Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 17903451815013622986 9812 PixelatedCat the Arsonist (level 11, -19/70 HPs) Began as an Octopode Fire Elementalist on Oct 10, 2025. Was an Initiate of Gozag. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (35 damage) ... on level 10 of the Dungeon. The game lasted 00:15:02 (18783 turns). PixelatedCat the Arsonist (OpFE) Turns: 18783, Time: 00:15:03 Health: -19/70 AC: 2 Str: 13 XL: 11 Next: 52% Magic: 20/25 EV: 14 Int: 22 God: Gozag Gold: 1627 SH: 0 Dex: 16 Spells: 21/31 levels left rFire . . . (100%) a - +2 dagger (venom) rCold . . . (100%) e - orb {Guile} rNeg + + . (20%) l - +1 hat rPois + (33%) p - amulet of reflection rElec . (100%) o - ring of see invisible rCorr . (100%) j - ring "Amonoss" {rPois rC- rN++ Dex+3 Stlth+} SInv + m - ring of protection from cold Will ..... n - +6 ring of strength Stlth ++++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.19/turn (no ring) (no ring) %: reflection @: confused, studying Air Magic A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 1 branch of the dungeon, and saw 10 of its levels. You also visited: Ossuary. You collected 2026 gold pieces. You spent 360 gold pieces at shops. You paid 39 gold pieces to Gozag. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Missiles d - 10 boomerangs f - 9 curare-tipped darts g - 5 poisoned darts h - 3 throwing nets k - 3 javelins Armour c - a +0 tower shield e - an orb of guile (worn) l - a +1 hat (worn) Jewellery i - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (You found it on level 4 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). j - the ring "Amonoss" (worn) {rPois rC- rN++ Dex+3 Stlth+} (You found it on level 4 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. m - a ring of protection from cold (worn) n - a +6 ring of strength (worn) o - a ring of see invisible (worn) p - an amulet of reflection (worn) Talismans b - an inkwell talisman q - a medusa talisman r - a maw talisman Wands f - a wand of mindburst (13) c - a wand of iceblast (17) Scrolls w - a scroll of enchant weapon p - 2 scrolls of poison t - 5 scrolls of teleportation r - 3 scrolls of revelation I - 2 scrolls of immolation c - 2 scrolls of noise {unknown} i - 8 scrolls of identify e - 3 scrolls of enchant armour {unknown} h - a scroll of fear {unknown} m - a scroll of blinking {unknown} Potions g - a potion of magic B - a potion of berserk rage f - 3 potions of moonshine h - 4 potions of haste l - 2 potions of cancellation {unknown} a - 4 potions of ambrosia d - 2 potions of might {unknown} c - 5 potions of curing j - 2 potions of brilliance {unknown} k - a potion of lignification {unknown} n - a potion of resistance {unknown} o - 2 potions of mutation {unknown} p - a potion of enlightenment {unknown} Skills: + Level 4.6 Fighting + Level 5.2 Dodging - Level 2.9 Stealth + Level 10.7 Spellcasting - Level 1.2 Conjurations + Level 2.7 Hexes + Level 11.8 Fire Magic You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 40% 2d11 3% 4 d - Tukima's Dance Hex 23% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 92% N/A 1% 1 Inner Flame Hex/Fire 43% N/A 1% 3 Volatile Blastmotes Fire/Tloc 74% 2d16 1% 3 Sticky Flame Fire/Alch 37% 2d8 4% 4 Sigil of Binding Hex 23% N/A 5% 3 Static Discharge Conj/Air 28% 3-5/arc 7% 2 Call Imp Summ 22% N/A 9% 2 Construct Spike Launche Frge 22% 2d3 9% 2 Fugue of the Fallen Necr 11% N/A 17% 3 Launch Clockwork Bee Frge 11% N/A 17% 3 Maxwell's Portable Pile Tloc 11% (3-9)d3 17% 3 Vampiric Draining Necr 11% 2d6 17% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Eringya's Surprising Cr Summ 11% N/A 50% 4 Leda's Liquefaction Alch/Erth 5% N/A 50% 4 Passage of Golubria Tloc 11% N/A 50% 4 Silence Hex/Air 8% N/A 65% 5 Yara's Violent Unravell Hex/Alch 8% 3d5 65% 5 Nazja's Percussive Temp Frge 5% 4d4 83% 5 Summon Forest Summ/Tloc 5% N/A 83% 5 Eringya's Noxious Bog Alch 5% 4d6 100% 6 Diamond Sawblades Frge 5% 4d5 100% 7 Hellfire Mortar Fire/Erth/Frge 14% 4d7 100% 7 Splinterfrost Shell Ice/Frge 5% 6d5 100% 7 Summon Hydra Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:4 Ossuary (visited) Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Elyvilon Gozag Hepliaklqana Sif Muna Zin The Shining One Shops: D:6 : D:8 * Annotations: D:2 1 runed translucent door, Crazy Yiuf D:7 exclusion: staircase D:10 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gargoyle is almost destroyed. The foxfire burns the gargoyle but does no damage. The gargoyle is almost destroyed. The gargoyle hits you with a +0 mace! