Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6552701385054183079 3 Pardaillan the Magician (level 1, -1/18 HPs) Began as a Djinni Warper on Oct 12, 2026. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (137 turns). Pardaillan the Magician (Djinni Warper) Turns: 137, Time: 00:00:10 Health: -1/18 AC: 3 Str: 10 XL: 1 Next: 55% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles c - 4 darts of disjunction (quivered) Armour b - a +0 leather armour (worn) Scrolls b - a scroll of blinking c - a scroll of identify {unknown} d - a scroll of noise {unknown} e - a scroll of vulnerability {unknown} h - a scroll of silence {unknown} Skills: + Level 2.0 Fighting * Level 1.5 Axes + Level 0.7 Throwing + Level 1.0 Armour * Level 2.1 Dodging + Level 2.8 Spellcasting - Level 2.8 Conjurations - Level 2.8 Hexes - Level 2.8 Summonings - Level 2.8 Necromancy + Level 2.8 Translocations - Level 2.8 Forgecraft - Level 2.8 Fire Magic - Level 2.8 Ice Magic - Level 2.8 Air Magic - Level 2.8 Earth Magic - Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 18% N/A 14% 2 b - Lesser Beckoning Tloc 18% N/A 14% 2 c - Teleport Other Tloc 9% N/A 28% 3 d - Maxwell's Portable P Tloc 9% (3-9)d3 28% 3 e - Vhi's Electric Charg Tloc/Air 18% N/A 67% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a dart slug. Found a stone staircase leading down. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! The endoplasm freezes you. You are frozen. The cold chills you terribly! You see here a frilled lizard corpse. You barely miss the endoplasm. The endoplasm freezes you. You are frozen! The cold chills you terribly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ...# ##.######## ........# #........# ........# #.##.###.# #......# #.##.# #.# #......# #.##.# #.# #..w...# #.##.###.# #......# ##.##...#.######......## ................@J....>. ##.#......#............# #.#.##.###......#####.# #.#.##.# #......# #.#.##.###..:...# #.#.##...#......# ##.#.####........# ...#.............# ##########.......# You could see a dart slug and an endoplasm. Vanquished Creatures A ball python (D:1) A frilled lizard (D:1) 3 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pardaillan the Djinni Warper began the quest for the Orb. 0 | D:1 | Pardaillan set off with the following spells memorised: | Blink, Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 137 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Attack: Normal || 11 Melee: Hand axe || 12 Armour: Leather armour || 6 Dodge: Dodged || 5