (73, 37, D) a +0 flail a +0 plate armour a wand of digging (5) an orc corpse (skeletalised by now)