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gargoyle. You destroy the gargoyle! Unknown command. Your foxfire dissipates. x2 You now have 1595 gold pieces (gained 8). You see here a +0 mace. You open the door. There is an open door here. Found a leather armour. You enter the shallow water. An electric eel comes into view. An electric eel is nearby! An electric eel is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A marrowcuda comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is moderately wounded. The foxfire burns the electric eel. The electric eel is heavily wounded. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel! You kill the electric eel! You hear a splash. The foxfire burns the marrowcuda. The marrowcuda is lightly damaged. An electric eel comes into view. Your foxfire dissipates. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the marrowcuda. The marrowcuda is moderately damaged. The foxfire burns the marrowcuda! The marrowcuda is severely damaged. The foxfire burns the marrowcuda. The marrowcuda is almost destroyed. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The marrowcuda is engulfed in a cloud of scalding steam. The foxfire burns the marrowcuda! You destroy the marrowcuda! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The electric eel is distracted by your dazzling golden aura. The foxfire burns the electric eel! The electric eel is heavily wounded. The electric eel snaps out of its daze. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is heavily wounded. Your foxfire dissipates. A shadowghast comes into view. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! x2 The bolt of electricity hits you! The foxfire burns the shadowghast! The shadowghast is moderately damaged. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the shadowghast. The shadowghast is moderately damaged. An electric eel comes into view. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire! The bolt of electricity hits you! The shadowghast is engulfed in a cloud of scalding steam. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is severely wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire. The bolt of electricity hits your foxfire! The bolt of electricity misses you. The electric eel is engulfed in a cloud of scalding steam. You kill the electric eel! You hear a splash. The foxfire burns the shadowghast! The shadowghast is almost destroyed. The foxfire burns the electric eel. The electric eel is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is moderately wounded. The electric eel is engulfed in a cloud of scalding steam. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits your foxfire. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the electric eel. The electric eel is almost dead. The foxfire burns the electric eel. You kill the electric eel! You hear a splash. Your foxfire dissipates. x2 The foxfire burns the shadowghast. You destroy the shadowghast! You start resting. Magic restored. You start resting. HP restored. m - a scroll labelled CIZYCO CAUVVIPT You now have 1599 gold pieces (gained 4). You enter the shallow water. You now have 1605 gold pieces (gained 6). You now have 1613 gold pieces (gained 8). You now have 1620 gold pieces (gained 7). You enter the shallow water. You now have 1627 gold pieces (gained 7). Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Found 12 gold pieces. Joseph is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Joseph shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Joseph but does no damage. The foxfire burns Joseph. Joseph is lightly wounded. The foxfire burns Joseph. Joseph is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Joseph. Joseph is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 dire flail. Your foxfire dissipates. Your foxfire dissipates! Your foxfire dissipates. x2 You enter the shallow water. