PixelatedCat Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 2, D:1) a bat skeleton (10, 2, D:1) a hobgoblin skeleton (10, 19, D:1) a +0 sling (11, 12, D:1) a +0 dagger 3 stones (11, 17, D:1) a jackal skeleton (11, 18, D:1) a jackal skeleton (12, 28, D:1) a +0 short sword (13, 46, D:1) a +0 club (14, 27, D:1) a bat skeleton (16, 29, D:1) a +0 pair of boots (18, 18, D:1) a +0 robe (45, 6, D:1) a +0 dagger (45, 14, D:1) a +0 dagger (51, 22, D:1) a +0 short sword 4 stones a kobold skeleton (52, 25, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (4, 4, D:2) a bat corpse (skeletalised by now) (5, 38, D:2) a +0 ring mail (11, 44, D:2) a +0 spear (14, 53, D:2) 5 stones (20, 42, D:2) a rat skeleton (25, 45, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (35, -5, D:2) a +0 ring mail (35, -4, D:2) a +0 trident (38, 36, D:2) a +2 dagger of venom (47, 40, D:2) a +0 plate armour of willpower (56, 26, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a stone (4, 15, D:3) a ball python corpse (skeletalised by now) (4, 17, D:3) a +0 falchion (5, 15, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (7, 24, D:3) a +0 chain mail (9, -12, D:3) a +0 sling (9, 0, D:3) a bat corpse (skeletalised by now) (9, 22, D:3) a jackal corpse (skeletalised by now) (11, -2, D:3) the +1 sling of Conflict {elec, rF+ rC+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rC+: It protects you from cold. (11, 7, D:3) a rat corpse (skeletalised by now) (13, 17, D:3) a +0 ring mail (15, 13, D:3) a +0 spear (21, 5, D:3) a +0 club (22, -10, D:3) a +0 hand axe a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (22, 5, D:3) a +0 whip a +0 hand axe an orc skeleton (23, -11, D:3) a +0 falchion a +0 chain mail (23, -3, D:3) a frilled lizard skeleton (24, 29, D:3) a bat skeleton (29, 5, D:3) a frilled lizard skeleton (39, 5, D:3) a +0 leather armour (43, 23, D:3) a quokka skeleton (48, 2, D:3) a +0 leather armour (49, 14, D:3) a +0 club (52, 25, D:3) a +0 leather armour (53, 14, D:3) a +0 dagger an orc skeleton Level 4 of the Dungeon (6, -13, D:4) 2 stones (6, -5, D:4) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (17, -3, D:4) a +0 dagger a +0 robe (18, -3, D:4) a +0 short sword a +0 short sword an orc skeleton (18, 6, D:4) an adder skeleton (19, -3, D:4) a +0 hand axe (23, -12, D:4) a +0 ring mail (33, 14, D:4) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (34, -28, D:4) a +0 dagger (34, -6, D:4) a +0 scale mail (36, 8, D:4) a scroll of noise (36, 11, D:4) a +0 short sword (37, -11, D:4) 6 stones (38, -36, D:4) a +0 hammer (38, 12, D:4) an adder corpse (skeletalised by now) (38, 13, D:4) a hobgoblin corpse (skeletalised by now) (45, -20, D:4) a +0 long sword Level 5 of the Dungeon (15, -2, D:5) a howler monkey corpse (skeletalised by now) (25, 32, D:5) a +0 war axe (29, -3, D:5) a +0 robe (30, 17, D:5) a hound corpse (skeletalised by now) (35, 36, D:5) a +0 short sword a +0 ring mail a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (35, 37, D:5) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (35, 38, D:5) a +0 dagger a +0 robe (36, 0, D:5) an iguana skeleton (44, 0, D:5) a +0 dagger (45, -5, D:5) a +1 dagger of holy wrath (47, -3, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Mirac's Antique Weapon Boutique a +0 war axe (115 gold) a +2 long sword of venom (534 gold) a +0 longbow of freezing (452 gold) a +1 dagger of freezing (349 gold) a +0 hand axe (99 gold) the +3 battleaxe "Damo