Dungeon Crawl Stone Soup version 0.33-a0-985-g45e6bba2ff (webtiles) character file. Game seed: 4689646102069188880 358 PixelatedCat the Conjurer (level 6, -4/36 HPs) Began as an Octopode Hedge Wizard on Feb 21, 2025. Slain by an orc priest ... wielding a +0 dagger (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:46 (5240 turns). PixelatedCat the Conjurer (Octopode Hedge Wizard) Turns: 5240, Time: 00:04:47 Health: -4/36 AC: 1 Str: 9 XL: 6 Next: 64% Magic: 1/12 EV: 12 Int: 19 God: Gold: 199 SH: 0 Dex: 11 Spells: 8/13 levels left rFire . . . a - +0 short sword (drain) rCold . . . (no offhand) rNeg + . . b - +0 hat rPois . (no amulet) rElec . o - +4 ring of slaying rCorr . d - ring of positive energy SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons a - a +0 short sword of draining (weapon) q - a +0 dagger Missiles h - a throwing net r - 3 boomerangs Armour b - a +0 hat (worn) Jewellery d - a ring of positive energy (worn) o - a +4 ring of slaying (worn) s - a ring of wizardry Talismans p - a beast talisman Scrolls e - a scroll of torment {unknown} g - 2 scrolls of teleportation {unknown} l - 2 scrolls of identify {unknown} m - a scroll of enchant armour {unknown} t - a scroll of blinking {unknown} u - a scroll of noise {unknown} v - a scroll of enchant weapon {unknown} x - a scroll of fog {unknown} Potions c - a potion of magic f - 3 potions of might i - 2 potions of haste {unknown} j - a potion of moonshine {unknown} k - a potion of resistance {unknown} n - a potion of heal wounds {unknown} w - 2 potions of cancellation {unknown} z - a potion of invisibility {unknown} Skills: - Level 0.1 Short Blades - Level 2.0 Dodging - Level 2.7 Stealth + Level 4.1 Spellcasting + Level 4.2 Conjurations - Level 2.2 Summonings - Level 1.0 Necromancy + Level 3.6 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 14% 2d8 14% 2 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Fugue of the Fallen Necr 7% N/A 26% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Manifold Assault Tloc 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the adder but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. An orc comes into view. It is wielding a +0 hand axe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! The orc shouts! You hear a shout! An orc comes into view. It is wielding a +0 flail. An orc priest comes into view. It is wielding a +0 dagger. There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc priest shouts! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail Attack! Your cerulean imp misses the orc priest. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (ally target, 100% to hit) Okay, then. The orc wizard gestures at you while chanting. You are confused. Your cerulean imp hits the orc priest but does no damage. You're too confused to cast spells. Unknown command. You're too confused to move! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +0 hand axe. The orc barely misses your cerulean imp. Your cerulean imp barely misses the orc priest. The orc attacks as it pursues you! The orc closely misses you. The orc barely misses your cerulean imp. Your cerulean imp hits the orc priest from afar with a -3 spear. You see here a +0 pair of boots. Your cerulean imp hits the orc priest but does no damage. The orc attacks as it pursues you! The orc misses you. Your cerulean imp barely misses the orc priest. You hit the orc. You kill the orc! Your cerulean imp easily resists. Your cerulean imp barely misses the orc. You feel less confused. The orc priest hits you with a +0 dagger. Your cerulean imp appears confused. The orc hits you with a +0 flail! Your cerulean imp hits something but does no damage. You see here a +0 hand axe. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (moderately wounded, ally target, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. The orc misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, ally target, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest begins to cast a cantrip, but forgets the words! The orc hits you with a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, ally target, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you but does no damage. The orc barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almost dead, ally target, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest closely misses you. The orc hits you with a +0 flail! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The orc priest hits you with a +0 dagger. You die... ##### #### ..#...##..## ...........### #.... #.....###.. ##... #....5..... #....###[.)$..... ##......oo........ ........@{........ .>.......######... #........#....# .. #...........# . ...#........# . ...##....#..# .. ..... .....#.....######... ....##................... ##....#..#......#......... You could see an orc priest (ally target), an orc and a friendly cerulean imp (summoned, confused). Vanquished Creatures A howler monkey (D:4) A hound (D:4) An orc priest (D:4) Jessica (D:3) An iguana (D:4) An orc wizard (D:3) A mummy (D:4) 7 adders 5 dart slugs (D:1) 12 orcs 9 bats 4 endoplasms 2 giant cockroaches 7 goblins 7 hobgoblins 4 jackals (D:3) 3 quokkas 9 ball pythons 3 frilled lizards A hobgoblin zombie (D:4) 5 kobolds 2 kobold zombies (D:4) 7 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 348 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 979 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 1141 | D:1 | Learned a level 2 spell: Blink 1144 | D:1 | Learned a level 2 spell: Call Imp 2163 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 3324 | D:3 | Reached XP level 5. HP: 26/31 MP: 1/10 3560 | D:3 | Found a faded altar of an unknown god. 3736 | D:3 | Noticed Jessica 3847 | D:3 | Killed Jessica 4169 | D:4 | Found a runed translucent gate. 4563 | D:4 | Reached XP level 6. HP: 24/36 MP: 3/11 5239 | D:4 | HP: 1/36 [something/puff of flame (13)] 5240 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, minmay_fountain_box, minmay_misc_feat_five, nicolae_twisty_statue_hallways D:2: layout_loops_corners, minmay_large_rounded_square D:3: layout_loops_ring, nicolae_ecumenical_snake_handling, uniq_jessica D:4: layout_cave_pools, gammafunk_ghost_split, minmay_mini_ossuary, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 2 3 | 3.6 Conjurations | 3 4 | 4.2 Summonings | 2 | 2.2 Spellcasting | 4 | 4.1 Short Blades | | 0.1 Dodging | | 2.0 Stealth | | 2.7 Necromancy | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 3 || 7 Constrict | 3 | 4 || 7 Short sword | | 6 || 6 Tentacles | | 1 || 1 Cast: Magic Dart | 94 | 194 || 288 Blink | 2 | || 2 Call Imp | | 2 || 2 Use: Potion | | 1 || 1 Armour: Skin | 9 | 36 || 45 Dodge: Dodged | 7 | 34 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5243 | 5053 | 190 | 648 | 3764 | 4 | 1310.8 | Dungeon | 5243 | 5053 | 190 | 648 | 3764 | 4 | 1310.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1617 daAuts D:1: 1386 daAuts D:2: 1362 daAuts D:4: 878 daAuts