ParallAxolotl the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 19, D) a +0 mace (35, 0, D) a +1 rapier of protection a snapping turtle corpse (35, 1, D) a merfolk corpse (35, 14, D) a +1 triple crossbow of flaming (unseen) (35, 15, D) the +3 rapier of Causality {elec, Int-5 SInv Stlth+} Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (36, 0, D) 5 large rocks a staff of air (36, 1, D) the +0 shortbow of Juawn {elec, +Blink rN+ Str+2 Stlth-} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. +Blink: It lets you blink. Stlth-: It makes you less stealthy. a merfolk corpse (36, 14, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. (unseen) (36, 15, D) quicksilver dragon scales (still there?) a +5 heavy arbalest (still there?) a quicksilver dragon corpse (still there?) (37, 1, D) a +2 plate armour of fire resistance (37, 2, D) a harpy corpse (37, 14, D) 4 potions of heal wounds (37, 15, D) a beast talisman (38, 1, D) a water nymph corpse (38, 14, D) a wand of warping (5) (38, 15, D) a wand of paralysis (4) (38, 19, D) 4 large rocks (39, 0, D) a staff of alchemy (39, 1, D) the +0 short sword of Equilibrium {flame, rC+} rC+: It protects you from cold. (39, 14, D) a +1 rapier of venom (unseen) (39, 15, D) a +1 robe of positive energy (unseen) (40, 0, D) the +2 spear of Hecoeheapt {spect, Dex+3} Dex+3: It affects your dexterity (+3). (40, 1, D) a +1 hand axe of flaming (40, 3, D) a +0 trident a merfolk corpse (40, 14, D) a staff of death (unseen) (40, 15, D) a staff of conjuration (unseen) (40, 21, D) 5 large rocks (41, 0, D) a +5 spear of flaming a +1 shortbow of freezing a javelin a +0 leather armour (41, 1, D) a +0 spear a +3 broad axe of electrocution a merfolk corpse (41, 2, D) a +5 rapier of protection (still there?) a +0 robe (still there?) (41, 14, D) the +2 hand cannon "Mubboew" {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (41, 15, D) a +3 sling of draining (unseen) (42, 0, D) a +2 spectral lajatang a +0 spear of venom (42, 1, D) a +4 vampiric long sword (42, 2, D) a snapping turtle corpse (42, 14, D) a +6 ring of strength (42, 15, D) a book of Decay (43, 14, D) a book of Minor Magic (43, 15, D) a potion of might (44, 25, D) a stone giant corpse (49, 37, D) a +0 dagger (still there?) a +0 robe (still there?) the staff of Integrity {rF+ Str+3 Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. a human corpse (skeletalised by now) (still there?) (50, 0, D) a +0 short sword a +0 robe (50, 13, D) the +1 robe of Qyaly {rElec MP+7 Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). (50, 14, D) a +0 demon whip (50, 24, D) a +0 dagger of speed (50, 25, D) a +0 flail of draining (50, 37, D) a +0 robe of fire resistance (51, 1, D) a +0 club a +3 ring mail of positive energy (51, 2, D) a +0 dire flail a naga skeleton (51, 5, D) a +0 dire flail (still there?) a +2 sling of flaming (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 kite shield of positive energy (still there?) (51, 13, D) a +1 great sword of flaming an amulet of the acrobat a fire giant skeleton (51, 25, D) a +2 sling of flaming (unseen) (51, 37, D) a +0 glaive a ring of see invisible (51, 38, D) a +0 robe (52, 0, D) a +0 short sword of holy wrath (52, 1, D) the +3 spear of Tenacity {flame, rElec rCorr Str+6 Dex-3} Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (52, 5, D) a +0 flail a +0 robe a naga skeleton (52, 6, D) an adder skeleton (52, 13, D) a +4 scimitar of freezing (unseen) (52, 14, D) a +0 great sword of flaming (52, 15, D) a +3 demon whip (52, 19, D) a hell hog skeleton (52, 24, D) the +8 whip "Qaehad" {flame, rPois rN+ Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. (52, 25, D) the +4 plate armour "Ileufedu" {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (52, 36, D) a staff of earth (52, 37, D) a +2 war axe of electrocution a +4 chain mail (52, 38, D) a +0 dagger a +0 robe (53, 1, D) a talisman of death (53, 5, D) a +0 battleaxe a +0 robe a naga skeleton (53, 12, D) a staff of conjuration (53, 13, D) a