Qowk" {pain, *Noise rPois rF+ Str+2} (1653 gold) Str+2: It affects your strength (+2). rF+: It protects you from fire. rPois: It protects you from poison. *Noise: It may make a loud noise when swung. a +0 falchion (99 gold) a +0 orcbow (115 gold) a +0 halberd (132 gold) a +1 heavy longbow (617 gold) a +2 halberd of venom (554 gold) (0, 0, D:6) a +0 pair of gloves (1, 30, D:6) a +0 scale mail (5, 23, D:6) 6 stones (16, 14, D:6) a staff of death (16, 18, D:6) a +0 dagger (25, 5, D:6) a water moccasin skeleton (26, 6, D:6) a +0 giant club an ogre skeleton (28, 5, D:6) a +0 sling (39, -13, D:6) a hound skeleton (42, 16, D:6) a +0 rapier a +0 leather armour (53, 3, D:6) a +0 robe (55, 10, D:6) 3 stones (65, -23, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (6, 26, D:7) a bullfrog skeleton (8, 1, D:7) a +0 dagger a +0 leather armour an orc skeleton (8, 2, D:7) a +0 club a +0 robe a +0 club a +0 hand axe a +0 spear (8, 3, D:7) a +0 flail (9, 3, D:7) a +0 dagger a +0 robe a +0 club a +0 halberd a gnoll skeleton (10, -28, D:7) a +0 battleaxe (16, 21, D:7) a +0 leather armour a +0 club a gnoll skeleton (16, 22, D:7) a water moccasin skeleton (17, 20, D:7) an iguana skeleton (19, -18, D:7) a +0 heavy battleaxe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (22, -28, D:7) a hound corpse (skeletalised by now) (23, -27, D:7) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (24, -26, D:7) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (24, -11, D:7) a +0 plate armour (28, -2, D:7) a +0 giant club (32, 3, D:7) a +0 spear (34, 10, D:7) a +0 short sword (36, 15, D:7) a +1 pair of boots (42, 4, D:7) a +0 dagger (43, -10, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a bullfrog corpse (skeletalised by now) (4, 18, D:8) a +0 long sword (4, 22, D:8) a water moccasin skeleton (6, 26, D:8) a +0 cloak (8, 1, D:8) a +0 scale mail (15, 31, D:8) a +0 dagger (16, 14, D:8) a +0 spear (16, 32, D:8) a +0 whip (17, 12, D:8) a +0 robe a +4 flail of freezing (17, 13, D:8) a +0 robe a +0 mace a +0 robe a +0 mace a +0 robe a +0 falchion a wyvern skeleton (17, 14, D:8) a +0 orcbow a +0 flail a black bear skeleton a centaur skeleton (17, 32, D:8) a +0 whip a kobold corpse (skeletalised by now) (18, 13, D:8) a +0 spear a gnoll skeleton (18, 14, D:8) a +0 spear (21, 12, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) the +3 cloak "Huok" {-Cast Harm rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. (23, 33, D:9) a +0 shortbow a +0 hand axe a +0 short sword of venom a centaur skeleton a kobold skeleton (23, 51, D:9) a +2 whip of freezing (24, 32, D:9) a +0 rapier a +0 club 8 stones a +0 club a +0 club a kobold skeleton (24, 33, D:9) a +0 short sword (28, 19, D:9) a +0 club a +0 club (31, 21, D:9) a +0 club (31, 35, D:9) 8 stones (43, 13, D:9) a +0 whip (46, 33, D:9) a +5 giant club a +0 robe (46, 34, D:9) a +0 barding (58, 28, D:9) a +0 flail (63, 2, D:9) a +0 shortbow a centaur corpse (skeletalised by now) (65, 27, D:9) 4 stones Level 10 of the Dungeon (0, 0, D:10) the ring "Udghuwif" {rN+ Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. a ring of magical power an amulet of faith the +7 mace "Ohuquv" {protect, rElec rF+ Str-5 SInv} Str-5: It affects your strength (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 animal skin (13, -2, D:10) a +0 whip (14, -2, D:10) a +0 whip a +0 whip (15, 1, D:10) a poisoned dart (15, 2, D:10) a poisoned dart (15, 3, D:10) a poisoned dart the Ecumenical Temple