Parz Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (3, -4, D:1) a hobgoblin corpse (skeletalised by now) (5, -3, D:1) 4 stones a jackal corpse (skeletalised by now) (11, -1, D:1) a +0 plate armour (15, -22, D:1) a +0 dagger (15, 9, D:1) a +0 club (20, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 30, D:1) a +0 whip 2 stones a +0 club (23, 30, D:1) a stone (27, -14, D:1) a rat skeleton (28, 19, D:1) a ball python skeleton (35, -7, D:1) a +0 leather armour (36, -6, D:1) a hobgoblin corpse (skeletalised by now) (37, -26, D:1) a +0 club (38, 0, D:1) a bat skeleton (39, 31, D:1) a bat corpse (skeletalised by now) (47, 8, D:1) a +0 sling (51, -2, D:1) 5 stones (52, 20, D:1) a +0 short sword a kobold skeleton (54, -15, D:1) a +0 flail (55, -21, D:1) a jackal corpse (skeletalised by now) (57, -23, D:1) a quokka corpse (skeletalised by now) (58, -21, D:1) the +3 kite shield "Qolirerph" {rElec rF++ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. (59, -24, D:1) a jackal corpse (skeletalised by now) (59, -19, D:1) a +0 rapier (64, 11, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a rat corpse (11, -3, D:2) a +0 dagger (22, 8, D:2) a +0 scale mail (25, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (25, 18, D:2) a +0 whip