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Joseph but does no damage. Joseph is lightly wounded. The foxfire burns Joseph. Joseph is lightly wounded. Joseph unwields a +0 quarterstaff. Joseph wields a +3 sling of freezing. It is covered in frost. Joseph shoots a sling bullet. The sling bullet hits you! The sling bullet freezes you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Joseph. Joseph is lightly wounded. The foxfire burns Joseph. Joseph is moderately wounded. Your foxfire dissipates! An orc wizard comes into view. It is wielding a +0 flail. The foxfire burns the two-headed ogre. The two-headed ogre is lightly wounded. Joseph shoots a sling bullet. The sling bullet hits you! The sling bullet freezes you. The orc wizard points at you and mumbles some strange words. You are confused. Joseph shoots a sling bullet. The sling bullet hits you! The sling bullet freezes you! * * * LOW HITPOINT WARNING * * * The two-headed ogre is engulfed in a cloud of scalding steam. Joseph shoots a sling bullet. The sling bullet barely misses you. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ..............#####...##...... ..O...............'........... ......###..######.#...##.##### §.......#@.## #.#...##.# # ........#.~~## #.######.# ## ..@......~~~~## #.~~## #.# #. .$ .....~§~~~~###~~~~###.##### # ####~~~~~~~~#~~~~~~##.##... #~~~§~§O@~~~~~~~~~#.###.. ##~~~~~~~~~~~~~~~~#...... ##~~~~~~..~~~~~~##...... ####.~~~~#...~~~~......... ......~~......~~.......... ###.~~~##.##.###.##.###.# .###~~~o~.......#.# .# . .'.~~~~~~~....#...# # .#~~~~~~~~~####.......... You could see Joseph, a two-headed ogre and an orc wizard (invisible). Vanquished Creatures 2 two-headed ogres Sprozz (D:8) An oklob plant (D:9) 2 gargoyles Maggie (D:8) A kobold demonologist (D:7) A queen bee (D:10) Prince Ribbit (D:8) Grinder (D:4) Sigmund (D:4) A shadowghast (D:10) 3 wyverns (D:9) Eustachio (D:4) 5 yaks (D:9) A steam dragon (D:8) A water moccasin (D:8) 2 kobold geomancers 2 orc warriors 2 ice beasts (D:7) A sky beast (D:8) A black bear (D:4) An ogre (D:4) 2 kobold brigands (D:3) A bullfrog (D:7) 4 scorpions 4 rock fish (D:7) A burial acolyte (Ossuary) A marrowcuda (D:10) 9 wights 17 killer bees (D:10) 3 electric eels (D:10) 2 howler monkeys (D:9) 3 bombardier beetles 5 jellies (D:9) 4 orc priests 4 hounds A sleepcap (D:7) Jessica (D:3) A drude (D:6) 2 iguanas Natasha (thrice) (D:3) 10 orc wizards A bullfrog zombie (D:7) A scorpion zombie (D:7) A mummy (Ossuary) A killer bee zombie (D:7) 4 gnolls (D:4) 11 adders 3 howler monkey zombies (D:7) 3 dart slugs 2 ribbon worms 4 gnoll zombies (Ossuary) 47 orcs 10 hobgoblins 6 jackals A quokka (D:4) 5 ball pythons 7 bats 20 endoplasms 6 frilled lizards 12 goblins 13 kobolds 2 kobold draugrs (Ossuary) 3 kobold zombies (Ossuary) 5 orc zombies (Ossuary) 7 rats 3 rat draugrs (Ossuary) 289 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Octopode Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 1013 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1241 | D:2 | Learned a level 2 spell: Scorch 2224 | D:2 | Noticed Crazy Yiuf 2835 | D:3 | Found a faded altar of an unknown god. 3051 | D:3 | Reached XP level 4. HP: 27/27 MP: 6/8 3317 | D:3 | Noticed Jessica 3320 | D:3 | Killed Jessica 3321 | D:3 | Reached skill level 4 in Fire Magic 3385 | D:3 | Found a glowing silver altar of Zin. 3453 | D:3 | Noticed Natasha 3461 | D:3 | Killed Natasha 3462 | D:3 | Reached XP level 5. HP: 31/31 MP: 0/10 3472 | D:3 | Noticed Natasha 3477 | D:3 | Killed Natasha 3829 | D:3 | Found an opulent altar of Gozag. 3842 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 3886 | D:3 | Noticed Natasha 3889 | D:3 | Killed Natasha 4044 | D:3 | Identified the scarf "Jeun" {Repulsion, *Silence rPois rN++ | Dex+4} 4370 | D:3 | Reached skill level 5 in Fire Magic 4370 | D:3 | Reached XP level 6. HP: 36/36 MP: 0/12 4521 | D:3 | Learned a level 4 spell: Flame Wave 4802 | D:4 | Found a staircase to the Ecumenical Temple. 4805 | D:4 | Found a statue of an orb of entropy. 4810 | D:4 | Found a statue of an orb of entropy. 5063 | D:4 | Reached XP level 7. HP: 41/41 MP: 10/14 5168 | D:4 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5222 | D:4 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5338 | D:4 | Identified the ring "Amonoss" {rPois rC- rN++ Dex+3 Stlth+} 5390 | D:4 | Reached skill level 5 in Spellcasting 5390 | D:4 | Reached skill level 6 in Fire Magic 5522 | D:4 | Found a white marble altar of Elyvilon. 