Dungeon Crawl Stone Soup version 0.35-a0-420-g7caaed802a (webtiles) character file. Game seed: 10793208889068280593 516 PixelatedCat the Grave Robber (level 7, 0/48 HPs) Began as a Vine Stalker Necromancer on May 28, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:08:57 (3385 turns). PixelatedCat the Grave Robber (VSNe) Turns: 3385, Time: 00:08:58 Health: 0/48 AC: 23 Str: 13 XL: 7 Next: 20% Magic: 16/16 EV: 2 Int: 15 God: Gold: 250 SH: 0 Dex: 20 Spells: 9/17 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . n - melded +2 pair of boots Will +.... e - amulet of chemistry Stlth ++ g - ring of willpower HPRegen 1.08/turn j - +6 ring of dexterity MPRegen 0.15/turn %: guardian spirit @: lethally poisoned (0 -> -2), tree-form, animating dead A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 250 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles h - 6 boomerangs (quivered) i - 12 poisoned darts Armour b - a +0 robe (melded) d - a +0 ring mail n - a +2 pair of boots (melded) o - a +0 cloak Jewellery c - a ring of positive energy e - an amulet of chemistry (worn) g - a ring of willpower (worn) j - a +6 ring of dexterity (worn) m - a ring of protection from fire Talismans f - a medusa talisman k - a riddle talisman l - an inkwell talisman Scrolls c - a scroll of enchant armour {unknown} d - a scroll of revelation {unknown} e - a scroll of fear {unknown} h - a scroll of immolation {unknown} k - 7 scrolls of identify {unknown} m - 3 scrolls of teleportation {unknown} n - a scroll of torment {unknown} u - a scroll of acquirement {unknown} Potions g - 2 potions of magic f - a potion of heal wounds {unknown} L - a potion of lignification l - a potion of mutation {unknown} o - 3 potions of curing {unknown} p - a potion of might {unknown} q - a potion of enlightenment {unknown} s - a potion of attraction {unknown} Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 6.6 Necromancy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 96% N/A 1% 1 b - Vampiric Draining Necr 24% 2d7 3% 3 c - Animate Dead Necr 24% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 48% 2d10 1% 2 Fugue of the Fallen Necr 24% N/A 3% 3 Gloom Hex/Necr 28% N/A 12% 3 Freeze Ice 16% 1d4 16% 1 Sandblast Erth 8% 2d5 16% 1 Call Imp Summ 8% N/A 24% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 24% 2 Curse of Agony Necr 24% N/A 28% 5 Passwall Erth 4% N/A 43% 3 Swiftness Air 4% N/A 43% 3 Starburst Conj/Fire 2% 6d3 100% 6 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have extremely sharp teeth.) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. (Your bite disrupts and absorbs the magic of your enemies.) Potions cannot restore your health. Message History The orc closely misses your soul wisp. Your soul wisp barely misses the orc. There is a stone staircase leading up here. You barely miss the orc. The orc throws a boomerang. The boomerang misses you. The orc hits you with a +0 hand axe. Your soul wisp touches the orc. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. The orc closely misses you. Your soul wisp closely misses the orc. You closely miss the orc. You bite the orc. You drain its power. You feel invigorated. The orc is severely wounded. The orc throws a boomerang. The boomerang completely misses you. The orc hits you with a +0 hand axe. You hit the orc but do no damage. You bite the orc, but do no damage. The orc is severely wounded. The orc closely misses you. You barely miss the orc. You bite the orc. You kill the orc! The dead are walking! You closely miss the orc. The orc is lightly wounded. The orc hits you with a +0 short sword. Your soul wisp touches the orc but does no damage. You hit the orc but do no damage. The orc is lightly wounded. Your orc zombie hits the orc but does no damage. The orc hits your orc zombie with a +0 short sword. The orc barely misses you. Your soul wisp closely misses the orc. You hit the orc but do no damage. You bite the orc. You drain its power. You feel invigorated. The orc is heavily wounded. The orc throws a boomerang. The boomerang hits your orc zombie. Your orc zombie hits the orc but does no damage. The orc hits you with a +0 short sword. Your soul wisp touches the orc. You hit the orc. Your bite misses the orc. The