Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 10586699151547212993 61 Poobah the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 9, 2025. Slain by Terence ... wielding a +0 trident (9 damage) ... on level 2 of the Dungeon. The game lasted 00:05:59 (1187 turns). Poobah the Conjurer (Deep Elf Conjurer) Turns: 1187, Time: 00:05:59 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 1/10 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Missiles d - 10 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} Skills: + Level 2.9 Dodging + Level 2.9 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Hoarfrost Cannonade Ice/Frge 2% 3d6/3d12 96% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +1 scale mail of willpower (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +1 scale mail of willpower (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence screams, "I want to be left alone!" Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +1 scale mail of willpower (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. You stop channelling your searing ray. Terence hits you from afar with a +0 trident. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident! You die... Terence says, "Finally, peace and quiet." #.....# #........... #...†.# #.##...##### #.....######.#......... #.....'................ #.....#####............ +.............######### #.........#...#...###.. #.........#...#......<. #...$.@...#...###...... ######@...#.........#.# #....#...........# +....+...........# #....#...##.###... +....+ #. ##.# #....# # ~~.# ###### ....# .~~~ # You could see Terence. Vanquished Creatures Natasha (D:2) 4 dart slugs (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 4 goblins (D:1) 3 kobolds (D:1) 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Poobah the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 286 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 297 | D:1 | Learned a level 2 spell: Searing Ray 602 | D:1 | Reached skill level 5 in Conjurations 873 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1124 | D:2 | Noticed Natasha 1127 | D:2 | Killed Natasha 1176 | D:2 | Noticed Terence 1187 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, corexii_corridor_pit D:2: layout_basic, serial_shops, nicolae_shop_trees, chequers_serial_rivers_marsh, minmay_snake_closets, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.9 Stealth | | 2.9 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 60 Searing Ray || 10 Stab: Sleeping || 1 Armour: Robe || 22 Dodge: Dodged || 17