Dungeon Crawl Stone Soup version 0.35-a0-423-g0b3d453736 (webtiles) character file. Game seed: 14254565065077034840 23 PixelatedCat the Grave Robber (level 3, -4/31 HPs) Began as an Oni Necromancer on May 29, 2026. Was an Initiate of Wu Jian. Slain by a water moccasin (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:19 (1695 turns). PixelatedCat the Grave Robber (Oni Necromancer) Turns: 1695, Time: 00:03:19 Health: -4/31 AC: 5 Str: 14 XL: 3 Next: 0% Magic: 4/7 EV: 8 Int: 16 God: Wu Jian [......] Gold: 91 SH: 0 Dex: 9 Spells: 3/7 levels left rFire . . . (100%) a - +1 short sword (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) e - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (-4 -> -24), about to teleport, fugue A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Wu Jian. Wu Jian was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +1 vampiric short sword (weapon) c - a +0 dagger Armour b - a +0 robe (worn) e - a +2 hat (worn) Jewellery d - a ring of magical power Talismans f - a quill talisman Scrolls i - a scroll of identify e - a scroll of brand weapon {unknown} h - a scroll of torment {unknown} k - a scroll of fog {unknown} Potions g - a potion of magic j - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth - Level 1.1 Unarmed Combat + Level 2.7 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 88% N/A 3% 1 b - Fugue of the Fallen Necr 22% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 44% 2d10 5% 2 Vampiric Draining Necr 22% 2d7 11% 3 Sandblast Erth 6% 2d5 19% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 28% 2 Launch Clockwork Bee Frge 3% N/A 50% 3 Teleport Other Tloc 3% N/A 50% 3 Animate Dead Necr 22% N/A 34% 4 Anguish Hex/Necr 6% N/A 63% 4 Curse of Agony Necr 22% N/A 69% 5 Iskenderun's Battlesphe Conj/Frge 3% 2d7 88% 4 Spellspark Servitor Conj/Frge 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Portals: Ossuary: D:4 Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The hobgoblin dies! Your Necromancy skill increases to level 4! Unknown command. You encounter a rat. A rat is nearby! Your soul wisp touches the rat. The rat dies! Your soul wisp disappears in a puff of smoke! You see here a hobgoblin corpse. f - a quill talisman A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You encounter a hobgoblin. Found an ornate altar of the Wu Jian Council. Found a stone staircase leading down. The hobgoblin shouts! There is an ornate altar of the Wu Jian Council here. You kneel at the altar of Wu Jian. The Council welcomes you! You can now perform damaging attacks by moving towards foes. Unknown command. Press < or > to pray at altars. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (chance to affect: 64%) A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. Your soul wisp touches the hobgoblin but does no damage. You closely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. Your headbutt misses the hobgoblin. The hobgoblin is moderately wounded. Your soul wisp touches the hobgoblin but does no damage. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. Your soul wisp touches the hobgoblin but does no damage. You barely miss the hobgoblin. The hobgoblin is moderately wounded. Your soul wisp touches the hobgoblin. The hobgoblin hits your soul wisp but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. Your soul wisp closely misses the hobgoblin. You encounter an endoplasm. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. Your soul wisp touches the hobgoblin. The hobgoblin dies! The Council accepts your kill. Your soul wisp barely misses the endoplasm. Your soul wisp touches the endoplasm. The endoplasm hits your soul wisp but does no damage. The endoplasm hits your soul wisp. Your soul wisp touches the endoplasm. Your soul wisp touches the endoplasm but does no damage. The endoplasm hits your soul wisp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The endoplasm hits your soul wisp but does no damage. Your soul wisp touches the endoplasm. The endoplasm dies! The Council accepts your kill. Your soul wisp disappears in a puff of smoke! Found a scroll labelled FOREIN UZIEBORCH. You hear the slow hiss of a distant avalanche of sand. h - a scroll labelled FOREIN UZIEBORCH You encounter a kobold. It is wielding a +0 club. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (asleep, chance to affect: 64%) The kobold struggles to resist. The kobold shouts! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (chance to affect: 64%) A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. Your soul wisp touches the kobold but does no damage. You hit the kobold. You kill the kobold! The Council accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x3 Okay, then. Unknown command. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Your soul wisp disappears in a puff of smoke! Magic restored. You hear the slow hiss of a very distant avalanche of sand. Found a stone staircase leading up. k - a scroll labelled DAIMAETAHO You hear the slow hiss of an avalanche of sand nearby. As you open the door, it creaks loudly! There is an open door here. Found a parchment of Sandblast. You pick up a parchment of Sandblast and begin reading... You add the spell Sandblast to your library. You open the door. Found a parchment of Teleport Other. There is an open door here. Found 4 gold pieces. Found a parchment of Lesser Beckoning. You pick up a parchment of Teleport Other and begin reading... You add the spell Teleport Other to your library. You now have 91 gold pieces (gained 4). As you open the door, it creaks loudly! You encounter a mummy. You hear a howl! Found a sand-covered staircase. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the mummy. The mummy is lightly damaged. You closely miss the mummy. The mummy is lightly damaged. The mummy hits you but does no damage. You hit the mummy but do no damage. The mummy is lightly damaged. The mummy hits you. You encounter a howler monkey. Found a ring mail. You hear the slow hiss of an avalanche of sand. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call out to the remnants of the fallen! You hit the howler monkey. You feel better. Your headbutt misses the howler monkey. The howler monkey is lightly wounded. The howler monkey barely misses you. The howler monkey hoots and howls with incredible vigour! You hear a shout! x3; You hear an angry hiss. You closely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey hits you. You barely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey closely misses you. You encounter a water moccasin. You hit the howler monkey. You feel better. Your headbutt misses the howler monkey. The howler monkey is moderately wounded. The howler monkey barely misses you. You hit the howler monkey. You feel better. The howler monkey is heavily wounded. The howler monkey hits you. You hit the howler monkey. The howler monkey is severely wounded. The howler monkey hits you but does no damage. x2 Casting: Fugue of the Fallen (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (severely wounded, chance to affect: 55%) The howler monkey resists with significant effort. The howler monkey barely misses you. You encounter a goblin. It is wielding a +0 dagger. You hit the howler monkey. You feel better. Your headbutt misses the howler monkey. The howler monkey is almost dead. The howler monkey barely misses you. The water moccasin bites you! As you read the scroll labelled PIGHENWIAWN, it crumbles to dust. It is a scroll of identify. d -> t - a scroll of teleportation; c -> i - a scroll of identify The howler monkey hits you but does no damage. The water moccasin bites you! You are poisoned. The water moccasin poisons you! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel very sick. The water moccasin closely misses you. The howler monkey hoots and howls with incredible vigour! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You hear a shout! x3 Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The howler monkey barely misses you. The water moccasin bites you. You die... ## #.......+ #.# #.......# #..###.......# ............# #..........# . #..:......# .... #........# .... ##@S.....+ ..... ##h#....[.# ......##gM##..#### ......#...###..... ..........'∩##.... ......#...###..... ......##..##..#... ....# ##.#..# .. .... ##..# You could see a water moccasin, a mummy, a howler monkey (catching breath) and a goblin. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 3 bats 2 endoplasms (D:1) A goblin (D:2) A hobgoblin (D:2) A kobold (D:4) 11 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins A quokka (D:2) A ball python (D:1) A bat (D:1) 3 endoplasms 2 frilled lizards (D:1) 2 kobolds 2 rats 14 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Oni Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 478 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 537 | D:1 | Reached skill level 1 in Unarmed Combat 1458 | D:2 | Reached skill level 4 in Necromancy 1478 | D:2 | You fall into a shaft and drop 2 floors! 1498 | D:4 | Found an ornate altar of the Wu Jian Council. 1502 | D:4 | Became a worshipper of the Wu Jian Council 1536 | D:4 | Reached XP level 3. HP: 31/31 MP: 4/7 1540 | D:4 | Learned a level 3 spell: Fugue of the Fallen 1675 | D:4 | Found a sand-covered staircase. 1687 | D:4 | Encountered a water moccasin 1695 | D:4 | HP: 1/31 [poisoned by a water moccasin] 1695 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, hangedman_feature_mirror D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_misc_feat_secret_circle D:4: layout_basic, mainiacjoe_overflow_cross_hatched, nicolae_overflow_hidden_temple, minmay_temple_entry_large_hall, nicolae_ossuary_entry_giza Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 | 1.1 Necromancy | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 2.7 Action || total ---------------------------++------- Attack: Normal || 45 Melee: Short sword || 42 Unarmed || 3 Headbutt || 4 Cast: Soul Splinter || 32 Fugue of the Fall || 1 Drink: Brilliance || 1 Read: Identify || 1 Teleportation || 1 Armour: Robe || 25 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1693 | 1648 | 45 | 27 | 1290 | 3 | 564.3 | Dungeon | 1693 | 1648 | 45 | 27 | 1290 | 3 | 564.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:2: 496 daAuts D:4: 217 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Wu Jian | 0 | 14995 | 15 | 1 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Wu Jian Piety from conduct Conduct || total ----------------------++------- Kill Living || 2 ----------------------++------- Conduct count Conduct || total ----------------------++------- Kill Living || 3 ----------------------++-------