5579 | D:4 | Noticed Sigmund 5582 | D:4 | Noticed Eustachio 5723 | D:5 | Entered Level 5 of the Dungeon 6377 | D:5 | Found a broken altar of Ashenzari. 6867 | D:5 | Found a glowing golden altar of the Shining One. 6980 | D:6 | Reached XP level 8. HP: 46/46 MP: 17/18 6985 | D:6 | Reached skill level 7 in Fire Magic 7538 | D:6 | Found Puwnoab's Book Shoppe. 8040 | D:6 | Found a shimmering blue altar of Sif Muna. 8416 | D:7 | Found a sand-covered staircase. 8422 | Ossuary | Entered an ossuary 8500 | Ossuary | Reached skill level 8 in Fire Magic 9368 | D:7 | Reached XP level 9. HP: 51/51 MP: 16/20 9449 | D:7 | Noticed a kobold demonologist 9455 | D:7 | Killed a kobold demonologist 9686 | D:7 | Reached skill level 9 in Fire Magic 10887 | D:4 | Killed Sigmund 11181 | D:4 | Noticed Grinder 11184 | D:4 | Paralysed by Grinder for 3 turns 11187 | D:4 | Killed Grinder 11188 | D:4 | Reached skill level 10 in Fire Magic 11702 | D:4 | Killed Eustachio 11905 | D:8 | Reached XP level 10. HP: 56/56 MP: 23/23 12053 | D:8 | Found Minieh's Neck Hole. 12063 | D:8 | Bought an amulet of reflection for 360 gold pieces 12084 | D:8 | Noticed Sprozz 12091 | D:8 | Killed Sprozz 12153 | D:8 | Got Sprozz's Codex of the Pinion 12255 | D:8 | Noticed Maggie 12740 | D:8 | Noticed Prince Ribbit 13192 | D:8 | Killed Prince Ribbit 13692 | D:8 | Killed Maggie 14022 | D:8 | Reached skill level 1 in Fighting 14325 | D:9 | Noticed an oklob plant 14683 | D:9 | Reached skill level 11 in Fire Magic 14715 | D:9 | Found a hazy altar of Hepliaklqana. 14857 | D:9 | Reached skill level 10 in Spellcasting 16050 | D:9 | Noticed a two-headed ogre 16058 | D:9 | Killed a two-headed ogre 16059 | D:9 | Reached XP level 11. HP: 67/67 MP: 18/25 16063 | D:9 | Learned a level 3 spell: Tukima's Dance 16272 | D:9 | Reached skill level 1 in Hexes 16415 | D:10 | Entered Level 10 of the Dungeon 17063 | D:10 | Noticed a two-headed ogre 17071 | D:10 | Killed a two-headed ogre 18162 | D:10 | Reached skill level 5 in Dodging 18765 | D:10 | Noticed Joseph 18770 | D:10 | Noticed a two-headed ogre 18783 | D:10 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, minmay_pentomino_z4 D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: cheibrodos_thug_alley, layout_basic, general_overflow_altar, zin_statuary, ebering_ecumenical_altar_sacrificial, minmay_goblin_outpost, uniq_jessica, uniq_natasha D:4: layout_gridville, lemuel_tele_altar, minmay_temple_entry_drinking_statues, uniq_grinder, uniq_sigmund, uniq_eustachio D:5: layout_basic, mainiacjoe_overflow_chevrons, mainiacjoe_overflow_24_doors, nicolae_half_adder D:6: layout_basic, overflow_temple_1_default, serial_shops, nicolae_shop_trees, st_stairs_4 D:7: layout_cave_pools, mainiacjoe_ossuary_entry_find_the_door D:8: layout_rooms, nicolae_shop_sticking_my_neck_out, uniq_sprozz, uniq_maggie, uniq_prince_ribbit1 D:9: lemuel_slime, layout_gridville, nzn_hepliaklqana_mist_gate D:10: layout_basic, old_standard_altar, minivault_7, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 3 4 5 7 9 10 | 10.7 Fire Magic | 4 5 6 8 10 11 | 11.8 Fighting | 3 4 | 4.6 Dodging | 4 5 | 5.2 Hexes | 2 | 2.7 Stealth | | 2.9 Conjurations | | 1.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 16 | 9 | | 1 || 26 Melee: Unarmed | 10 | | | || 10 Constrict | 5 | 3 | | || 8 Tentacles | 3 | 5 | | || 8 Dagger | 6 | 9 | | 1 || 16 Cast: Foxfire | 109 | 107 | 352 | 311 || 879 Scorch | 6 | 10 | 73 | 81 || 170 Flame Wave | | | | 2 || 2 Evoke: Wand of mindburst | | | | 2 || 2 Drink: Haste | | | 1 | || 1 Curing | | | 1 | 1 || 2 Heal wounds | | | | 1 || 1 Read: Identify | | | 4 | || 4 Teleportation | | | 1 | || 1 Enchant weapon | | | 1 | || 1 Immolation | | | 1 | || 1 Revelation | | | 1 | || 1 Fog | | | 1 | || 1 Amnesia | | | 1 | || 1 Poison | | | 1 | || 1 Stab: Sleeping | 1 | | | || 1 Armour: None | 11 | 15 | 31 | 54 || 111 Dodge: Dodged | 8 | 12 | 32 | 51 || 103 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18763 | 18027 | 736 | 5242 | 10594 | 11 | 1705.7 | Dungeon | 18054 | 17318 | 736 | 5159 | 10110 | 10 | 1805.4 | Ossuary | 708 | 708 | 0 | 83 | 484 | 1 | 708.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 2650 daAuts D:7: 2352 daAuts D:4: 1944 daAuts D:8: 1936 daAuts D:3: 1891 daAuts D:10: 1881 daAuts D:2: 1715 daAuts D:5: 1310 daAuts D:6: 1252 daAuts D:1: 1118 daAuts Ossuary: 708 daAuts