Dungeon Crawl Stone Soup version 0.34-a0-827-gd97c707fbc (webtiles) character file. Game seed: 15880945932802405410 578 PixelatedCat the Skirmisher (level 7, 0/50 HPs) Began as a Coglin Hunter on Sept 21, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:02:33 (3280 turns). PixelatedCat the Skirmisher (Coglin Hunter) Turns: 3280, Time: 00:02:33 Health: 0/50 AC: 4 Str: 11 XL: 7 Next: 35% Magic: 7/7 EV: 11 Int: 9 God: Gold: 186 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . (100%) a - +2 sling {Soledad} rCold . . . (100%) c - +0 sling {Lan} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -20), enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Soledad} c - a +0 sling (offhand) {Lan} Missiles d - 2 poisoned darts e - 5 javelins Armour b - a +0 leather armour (worn) f - a +0 pair of gloves (worn) Wands d - a wand of digging (4) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of fog {unknown} h - 3 scrolls of teleportation {unknown} m - a scroll of noise {unknown} n - a scroll of blinking {unknown} q - 2 scrolls of enchant weapon {unknown} Potions t - a potion of resistance {unknown} e - a potion of enlightenment j - a potion of curing {unknown} k - 2 potions of mutation {unknown} l - a potion of moonshine {unknown} o - a potion of brilliance {unknown} p - a potion of ambrosia {unknown} s - a potion of haste {unknown} u - a potion of might {unknown} v - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 8.0 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 0% 2d5 63% 2 Sublimation of Blood Necr 0% N/A 63% 2 Confusing Touch Hex 0% N/A 85% 3 Launch Clockwork Bee Frge 0% N/A 85% 3 Swiftness Air 0% N/A 85% 3 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History No target in view! No target in view! Found a hand axe. u - an inky potion A jelly comes into view. Found a parchment of Sublimation of Blood. Found a stone staircase leading up. The jelly quivers. The jelly moves out of view. A jelly and a scorpion come into view. Found a stone staircase leading up. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet hits the jelly. The jelly is lightly wounded. You shoot a sling bullet. The sling bullet hits the jelly but does no damage. The jelly is lightly wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is moderately wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is heavily wounded. The jelly hits you but does no damage. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. You shoot a sling bullet. The sling bullet hits the jelly. You kill the jelly! The scorpion barely misses you. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the scorpion. The scorpion closely misses you. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is moderately wounded. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the scorpion. The scorpion stings you. x2 You shoot a sling bullet. The sling bullet completely misses the scorpion. You shoot a sling bullet. The sling bullet hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! You shoot a sling bullet. The sling bullet hits the scorpion. You kill the scorpion! You shoot a sling bullet. You feel very sick. No target in view! No target in view! Unknown command. Unknown command. Unknown command. Unknown command. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. Found an escape hatch in the ceiling. v - a smoky puce potion Found a stone staircase leading down. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the bombardier beetle. No target in view! No target in view! No target in view! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is moderately wounded. You shoot a sling bullet. The sling bullet hits the bombardier beetle but does no damage. The bombardier beetle is moderately wounded. A bombardier beetle is nearby! You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is severely wounded. You shoot a sling bullet. The sling bullet hits the bombardier beetle. You kill the bombardier beetle! No target in view! A water moccasin and an orc come into view. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin hisses angrily. You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. The orc shouts! An orc comes into view. It is wielding a +0 falchion. You shoot a sling bullet. The orc shouts! The sling bullet hits the water moccasin. The water moccasin is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet barely misses the water moccasin. The sling bullet closely misses the orc. You shoot a sling bullet. The sling bullet misses the water moccasin. The sling bullet hits the orc! You kill the orc! The water moccasin bites you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Your Ranged Weapons skill increases to level 8! You shoot a sling bullet. The sling bullet misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! An orc priest comes into view. It is wielding a +0 mace. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. The orc priest shouts! You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you. Okay, then. You feel very sick. The orc attacks as it pursues you! The orc hits you but does no damage. You feel sick. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin barely misses you. There is a stone staircase leading down here. You feel sick. The water moccasin misses you. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You feel sick. Found a stone staircase leading down. There is a stone staircase leading up here. Fire: a) +2 sling {Soledad} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 51% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. Fire: a) +2 sling {Soledad} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 51% to hit) You shoot a sling bullet. The sling bullet completely misses the water moccasin. You shoot a sling bullet. The sling bullet misses the water moccasin. You feel sick. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. f -> e - a potion of enlightenment You die... ## .# #. .> .# .# ######S# #....@.# #.###### You could see a water moccasin. Vanquished Creatures Sigmund (D:4) 3 scorpions 2 bombardier beetles A jelly (D:5) An orc priest (D:3) An iguana (D:4) 5 adders 5 orcs 4 ribbon worms 4 endoplasms 3 hobgoblins 5 quokkas 6 ball pythons 6 bats 6 frilled lizards 5 goblins 8 kobolds 2 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 170 | D:1 | Reached skill level 4 in Ranged Weapons 170 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 600 | D:2 | You fall into a shaft and drop 2 floors! 937 | D:2 | Reached XP level 3. HP: 18/27 MP: 3/3 1641 | D:3 | Reached skill level 5 in Ranged Weapons 1641 | D:3 | Reached XP level 4. HP: 26/33 MP: 4/4 2216 | D:4 | Noticed Sigmund 2223 | D:4 | Killed Sigmund 2224 | D:4 | Reached skill level 6 in Ranged Weapons 2224 | D:4 | Reached XP level 5. HP: 26/38 MP: 5/5 2224 | D:4 | Reached XP level 6. HP: 30/44 MP: 6/6 2505 | D:4 | Noticed Edmund 2739 | D:4 | Reached skill level 7 in Ranged Weapons 3022 | D:5 | Entered Level 5 of the Dungeon 3076 | D:5 | Reached XP level 7. HP: 49/50 MP: 7/7 3271 | D:5 | Reached skill level 8 in Ranged Weapons 3280 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, st_stairs_4, kennysheep_boxes D:2: layout_basic D:3: layout_loops_corners D:4: layout_gridville, serial_bayou_ford_a, grunt_decor_fettered, uniq_sigmund, uniq_edmund D:5: layout_cave_pods, minmay_temple_entry_nine_rooms D:6: layout_loops_ring, enter_ossuary_3 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 4 5 6 7 8 | 8.0 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 190 | 168 | 46 || 404 Drink: Enlightenment | | | 1 || 1 Read: Butterflies | | 1 | || 1 Armour: Leather armour | 5 | 30 | 12 || 47 Dodge: Dodged | 17 | 36 | 8 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3315 | 3101 | 214 | 268 | 2288 | 6 | 552.5 | Dungeon | 3315 | 3101 | 214 | 268 | 2288 | 6 | 552.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1013 daAuts D:4: 741 daAuts D:2: 708 daAuts D:1: 592 daAuts D:5: 256 daAuts D:6: 3 daAuts