Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 6485784086579047682 3147 PixelatedCat the Thaumaturge (level 9, -2/45 HPs) Began as a Deep Elf Fire Elementalist on Sept 8, 2025. Slain by Grum ... wielding a +1 heavy spear (13 damage) ... on level 8 of the Dungeon. The game lasted 00:14:01 (8282 turns). PixelatedCat the Thaumaturge (DEFE) Turns: 8282, Time: 00:14:02 Health: -2/45 AC: 5 Str: 5 XL: 9 Next: 62% Magic: 9/24 EV: 15 Int: 25 God: Gold: 133 SH: 0 Dex: 15 Spells: 15/26 levels left rFire . . . (100%) d - staff of alchemy rCold + + . (33%) h - orb {Glass} rNeg + . . (50%) i - +2 robe "Liyqyew" {rPois rC++} rPois + (33%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of positive energy HPRegen 0.27/turn (no ring) MPRegen 0.38/turn %: no passive effects @: studying Staves A: magic regeneration a: no special abilities You were on level 8 of the Dungeon. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 268 gold pieces. You spent 135 gold pieces at shops. Inventory: Hand Weapons e - a +3 dagger k - a +0 whip Missiles c - 4 datura-tipped darts f - 6 poisoned darts l - a throwing net Armour a - a +0 robe b - a +0 helmet (worn) g - the +1 robe "Fithroe" {rF++} (You bought it in a shop on level 5 of the Dungeon) rF++: It greatly protects you from fire. h - an orb of glass (worn) i - the +2 robe "Liyqyew" (worn) {rPois rC++} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. rC++: It greatly protects you from cold. Magical Staves d - a staff of alchemy (weapon) Jewellery j - a ring of positive energy (worn) m - a +4 ring of protection Wands e - a wand of paralysis (5) Scrolls i - 3 scrolls of identify e - a scroll of poison {unknown} h - a scroll of fear {unknown} w - 2 scrolls of enchant weapon o - a scroll of amnesia {unknown} q - a scroll of acquirement {unknown} u - 2 scrolls of teleportation {unknown} c - a scroll of silence {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - 2 potions of brilliance {unknown} j - 5 potions of attraction {unknown} k - a potion of moonshine {unknown} l - 2 potions of curing {unknown} n - a potion of lignification {unknown} p - a potion of enlightenment {unknown} s - 2 potions of might {unknown} t - 2 potions of heal wounds {unknown} Skills: - Level 2.2 Staves + Level 8.2 Dodging - Level 2.6 Stealth + Level 9.0 Spellcasting + Level 7.1 Conjurations - Level 4.1 Hexes + Level 7.8 Fire Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Slow Hex 100% N/A 1% 1 d - Flame Wave Conj/Fire 48% 2d12 2% 4 e - Tukima's Dance Hex 32% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Inner Flame Hex/Fire 41% N/A 1% 3 Hailstorm Conj/Ice 29% 3d8 3% 3 Stone Arrow Conj/Erth 58% 3d10 3% 3 Volatile Blastmotes Fire/Tloc 60% 2d15 3% 3 Soul Splinter Necr 44% N/A 5% 1 Cause Fear Hex 16% N/A 10% 4 Brom's Barrelling Bould Conj/Erth 29% 2d6 13% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 13% 4 Frozen Ramparts Ice 22% 1d4 16% 3 Fugue of the Fallen Necr 11% N/A 16% 3 Summon Ice Beast Ice/Summ 11% N/A 16% 3 Dimensional Bullseye Hex/Tloc 10% N/A 22% 4 Dispel Undead Necr 11% 3d9 47% 4 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair: D:8-11 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * D:5 * D:6 : D:7 = Annotations: D:8 Grum Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You pick up a book of the Tundra and begin reading... You add the spells Summon Ice Beast and Permafrost Eruption to your library. A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion! The scorpion is moderately wounded. The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. The foxfire burns the scorpion. The scorpion is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. You kill the scorpion! Unknown command. Your foxfire dissipates. Your foxfire dissipates. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The howler monkey howls! The howler monkey hoots and howls with incredible vigour! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the howler monkey. The howler monkey is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the howler monkey. The howler monkey is moderately wounded. The foxfire burns the howler monkey. The howler monkey is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the howler monkey. The howler monkey is heavily wounded. The foxfire burns the howler monkey! The howler monkey is almost dead. The foxfire burns the howler monkey. You kill the howler monkey! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Your foxfire dissipates. Your foxfire dissipates. x2 Your foxfire dissipates. You see here a howler monkey corpse. You see here a howler monkey corpse. Found Bidaqil's Jewellery Emporium. There is an entrance to Bidaqil's Jewellery Emporium here. Unknown command. Unknown command. Found a ring mail. A jelly comes into view. A jelly is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jelly quivers. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the jelly! The jelly becomes as fragile as glass! The jelly is heavily wounded. The foxfire burns the jelly. The jelly is severely wounded. The foxfire burns the jelly. You kill the jelly! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x2 Unknown command. Your foxfire dissipates. x2 Your foxfire dissipates. x3 Found a stone staircase leading down. Found an escape hatch in the floor. There is an escape hatch in the floor here. You now have 133 gold pieces (gained 7). There is an escape hatch in the floor here. Things that are here: a +0 ring mail; a +1 dagger of flaming You see here a gnoll skeleton. Things that are here: a +0 scale mail; a +0 spear Things that are here: a +0 club; a gnoll skeleton Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. Partly explored, can't reach some items and places. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Grum and a wolf come into view. Grum is wielding a +1 heavy spear. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Grum growls angrily. The wolf howls! A wolf comes into view. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is heavily wounded. The wolf's fire resistance burns away. The foxfire burns the wolf. The wolf is burned terribly! The wolf is severely wounded. The foxfire burns the wolf. The wolf is severely wounded. You barely miss the wolf. The wolf is severely wounded. A wolf comes into view. The wolf bites you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wolf. The wolf is lightly wounded. The wolf's fire resistance burns away. The wolf howls! You hear a shout! The wolf misses you. The wolf barely misses you. The wolf bites you! The wolf bites you but does no damage. A black bear comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the wolf!! The wolf is burned terribly! You kill the wolf! The flame wave engulfs the wolf!! The wolf is burned terribly! You kill the wolf! (Press Numpad 5 to intensify the flame waves.) A wave of flame ripples out! The flame wave engulfs the wolf. The wolf is moderately wounded. The flame wave engulfs the wolf! The wolf is heavily wounded. You hear a shout! The wolf bites you! A wave of flame ripples out! The flame wave engulfs the wolf. The wolf is heavily wounded. The flame wave engulfs the wolf! You kill the wolf! The flame wave engulfs the black bear! The black bear is severely wounded. The flame wave engulfs Grum! Grum is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear a shout! The wolf closely misses you. The wolf barely misses you. Your Dodging skill increases to level 8! Your Conjurations skill increases to level 7! Casting: Flame Wave (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the wolf! The wolf is almost dead. The flame wave engulfs the black bear! You kill the black bear! (Press Numpad 5 to intensify the flame waves.) The wolf barely misses you. The wolf bites you but does no damage. An orc comes into view. It is wielding a +0 club. Grum hits you from afar with a +1 heavy spear! * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the wolf! You kill the wolf! The flame wave engulfs Grum. Grum is heavily wounded. Your Spellcasting skill increases to level 9! A wave of flame ripples out! The flame wave engulfs Grum. Grum is heavily wounded. Your wave of flame reaches its maximum intensity and dissipates. Grum glances around and shouts, "Cujo! Here boy!" Grum hits you from afar with a +1 heavy spear! You die... #.###### #....<@# ######.# #j# #.# .#. . # . .