Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18436523947491914382 (custom seed) 5 ParcelVenoreNoTravel the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:51 (954 turns). ParcelVenoreNoTravel the Conjurer (Demigod Conjurer) Turns: 954, Time: 00:01:51 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 53% Magic: 4/5 EV: 11 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . g - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of haste {unknown} d - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 1.7 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There is an open door here. You open the door. A rat comes into view. Found a dagger. The magic dart hits the rat. You kill the rat! Unknown command. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You're too inexperienced to learn that spell! Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. Unknown command. A quokka is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.# ..#.# #.#.# ##.#.# ###....### #........ ##.##.#...# .r.....@.# ##....##.# ####.##.############### ....................... ####################### You could see a quokka. Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ParcelVenoreNoTravel the Demigod Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 954 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_corners D:2: layout_loops_ring, basic_altar Action || total ---------------------------++------- Melee: Whip || 8 Cast: Magic Dart || 9 Armour: Robe || 9 Dodge: Dodged || 9