Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 7723459597879048515, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name PenanceforVincent -rc /dgldir/rcfiles/crawl-0.34/PenanceforVincent.rc -macro /dgldir/rcfiles/crawl-0.34/PenanceforVincent.macro -morgue /dgldir/morgue/PenanceforVincent/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/PenanceforVincent:2026-02-15.15:44:28.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x627541c29a9e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x627541c37cfa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x627541c29f7a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x74a50e442910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x74a50e49999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x74a50e442866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x74a50e4268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x74a50e427750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x74a50e4a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5ea4) [0x74a50e4a5ea4]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x74a50e4a87f3]: /usr/games/crawl-0.34(+0xce9fa1) [0x62754241efa1]: /usr/games/crawl-0.34(+0xcdb5a9) [0x6275424105a9]: /usr/games/crawl-0.34(+0xcd8929) [0x62754240d929]: /usr/games/crawl-0.34(+0xcdad06) [0x62754240fd06]: /usr/games/crawl-0.34(+0xce09f6) [0x6275424159f6]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x627541c10bce]: CLua::close() /usr/games/crawl-0.34(+0x2f5028) [0x627541a2a028]: /usr/games/crawl-0.34(+0x2f7ff1) [0x627541a2cff1]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x74a50e4280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x74a50e428189]: /usr/games/crawl-0.34(_start+0x25) [0x627541b5bf95]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000074a50e50fbf7 in __GI___wait4 (pid=1745856, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000074a50e50fbf7 in __GI___wait4 (pid=1745856, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000627541c2a14c in call_gdb (file=0x74a50e5ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1745549\000\000\000\000\000" #2 0x0000627541c37d18 in do_crash_dump () at dbg-asrt.cc:673 t = 1771170501 dir = "/dgldir/morgue/PenanceforVincent/" name = "/dgldir/morgue/PenanceforVincent/crash-PenanceforVincent-20260215-154821.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x74a50e5ff6c0 <_IO_2_1_stderr_> #3 0x0000627541c29f7a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000074a50e442866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000074a50e4268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {108255800872104, 108255800872104, 108255803488336, 0, 108255800877616, 108255803488688, 108255762236112, 0, 0, 65535, 108255800872104, 0, 0, 108255800872200, 108255800872104, 128252269072384}}, sa_flags = 1111541188, sa_restorer = 0x0} #10 0x000074a50e427750 in __libc_message (fmt=fmt@entry=0x74a50e5c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe4f19ceb0, reg_save_area = 0x7ffe4f19ce40}} fd = 2 list = nlist = cp = #11 0x000074a50e4a3c67 in malloc_printerr (str=str@entry=0x74a50e5c1612 "free(): invalid pointer") at ./malloc/malloc.c:5765 No locals. #12 0x000074a50e4a5ea4 in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4500 size = fb = #13 0x000074a50e4a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 2 #14 0x000062754241efa1 in l_alloc () No symbol table info available. #15 0x00006275424105a9 in luaM_free_ () No symbol table info available. #16 0x000062754240d929 in luaF_freeproto () No symbol table info available. #17 0x000062754240fd06 in luaC_freeallobjects () No symbol table info available. #18 0x00006275424159f6 in close_state () No symbol table info available. #19 0x0000627541c10bce in CLua::close (this=0x627542adfc60 ) at clua.cc:84 slisteners = #20 0x0000627541a2a028 in _reset_game () at main.cc:355 No locals. #21 0x0000627541a2cff1 in _launch_game_loop () at main.cc:403 ge = @0x627544c4e1f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe4f1a82e8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1745549) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The helpless training dummy fails to defend itself. You thump the training dummy! The training dummy is severely damaged. The training dummy barely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. You hit the rat. The rat is heavily wounded. The rat closely misses you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You closely miss the rat. The rat misses you. You hit the rat but do no damage. The rat bites you. The rat closely misses you. You closely miss the rat. The rat bites you. The rat barely misses you. You barely miss the rat. The rat closely misses you. The rat bites you. You barely miss the rat. The rat bites you but does no damage. The rat bites you. You closely miss the rat. The rat bites you. The rat completely misses you. The rat closely misses you. You closely miss the rat. The rat bites you. x2 The rat bites you but does no damage. The rat bites you. You hit the rat. You kill the rat! The rat bites you. x2 You hit the rat. You kill the rat! The rat bites you but does no damage. You hit the rat. You kill the rat! Nothing quivered! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Found a stone staircase leading down. You open the door. A jackal comes into view. You completely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: a jackal (50% to hit) You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, 50% to hit) You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. Hit: c) +0 whip Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, 50% to hit) You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 You miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. x2 You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! There is an open door here. You see here a jackal corpse. You open the door. There is an open door here. Remember, you can rest up with [5]. A wyvern is nearby! Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. Okay, then. Okay, then. Okay, then. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Your Stealth skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (asleep, 98% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone barely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. The rat twitches its whiskers. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow closely misses the rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat but does no damage. The rat misses you. The rat bites you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow barely misses the rat. The rat closely misses you. You shoot an arrow. The arrow hits the rat. The rat is moderately wounded. The rat misses you. The rat bites you. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. The rat squeaks loudly. You hear a loud squeak. You shoot an arrow. The arrow closely misses the rat. The rat closely misses you. You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. You encounter a rat. The rat closely misses you. The rat bites you but does no damage. The rat bites you. A rat is nearby! You shoot an arrow. The arrow barely misses the rat. The rat bites you. You shoot an arrow. The arrow barely misses the rat. The rat bites you but does no damage. The rat closely misses you. You shoot an arrow. The arrow closely misses the rat. The rat bites you but does no damage. You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat corpse. HP restored. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [PenanceforVincent] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 10 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 3 | 356 | 56/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 6 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 3 | 0 | 2 | 2/50 Ranged Weapons | X | 1 | 27 | 0 | 5 | 5/50 Throwing | X | 1 | 2 | 0 | 0 | 0/50 Armour | X | 1 | 4 | 3 | 400 | 100/200 Dodging | X | 1 | 10 | 0 | 5 | 5/50 Stealth | X | 1 | 36 | 1 | 52 | 10/84 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 176 | 26/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 26 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ####### ##..#####.##..@# ##.......#.##.###.>.# ........#.#..### ###># ...#......#.†..## §§.....##.......# §§......#.....### §§..♣♣........## .†♣♣♣..........# ..♣♣....§§§..##... dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.