Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 11423285405721804721 22 Ponti the Conjurer (level 2, -1/20 HPs) Began as a Human Conjurer on Sept 22, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:50 (1509 turns). Ponti the Conjurer (Human Conjurer) Turns: 1509, Time: 00:05:50 Health: -1/20 AC: 5 Str: 7 XL: 2 Next: 91% Magic: 0/5 EV: 9 Int: 18 God: Gold: 52 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . m - +1 whip (venom) rCold . . . (no offhand) rNeg . . . o - +0 ring mail {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 whip h - a +0 short sword of venom m - a +1 whip of venom (weapon) Armour a - a +0 robe c - a +0 ring mail o - a +0 ring mail of willpower (worn) Scrolls g - a scroll of enchant armour {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of revelation {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of noise {unknown} p - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} i - a potion of resistance {unknown} q - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 0.1 Short Blades + Level 0.5 Armour + Level 2.5 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 11% 1 b - Searing Ray Conj 34% 2d5 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 67% 2 Launch Clockwork Bee Frge 1% N/A 88% 3 Fulminant Prism Conj/Alch 4% 3d5 95% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 95% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray misses Terence. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 mace! The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +0 mace. The rat attacks as it pursues you! The rat barely misses you. The rat attacks as it pursues you! The rat bites you but does no damage. You barely miss the rat. The rat bites you but does no damage. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" The rat attacks as it pursues you! The rat bites you but does no damage. The rat attacks as it pursues you! The rat bites you but does no damage. You barely miss the rat. The rat completely misses you. The rat attacks as it pursues you! The rat barely misses you. You hit the rat. You kill the rat! Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 16% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (almost dead, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..# ##.# #.# #.## #..# ##.## #..### ##.@.# ###@####### ##...#...## ##.........## #...........# #.........†.# .## #...........# ....###....†....## #....#...#...## ##############†......### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:2) 3 jackals (D:2) 2 quokkas A ball python (D:2) 4 bats 3 frilled lizards 2 goblins (D:1) 3 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ponti the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1315 | D:2 | Learned a level 2 spell: Searing Ray 1479 | D:2 | Noticed Terence 1509 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 8 Whip || 10 Short sword || 7 Cast: Magic Dart || 40 Searing Ray || 2 Armour: Ring mail || 82 Dodge: Dodged || 71