Seeded DCSS version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 5 Parz the Caller (level 1, -6/11 HPs) Began as an Octopode Summoner on Apr 15, 2024. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (180 turns). Parz the Caller (Octopode Summoner) Turns: 180, Time: 00:01:43 Health: -6/11 AC: 2 Str: 7 XL: 1 Next: 80% Magic: 3/3 EV: 12 Int: 17 God: Gold: 670 SH: 5 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . e - +1 hat of the Will of the Gods {rC+ Dex+2 SInv} rPois . c - amulet of reflection rElec . (no ring) rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 670 gold pieces. Inventory: Armour e - the +1 hat of the Will of the Gods (worn) {rC+ Dex+2 SInv} (You acquired it on level 1 of the Dungeon) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. SInv: It lets you see invisible. Jewellery c - an amulet of reflection (around mantle) f - the ring of Lesser Demons {Will+ Str+6 Int+6 Stlth-} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Str+6: It affects your strength (+6). Int+6: It affects your intelligence (+6). Will+: It increases your willpower. Stlth-: It makes you less stealthy. Scrolls b - a scroll of noise {unknown} d - a scroll of poison {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth * Level 2.0 Spellcasting * Level 4.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 4% 2 Call Canine Familiar Summ 16% N/A 10% 3 Summon Blazeheart Golem Fire/Summ 9% N/A 63% 4 Summon Lightning Spire Summ/Air 9% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Something appears before you! e - the +1 hat of the Will of the Gods {rC+ Dex+2 SInv} You now have 670 gold pieces (gained 660). You start putting on your armour. You continue putting on the +1 hat of the Will of the Gods {rC+ Dex+2 SInv}. x4 You finish putting on the +1 hat of the Will of the Gods {rC+ Dex+2 SInv}. You feel agile. Saving game... please wait. Welcome back, Parz the Octopode Summoner. Game seed: 4965291371327698046 (custom seed) Press ? for a list of commands and other information. Found a stone staircase leading down. A quokka comes into view. The quokka closely misses you. You closely miss the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! No target in view! No target in view! There is a stone staircase leading down here. You see here a quokka corpse. A gnoll comes into view. It is wielding a +0 flail. Found a scroll labelled UKAONE FOAST. The gnoll shouts! You hear a bark! The gnoll hits you with a +0 flail. You tentacle-slap the gnoll but do no damage. You grab the gnoll. You squeeze the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the gnoll but do no damage. You squeeze the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll barely misses you. You tentacle-slap the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ### ..# ###.# ##.#.# ####?...# +.......# #..g.# ###### #@# .##..## #.# ..#...# ###.# ......# #>†.# <....## #.### ....## #.# .#### ###### #.# ## ##....# #.# ##..##.# #.# You could see a gnoll. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parz the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 148 | D:1 | Identified 3 scrolls of acquirement 148 | D:1 | Acquired the ring of Lesser Demons {Will+ Str+6 Int+6 | Stlth-} 150 | D:1 | Acquired the +1 hat of the Will of the Gods {rC+ Dex+2 | SInv} 151 | D:1 | Acquired 660 gold pieces 180 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 11 Constrict || 5 Tentacles || 5 Punch || 1 Use: Scroll || 3 Stab: Sleeping || 2 Armour: Skin || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 133 | 47 | 0 | 65 | 1 | 180.0 | Dungeon | 180 | 133 | 47 | 0 | 65 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 180 daAuts