Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 12498733765121021294 23 Plug the Conjurer (level 2, 0/19 HPs) Began as a Human Conjurer on Mar 6, 2025. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:15:06 (661 turns). Plug the Conjurer (Human Conjurer) Turns: 661, Time: 00:15:07 Health: 0/19 AC: 3 Str: 7 XL: 2 Next: 95% Magic: 0/5 EV: 11 Int: 16 (18) God: Gold: 21 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . c - +1 whip rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen, deterioration 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +1 whip (weapon) f - a +0 club Missiles e - 24 stones Armour a - a +1 robe (worn) Jewellery d - a ring of see invisible (left hand) Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Mercury Vapours Alch/Air 2% N/A 30% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your body sometimes deteriorates upon taking damage. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug, p - adder Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel dopey. The adder closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. The adder barely misses you. You miss the adder. The adder is almost dead. The adder bites you. You die... #...#####.....ß.. ##...#............ #......#.....ß.... #..#..#........... #................. #.. #.......ß.... #.. #.......).... +.####.........ß.. +.....@S.......... +..###............ #<.# ##........... #..# ##.....##... ##..# ####### ### ##..## ##..†.# ##†....# ##......# You could see an adder. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 2 bats (D:2) An endoplasm (D:2) 2 goblins 4 jackals A quokka (D:1) A frilled lizard (D:3) A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plug the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 97 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 233 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 279 | D:2 | Learned a level 2 spell: Mercury Vapours 661 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, serial_shops, nicolae_shop_real_fake_doors D:2: layout_rooms, minmay_misc_feat_five D:3: layout_rooms, chequers_ecumenical_altar_simple, serial_shops, shop_fountains, mrwooster_statue_mirror, minmay_misc_feat_plants, st_stairs_9, kennysheep_donut, dk_noncrumbling_2, minmay_cupped Action || total ---------------------------++------- Melee: Whip || 12 Cast: Magic Dart || 25 Mercury Vapours || 1 Use: Scroll || 3 Potion || 2 Armour: Robe || 14 Dodge: Dodged || 14