staff of earth (unseen) (53, 17, D) a fire giant skeleton (53, 25, D) a +2 quick blade of venom (unseen) (53, 37, D) a +0 war axe a +0 robe (54, 0, D) a staff of cold (unseen) (54, 1, D) a +3 ring mail of poison resistance (still there?) a ball python skeleton (still there?) (54, 13, D) a +0 great sword of flaming (still there?) a +1 chain mail of poison resistance (still there?) (54, 24, D) the staff of Benevolence {rPois rC+ SInv Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (54, 25, D) a ring of flight (55, 0, D) a +3 dagger of speed (unseen) (55, 1, D) a +2 robe of positive energy (unseen) (55, 12, D) a staff of fire (59, 36, D) a staff of cold (59, 37, D) a +4 plate armour of positive energy a hell hound corpse (skeletalised by now) (60, 18, D) a +0 scale mail (60, 36, D) +0 fire dragon scales (60, 37, D) a staff of earth (60, 38, D) a +4 scimitar of flaming (61, 0, D) a +0 hat (61, 8, D) a +2 leather armour of cold resistance (unseen) (61, 10, D) a +2 spear (still there?) a +0 robe (still there?) (61, 36, D) a +2 chain mail of willpower (61, 37, D) a +3 great sword of holy wrath (unseen) (61, 38, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (62, 0, D) the +2 plate armour of Pragmatism {Will+ Str+3} Str+3: It affects your strength (+3). Will+: It increases your willpower. (62, 8, D) a +5 halberd of venom (62, 16, D) a +1 heavy quarterstaff (62, 17, D) the staff of Flawed Execution {Fly rElec rF+ Str+3 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (62, 19, D) a +0 great sword a +0 plate armour (62, 26, D) a staff of fire (62, 27, D) a +2 leather armour of fire resistance (unseen) (62, 36, D) the +2 trident "Impslayer" {flame, rN+ Str+9} Str+9: It affects your strength (+9). rN+: It protects you from negative energy. (62, 37, D) the +10 quarterstaff "Uwenaeta" {drain, +Blink rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. (63, 4, D) a black bear corpse (skeletalised by now) (63, 5, D) a black bear corpse (skeletalised by now) (63, 16, D) a +0 dagger of venom (63, 17, D) a +3 short sword of freezing (unseen) (63, 19, D) a +0 ring mail (63, 20, D) a human corpse (skeletalised by now) (63, 21, D) a +0 war axe a +0 plate armour of fire resistance a human corpse (skeletalised by now) (63, 27, D) a staff of conjuration (63, 36, D) a +2 short sword of draining (63, 37, D) a +1 dire flail of holy wrath (63, 38, D) a +4 scimitar of flaming (unseen) (64, 16, D) a +0 arbalest a +2 heavy long sword (64, 22, D) a +0 dire flail a +0 animal skin (64, 26, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (64, 27, D) a +6 shortbow of freezing (unseen) (64, 37, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (67, 0, D) a +2 hand axe of electrocution (unseen) (67, 3, D) a +0 dagger an orc corpse (skeletalised by now) (68, 1, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (69, 3, D) a +0 flail an orc corpse (skeletalised by now) (69, 36, D) a +3 chain mail of poison resistance (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) 4 potions of haste (70, 36, D) the +6 falchion of the Feather {drain, rElec rPois rN++ Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (71, 8, D) a +1 helmet of see invisible (71, 17, D) a +2 spectral quarterstaff (unseen) (71, 26, D) a +1 rapier of holy wrath (71, 29, D) a +0 dagger a +0 robe (71, 37, D) a +1 rapier of draining (72, 9, D) a staff of earth (unseen) (72, 26, D) the +8 plate armour "Zeha" {*Slow rElec rF+ rCorr} rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (72, 27, D) a +2 great sword of electrocution (72, 28, D) a +0 hand axe (72, 29, D) a +0 short sword (72, 30, D) a +0 mace a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a staff of alchemy (73, 1, D) the staff of Compassion {+Blink rF+ rC+ rCorr Int+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (73, 16, D) a +0 heavy mace (unseen) (73, 17, D) a staff of earth (unseen) (73, 29, D) a +0 trident (73, 36, D) the +8 autumn katana {manifold assault} (unseen) (75, 1, D) a talisman of death