Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1 (custom seed) 18 Plug the Conjurer (level 2, -4/19 HPs) Began as a Human Conjurer on Mar 6, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:05:32 (277 turns). Plug the Conjurer (Human Conjurer) Turns: 277, Time: 00:05:32 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 3/5 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: beast-form A: beast (slay +0), explore regen a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) i - a +0 club j - a +0 dagger Missiles d - a stone e - 3 javelins Armour a - a +0 robe (worn) Talismans h - a beast talisman (active) Scrolls f - a scroll of poison {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) Your line of fire to the bat is blocked by a plant. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - bat Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The bat hits the plant. The plant begins to die. The bat hits the plant. The jackal bites the plant. The bat hits the plant. The kobold hits the plant with a +0 whip. The plant begins to die. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The jackal bites the plant. The kobold hits the plant with a +0 whip. The jackal completely misses the plant. The jackal bites the plant. You hit the gnoll. The gnoll is heavily wounded. A nearby plant withers and dies. x4; The bat barely misses you. The gnoll hits you with a +0 flail! A nearby plant withers and dies. x2; The bat hits you but does no damage. The jackal bites the plant. The plant begins to die. The jackal bites the plant. The plant begins to die. A nearby plant withers and dies. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The endoplasm jiggles. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You see here a scroll of revelation. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... #.## ##.###...†#.####.#......# #.# #.# #..†.#.# #..######.. #.# #.# #....#.# #.## *#. #.# #.#*#......# #.* *,. #.# *,,*######.###.* *,# #.# *#,** #..##.* ***,* #.# #.,* ####.....* *,,,, #.# *#.###.......#* *,,,, #.# #....h.PPPP..** *,,,, #.# ####?g....PP.,* ***** #.# ###.J.....P.,****** #.# ##..bhP....P.,,,,,,** #.# #..#.........*****,,** #.# #K##......P..* **,,* #.# #.##.†P...P..* **,, ####.##### #.###.......#* **> .........# #h......####* ******, You could see a gnoll, an endoplasm, a jackal, a bat and a kobold. Vanquished Creatures A gnoll (D:1) 2 bats (D:1) 2 giant cockroaches (D:1) A jackal (D:1) 3 ball pythons (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plug the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 277 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms, chequers_ecumenical_altar_island, chequers_serial_rivers_micro_d, nicolae_grassy_gnolls Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 6 Cast: Magic Dart || 20 Use: Scroll || 1 Armour: Robe || 11 Dodge: Dodged || 5 Form: Beast || 1