Tutorial DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Pesgo the Covered (Human Fighter) Turns: 346, Time: 00:19:00 Health: 29/29 AC: 2 Str: 16 XL: 3 Next: 8% Magic: 15/15 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons d - a +0 club Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) c - a ring of wizardry Scrolls e - 2 scrolls of amnesia Skills: + Level 3.4 Fighting + Level 3.5 Armour + Level 2.2 Unarmed Combat + Level 1.1 Spellcasting + Level 0.2 Conjurations You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 4% 1d3 30% 1 b - Call Imp Summ 0% N/A 45% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You pick up Pesgo's Atlas of Demonology for Dummies and begin reading... You add the spell Call Imp to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a fountain of clear blue water here. Casting: Magic Dart (safe; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You open the door. There is an open door here. You swap places. You swap places. Your cerulean imp disappears in a puff of smoke! You open the gate. A hobgoblin comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target You can't see that place. [the floor.] You can't see that place. Okay, then. Okay, then. ### ########## ##.## #........####.⌠.## #.@........#.....## #...####...'....... #'''# ##..#.....## #..... #####.⌠.## #.....# ##.## #.....# ### #.....# #.....# #..g..# There are no monsters in sight! Vanquished Creatures 3 training dummies (D:1) 3 bat skeletons (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pesgo the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got Pesgo's Folio of Introductory Spellcasting 13 | D:1 | Learned a level 1 spell: Magic Dart 36 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5 234 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/6 241 | D:1 | Learned a level 3 spell: Mephitic Cloud 306 | D:2 | Got Pesgo's Atlas of Demonology for Dummies 310 | D:2 | Learned a level 2 spell: Call Imp Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 20 Punch || 1 Cast: Magic Dart || 12 Mephitic Cloud || 1 Call Imp || 1 Use: Scroll || 1 Stab: Confused || 1 Armour: Robe || 50 Dodge: Dodged || 46