orc is severely wounded. The orc throws a boomerang. The boomerang hits your orc zombie. Your orc zombie barely misses the orc. The orc hits you with a +0 short sword. Your soul wisp touches the orc but does no damage. You barely miss the orc. You bite the orc, but do no damage. The orc is severely wounded. The orc throws a boomerang. The boomerang hits your orc zombie! Your orc zombie is destroyed! The orc closely misses you. Your soul wisp touches the orc but does no damage. You hit the orc but do no damage. You bite the orc. You drain its power. You feel invigorated. The orc is almost dead. The orc hits you but does no damage. Your soul wisp touches the orc but does no damage. You hit the orc but do no damage. You bite the orc. You kill the orc! The orc hits you with a +0 short sword. Your soul wisp disappears in a puff of smoke! The orc closely misses you. Casting: Animate Dead (extremely dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and quivering boomerangs (chance to affect: 67%) A fragment of the orc's soul is dislodged from its body. The orc looks weaker. The orc hits you with a +0 short sword. Your soul wisp touches the orc. You closely miss the orc. You bite the orc. You kill the orc! The dead are walking! You swap places with your orc zombie. h - 6 boomerangs (gained 2) Things that are here: a +0 short sword; a +0 hand axe; a +0 leather armour Your reaping aura is weakening. Your soul wisp disappears in a puff of smoke! You now have 250 gold pieces (gained 6). Your reaping aura expires. You encounter an ogre. It is wielding a +0 giant club. You see here a +0 cloak. o - a +0 cloak Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, ally target, chance to affect: 50%) The water moccasin resists with some effort. The water moccasin hisses angrily. The hobgoblin shouts! Your orc zombie misses the water moccasin. Your orc zombie misses the water moccasin. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (ally target, chance to affect: 50%) A fragment of the water moccasin's soul is dislodged from its body. The water moccasin looks weaker. You barely miss the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is lightly wounded. The water moccasin closely misses you. Your soul wisp touches the water moccasin but does no damage. You hit the water moccasin but do no damage. Your bite misses the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. The water moccasin misses you. Your soul wisp barely misses the water moccasin. You barely miss the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is lightly wounded. The water moccasin bites you. Your orc zombie closely misses the water moccasin. The hobgoblin hits your orc zombie. Your soul wisp closely misses the water moccasin. You miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. Your orc zombie barely misses the water moccasin. The hobgoblin hits your orc zombie. Your soul wisp touches the water moccasin. The water moccasin bites you. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The hobgoblin hits your orc zombie. Your orc zombie barely misses the water moccasin. Your soul wisp closely misses the water moccasin. You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The hobgoblin hits your orc zombie. Your orc zombie is destroyed! Your soul wisp barely misses the water moccasin. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. The water moccasin misses you. The water moccasin barely misses you. Your soul wisp touches the water moccasin. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is heavily wounded. The water moccasin completely misses you. The ogre closely misses you. Your soul wisp closely misses the water moccasin. You hit the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your soul wisp closely misses the water moccasin. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The ogre barely misses you. The water moccasin barely misses you. The hobgoblin misses you. Your soul wisp touches the water moccasin. You hit the water moccasin but do no damage. You bite the water moccasin, but do no damage. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The ogre hits you with a +0 giant club!! Ouch! That really hurt! The hobgoblin hits you but does no damage. Your soul wisp touches the water moccasin. The water moccasin dies! The dead are slithering! You have reached level 7! * * * LOW HITPOINT WARNING * * * You feel very sick. Your water moccasin zombie bites the ogre! * * * LOW HITPOINT WARNING * * * You feel very sick. Your water moccasin zombie bites the ogre. * * * LOW HITPOINT WARNING * * * You feel very sick. Your soul wisp disappears in a puff of smoke! Your water moccasin zombie bites the ogre. The hobgoblin attacks as it pursues you! The hobgoblin misses you. It was a potion of lignification. You turn into a tree. Your +0 robe and +2 pair of boots meld into your body. Your roots penetrate the ground. You extract magical energy from the potion. j -> L - a potion of lignification You feel sick. The hobgoblin hits you but does no damage. Casting: Animate Dead (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, ally target, chance to affect: 50%) The ogre resists with significant effort. You feel sick. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. Your water moccasin zombie closely misses the ogre. Magic courses through your body. You die... ..........................## ............................ ..........................#. .:........................#.##### ...............................†. ..........................#...†## .................Z........#...... ...........)....gO........#.#.... †...............♣.........#.#.... .............))...........#.#.... ..............<...........#.##### .........................^#. ## ...<..................... #. ..†...................... #. ......................... #. ........................ #. ..........................# #. You could see an ogre (ally target), a hobgoblin and a friendly water moccasin zombie (minion). Vanquished Creatures Menkaure (D:4) A scorpion (D:4) 2 iguanas (D:4) 2 adders A ribbon worm (D:3) 2 dart slugs (D:4) 3 orcs (D:4) An endoplasm (D:1) 3 hobgoblins 3 ball pythons 2 bats (D:2) 2 frilled lizards (D:3) 3 goblins A kobold (D:2) 4 rats 31 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:4) A howler monkey (D:3) 2 bombardier beetles 2 dart slugs 2 ribbon worms 2 orcs (D:4) 2 quokkas 4 ball pythons 3 bats 3 endoplasms 4 frilled lizards 7 goblins 3 kobolds 36 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 428 | D:1 | Reached XP level 2. HP: 13/13 MP: 2/6 1063 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/8 1239 | D:2 | Learned a level 3 spell: Vampiric Draining 1328 | D:2 | Found a bloodstained altar of Trog. 1572 | D:2 | Found a faded altar of an unknown god. 2025 | D:3 | Reached XP level 4. HP: 17/21 MP: 6/10 2162 | D:3 | Reached skill level 5 in Necromancy 2162 | D:3 | Reached XP level 5. HP: 21/24 MP: 6/11 2790 | D:4 | Encountered Menkaure 2873 | D:4 | Learned a level 4 spell: Animate Dead 2982 | D:4 | Encountered a water moccasin 3183 | D:4 | Reached XP level 6. HP: 22/28 MP: 5/14 3188 | D:4 | Killed Menkaure 3189 | D:4 | Reached skill level 5 in Spellcasting 3189 | D:4 | Reached skill level 6 in Necromancy 3379 | D:4 | Killed a water moccasin 3380 | D:4 | Reached XP level 7. HP: 12/32 MP: 5/16 3384 | D:4 | HP: 1/48 [ogre/+0 giant club (4)] 3385 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, glass_columns_b D:2: layout_loops_ring, basic_altar, dreamdust_ecumenical_altar_sealed_demon D:3: layout_loops_cross, nicolae_figureground_sparkle, kennysheep_big_empty_room D:4: layout_basic, minmay_shop_mayhem, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.6 Necromancy | 5 6 | 6.6 Dodging | | 1.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 42 | 76 | || 118 Melee: Dagger | 42 | 76 | || 118 Bite | 13 | 35 | || 48 Throw: Boomerang | | 4 | || 4 Cast: Soul Splinter | 52 | 32 | 1 || 85 Vampiric Draining | | 3 | || 3 Animate Dead | | 2 | || 2 Drink: Magic | | | 1 || 1 Lignification | | | 1 || 1 Armour: Robe | 6 | 52 | || 58 Ring mail | 25 | | || 25 None | | | 3 || 3 Dodge: Dodged | 26 | 56 | 1 || 83 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3389 | 3248 | 141 | 259 | 2237 | 4 | 847.2 | Dungeon | 3389 | 3248 | 141 | 259 | 2237 | 4 | 847.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1065 daAuts D:1: 932 daAuts D:2: 849 daAuts D:4: 542 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+