ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of fire (unseen) (61, 8, D) a +2 chain mail of cold resistance (unseen) (61, 16, D) a wand of paralysis (2) (62, 1, D) a +3 dagger of speed (62, 16, D) a wand of digging (4) (62, 17, D) the ring of Gacouck {Will++ Str+6 Dex+4} [ring of strength] Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). Will++: It greatly increases your willpower. (unseen) (63, 0, D) a +2 trident of protection (63, 8, D) a +2 robe (unseen) (63, 16, D) a scroll of brand weapon (63, 17, D) a wand of polymorph (5) (64, 16, D) the staff "Asotupt" {^Fragile rPois rC++ Str+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (64, 17, D) Felyoxurch's Discourse on Lithic Calling Spells Type Level a - Call Imp Summoning 2 b - Summon Cactus Giant Summoning 6 c - Hellfire Mortar Fire/Earth 7 (unseen) (64, 20, D) a +1 demon trident of venom (unseen) (67, 0, D) a +0 quarterstaff of speed (67, 3, D) a +0 club (68, 3, D) a +0 club (69, 0, D) a talisman of death (69, 3, D) a +0 club (70, 8, D) a +2 shortbow of flaming (unseen) (70, 9, D) a +3 scale mail of willpower (unseen) (70, 10, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 31, D) an acid dragon corpse a swamp drake corpse (71, 11, D) a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (71, 16, D) a +2 spectral quarterstaff (71, 26, D) 4 potions of haste (71, 30, D) a steam dragon corpse (71, 31, D) a swamp drake corpse (72, 9, D) the +1 trident of Uskayaw's Grace {flame, +Blink rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. +Blink: It lets you blink. (72, 11, D) a +0 giant spiked club a +0 giant spiked club (72, 12, D) a +0 troll leather armour a troll corpse (skeletalised by now) (72, 16, D) the staff of Leaping Evisceration {+Blink rN+ Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. +Blink: It lets you blink. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (73, 1, D) a +2 orcbow of flaming (unseen) (73, 16, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (73, 17, D) a +2 great sword of electrocution (unseen) (73, 26, D) the +3 plate armour "Juqesiff" {rElec rPois Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. (74, 2, D) a shapeshifter skeleton (75, 1, D) the +8 quarterstaff of Darkness {flame, Dex+9} Dex+9: It affects your dexterity (+9).