Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 940877701269872690 50 Parrish93 the Magician (level 4, -9/31 HPs) Began as a Djinni Fire Elementalist on Sept 10, 2026. Killed themself with a badly aimed concussive blast (18 damage) ... on level 3 of the Dungeon. The game lasted 00:15:13 (1477 turns). Parrish93 the Magician (Djinni Fire Elementalist) Turns: 1477, Time: 00:15:14 Health: -9/31 AC: 4 Str: 9 XL: 4 Next: 4% Gold: 126 EV: 18 Int: 17 God: SH: 0 Dex: 15 rFire x . . (150%) b - melded +2 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) e - melded +0 leather armour rPois ∞ (0%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (no amulet) Will ..... d - ring of see invisible Stlth ++ a - ring of Tieprux {rElec AC+4 Str+2} HPRegen 0.25/turn c - inkwell talisman %: infuse magic (-10 HP) @: scroll-form, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (melded) Armour e - a +0 leather armour (melded) f - a +1 pair of boots of rampaging Jewellery a - the ring of Tieprux (worn) {rElec AC+4 Str+2} (You found it on level 2 of the Dungeon) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). d - a ring of see invisible (worn) g - a ring of resist corrosion Talismans c - an inkwell talisman (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of revelation {unknown} m - a scroll of blinking {unknown} j - 3 scrolls of teleportation {unknown} Potions k - a potion of heal wounds {unknown} l - a potion of mutation {unknown} n - a potion of cancellation {unknown} Skills: * Level 0.4 Fighting + Level 2.2 Dodging + Level 1.7 Stealth * Level 3.8 Spellcasting * Level 3.8(4.3) Conjurations * Level 3.8(4.3) Hexes * Level 3.8(4.3) Summonings * Level 3.8(4.3) Necromancy * Level 3.8(4.3) Translocations * Level 3.8(4.3) Forgecraft * Level 3.8(4.3) Fire Magic * Level 3.8(4.3) Ice Magic * Level 3.8(4.3) Air Magic * Level 3.8(4.3) Earth Magic * Level 3.8(4.3) Alchemy * Level 0.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 72% 2x1d7 2% 1 b - Scorch Fire 36% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 36% 2d13 9% 3 d - Inner Flame Hex/Fire 18% N/A 9% 3 e - Flame Wave Conj/Fire 18% 2d7 26% 4 f - Sandblast Erth 36% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 126 gold pieces (gained 3). You encounter an endoplasm. Casting: Volatile Blastmotes (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! You encounter a frilled lizard. The frilled lizard hisses angrily. The cloud of blastmotes explodes! The concussive blast engulfs the frilled lizard! You kill the frilled lizard! You hear a shout! x2 You encounter a clockroach. Casting: Volatile Blastmotes (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, chance to affect: 73%) The clockroach is filled with an inner flame. You conjure some foxfire! The clockroach sprays sand from its hourglass at you. The blast of sand hits you. The foxfire burns the clockroach. The clockroach is warded from harm. The foxfire burns the clockroach but does no damage. The clockroach is warded from harm. You conjure some foxfire! The foxfire burns the clockroach. The clockroach is warded from harm. The foxfire burns the clockroach. The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * You encounter a gnoll. It is wielding a +0 spear. The clockroach attacks as it pursues you! The clockroach barely misses you. The cloud of blastmotes explodes! The concussive blast engulfs the clockroach!! The concussive blast engulfs you!! The fire burns you terribly! Ouch! That really hurt! You die... #.<.....# #.....#.# #.......### ##.#....j. #.###..## . #.##.#.#.... #.........# #####.##....... #...;.......... #.####..#.#..## ..#. .#.## .# #.## ## .### .. .. .# # .. .. # .. .. You could see a gnoll (wandering). Vanquished Creatures A clockroach (D:3) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 4 endoplasms (D:1) 4 hobgoblins 2 ball pythons 6 bats 3 frilled lizards 3 goblins 2 kobolds (D:2) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parrish93 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Parrish93 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 798 | D:1 | You are sucked into a shaft and drop 1 floor! 805 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 805 | D:2 | Learned a level 1 spell: Sandblast 1026 | D:2 | Identified the ring of Tieprux {rElec AC+4 Str+2} 1099 | D:2 | Found Cikeulie's Assorted Antiques. 1120 | D:2 | Reached XP level 4. HP: 2/31 MP: 0/0 1477 | D:3 | Killed themself with a badly aimed concussive blast Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic D:2: layout_rooms, serial_shops, nicolae_shopburst D:3: layout_loops_cross Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Fighting | | 0.4 Dodging | | 2.2 Stealth | | 1.7 Shapeshifting | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Foxfire | 42 | 3 || 45 Volatile Blastmot | 6 | 3 || 9 Inner Flame | 2 | 2 || 4 Drink: Brilliance | 1 | || 1 Armour: Robe | 4 | || 4 None | 6 | 4 || 10 Dodge: Dodged | 19 | 2 || 21 Form: Scroll | 2 | || 2 Default | 1 | || 1