# You could see Grum. Vanquished Creatures Sigmund (D:5) Menkaure (D:5) A water moccasin (D:5) 2 orc warriors 3 black bears A sky beast (D:7) An ogre (D:7) 4 wolves (D:8) A centaur (D:5) 3 phantoms A gnoll sergeant (D:7) 4 scorpions A marrowcuda (D:6) 3 wights (D:7) A howler monkey (D:7) A wyvern zombie (D:5) 4 bombardier beetles 4 hounds 3 jellies An orc priest (D:7) 2 sleepcaps An iguana (D:4) 4 orc wizards A centaur zombie (D:5) 2 bullfrog zombies (D:5) 2 scorpion zombies (D:5) Robin (D:3) 11 gnolls 9 adders A hound zombie (D:5) 3 white imps 2 ribbon worms An adder zombie (D:5) 16 orcs 5 endoplasms 4 giant cockroaches (D:1) 7 hobgoblins 4 jackals (D:2) 2 quokkas 5 ball pythons 4 bats 4 frilled lizards 13 goblins 13 kobolds 4 rats 162 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 329 | D:1 | Learned a level 2 spell: Scorch 567 | D:1 | Found a faded altar of an unknown god. 663 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 717 | D:1 | You fall into a shaft and drop 1 floor! 729 | D:1 | Learned a level 1 spell: Slow 1786 | D:2 | Found Siggowk's General Store. 1978 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2062 | D:3 | Noticed Robin 2095 | D:2 | Learned a level 4 spell: Flame Wave 2135 | D:3 | Killed Robin 2177 | D:3 | Reached skill level 1 in Staves 2500 | D:3 | Reached skill level 4 in Spellcasting 2731 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 2967 | D:3 | Found a broken altar of Ashenzari. 3245 | D:3 | Learned a level 3 spell: Tukima's Dance 3316 | D:4 | Reached skill level 1 in Hexes 3316 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/15 3899 | D:5 | Entered Level 5 of the Dungeon 3991 | D:5 | Reached skill level 5 in Spellcasting 4046 | D:5 | Reached XP level 7. HP: 36/36 MP: 8/16 4051 | D:5 | Reached skill level 5 in Fire Magic 4246 | D:5 | Reached skill level 5 in Dodging 4475 | D:5 | Found Zuxekhle's Assorted Antiques. 4546 | D:5 | Bought a slimy robe for 135 gold pieces 4546 | D:5 | Identified the +1 robe "Fithroe" {rF++} (You bought it in a | shop on level 5 of the Dungeon) 4714 | D:5 | Reached skill level 6 in Spellcasting 4838 | D:5 | Reached XP level 8. HP: 41/41 MP: 13/19 4902 | D:5 | Noticed Menkaure 4908 | D:5 | Killed Menkaure 4947 | D:5 | Identified the +2 robe "Liyqyew" {rPois rC++} 5034 | D:5 | Reached skill level 5 in Conjurations 5304 | D:5 | Noticed Sigmund 5313 | D:5 | Killed Sigmund 5314 | D:5 | Reached skill level 7 in Spellcasting 6388 | D:6 | Found Cyoclui's Book Emporium. 6533 | D:7 | Reached XP level 9. HP: 45/45 MP: 11/22 6537 | D:7 | Reached skill level 8 in Spellcasting 6928 | D:7 | Found a staircase to the Ecumenical Temple. 6929 | D:7 | Found a statue of an orb of entropy. 6931 | D:7 | Found a statue of an orb of entropy. 6940 | Temple | Entered the Ecumenical Temple 7841 | D:7 | Found Bidaqil's Jewellery Emporium. 8272 | D:8 | Noticed Grum 8282 | D:8 | Reached skill level 9 in Spellcasting 8282 | D:8 | Slain by Grum Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_rooms, chequers_ecumenical_altar_simple_redux D:2: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, minmay_stone_trees_small, minmay_box_of_dots D:3: layout_basic, mainiacjoe_overflow_catwalk, uniq_robin D:4: layout_rooms, hex_tiny D:5: layout_loops_cross, serial_shops, nicolae_diamond_shop, serial_undead, serial_undead_b, serial_undead_f, serial_undead_f, serial_undead_e, uniq_menkaure, uniq_sigmund D:6: layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, due_unseen_surprise D:7: layout_layer_cave, minmay_temple_entry_butterflies, serial_shops, shop D:8: layout_loops_ring, nzn_overflow_gifts_of_might_and_magic, chequers_temple_overflow_statue_of_worship, serial_shops, shop, kennysheep_generic_room_14, uniq_maurice, uniq_grum Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Dodging | 3 4 5 7 8 | 8.2 Conjurations | 2 3 4 6 7 | 7.1 Staves | 1 2 | 2.2 Spellcasting | 4 5 6 7 9 | 9.0 Fire Magic | 4 5 6 7 | 7.8 Hexes | 1 2 4 | 4.1 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 1 | 1 || 3 Melee: Unarmed | 1 | | || 1 Staff | | 1 | 1 || 2 Cast: Foxfire | 113 | 95 | 141 || 349 Scorch | 17 | 34 | 71 || 122 Flame Wave | | | 7 || 7 Read: Identify | | | 1 || 1 Noise | | | 1 || 1 Armour: Robe | 7 | 5 | 47 || 59 Dodge: Dodged | 7 | 11 | 71 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8278 | 7963 | 315 | 1805 | 5048 | 9 | 919.8 | Dungeon | 8248 | 7948 | 300 | 1805 | 5048 | 8 | 1031.0 | Temple | 29 | 14 | 15 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1556 daAuts D:5: 1383 daAuts D:2: 1260 daAuts D:6: 1252 daAuts D:3: 1183 daAuts D:1: 828 daAuts D:4: 772 daAuts Temple: 29 daAuts D:8: 10 daAuts